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2010-07-15(svn r20154) -Fix: A missing entry caused MSVC to modify generate_vs*.vcproj ↵michi_cc
all the time.
2010-07-14(svn r20153) -Fix (r20125): Make the snowchecks for clear land and trees ↵frosch
consistent with the other tiletypes.
2010-07-14(svn r20152) -Fix: Silence a gcc warning.frosch
2010-07-14(svn r20150) -Cleanup: Remove an unused function header.terkhen
2010-07-14(svn r20147) -Change: make some of the english strings more consistent with ↵rubidium
eachother and OpenTTD's behaviour
2010-07-14(svn r20146) -Update from WebTranslator v3.0:translators
simplified_chinese - 110 changes by pda1573 traditional_chinese - 2 changes by pda1573 chuvash - 25 changes by mefisteron czech - 1 changes by Hadez finnish - 2 changes by jpx_ french - 2 changes by glx german - 2 changes by planetmaker hungarian - 3 changes by IPG irish - 38 changes by tem russian - 1 changes by Lone_Wolf slovak - 20 changes by keso53 spanish - 2 changes by Terkhen
2010-07-14(svn r20145) -Codechange: keep original RMB->tooltip behaviour when hovering ↵rubidium
is disabled and there is no handled right click event for the widget, i.e. if a widget would handle the right click you won't see the tooltip anymore by right clicking; by enabling hovering you would get access to that tooltip again.
2010-07-14(svn r20144) -Feature: Allow to configure the delay of hover events, or to ↵terkhen
disable them completely.
2010-07-14(svn r20143) -Codechange: Remove RecalcShipStuff function.terkhen
2010-07-14(svn r20142) -Fix [FS#3880]: Ships were not marked as dirty when stopping ↵terkhen
inside a depot.
2010-07-14(svn r20141) -Fix: Initialize the state of OnKeyPress at the AI debug window ↵terkhen
(Zuu).
2010-07-14(svn r20140) -Fix: Initialize the state of OnKeyPress at the world ↵terkhen
generation window (Zuu).
2010-07-14(svn r20139) -Fix [FS#3902]: Found town window ignored all hotkeys (Zuu).terkhen
2010-07-14(svn r20138) -Change: also put the base set version number in the crash logrubidium
2010-07-13(svn r20137) -Fix [FS#3945]: desync due to (temporary) wrong railtype; when ↵rubidium
loading a savegame the railtype of some (high ID) trains could be wrong. After loading the vehicle data in the trains are updated, but after that the "electrification" checks are done which can change the "global" vehicle data. However, this update is not propagated to the vehicles until the consist is updated, e.g. turning around and going to a depot. This makes some of the trains of a just joined client run as non-electrified trains which can cause it to take a wrong path or to not (randomly) show the electric sparks.
2010-07-13(svn r20136) -Codechange: check more of the vehicle caches (when desync ↵rubidium
debug is turned on)
2010-07-13(svn r20135) -Update from WebTranslator v3.0:translators
simplified_chinese - 26 changes by pda1573 traditional_chinese - 6 changes by josesun dutch - 10 changes by habell romanian - 10 changes by kkmic serbian - 5 changes by etran
2010-07-12(svn r20134) -Revert (r20131): OOM is a nasty persontruebrain
2010-07-12(svn r20133) -Revert (r20130): Vehicles could deadlock themself in roadstops.frosch
2010-07-12(svn r20132) -Fix [FS#3944](r20126): There can also be halftile foundations ↵frosch
on slopes with opposite corners raised.
2010-07-12(svn r20131) -Update from WebTranslator v3.0:translators
bulgarian - 6 changes by kokobongo korean - 5 changes by junho2813 portuguese - 9 changes by ABCRic russian - 9 changes by Lone_Wolf
2010-07-11(svn r20130) -Fix [FS#3935]: Standard roadstops can also be left via manual ↵frosch
depot orders.
2010-07-11(svn r20129) -Add [Debian]: debug symbols packagerubidium
2010-07-11(svn r20128) -Update from WebTranslator v3.0:translators
bulgarian - 57 changes by kokobongo croatian - 5 changes by VoyagerOne finnish - 9 changes by jpx_ french - 9 changes by glx german - 9 changes by planetmaker hungarian - 24 changes by IPG irish - 7 changes by tem serbian - 5 changes by etran spanish - 10 changes by Terkhen swedish - 5 changes by Zuu tamil - 142 changes by vv
2010-07-11(svn r20127) -Fix [FS#3929]: Replace 'invalid engine' with 'vehicle model'.frosch
2010-07-11(svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of ↵frosch
RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
2010-07-11(svn r20125) -Change: [NewGRF] If a tile has a snow-flag in the map array, ↵frosch
use that for Terrain Type variables, instead of always only using the tile Z position. Also use the maximum Z of a tile for tiles which usually have levelling foundations (stations, houses, industries, unmovables).
2010-07-11(svn r20124) -Fix (r20118): Don't bring windows to front by hovering over them.frosch
2010-07-11(svn r20123) -Add [FS#3721]: Use all available space when drawing ↵terkhen
articulated road vehicles.
2010-07-11(svn r20122) -Fix: Correct vehicle list tooltips at the depot window.terkhen
2010-07-11(svn r20121) -Add: OnHover method for windows.terkhen
2010-07-11(svn r20120) -Feature [FS#3913]: Tooltips are shown by hovering the mouse ↵terkhen
over a widget instead of by right clicking on it.
2010-07-11(svn r20119) -Add: Tooltips can be removed if the user stops hovering the mouse.terkhen
2010-07-11(svn r20118) -Add: Detect if the mouse has been hovering over the same point.terkhen
2010-07-11(svn r20117) -Codechange: Use a Point struct to store double click position.terkhen
2010-07-10(svn r20116) -Add: Show an specific error message when trying to ↵terkhen
convert/remove nonexistant signals.
2010-07-10(svn r20115) -Add: Show an specific error message when trying to remove ↵terkhen
nonexistant stations.
2010-07-10(svn r20114) -Add: Show an specific error message when trying to remove rail ↵terkhen
or build/convert/remove signals over nonexistant railways.
2010-07-10(svn r20113) -Add [FS#3895]: Show an specific error message when trying to ↵terkhen
remove nonexistant roads (Krille).
2010-07-10(svn r20112) -Codechange: Prevent implicit use of CommandCost constructors.terkhen
2010-07-10(svn r20111) -Update from WebTranslator v3.0:translators
bulgarian - 74 changes by kokobongo portuguese - 3 changes by ABCRic ukrainian - 1 changes by Fixer
2010-07-10(svn r20110) -Fix [FS#3695]: Do not allow building a rail track to the water ↵alberth
using a tree-tile.
2010-07-10(svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable.alberth
2010-07-10(svn r20108) -Change: [NewGRF] Report substitute industry type in AI ↵frosch
railstation selection callback.
2010-07-10(svn r20107) -Add: [NoAI] AIIndustryType::INDUSTRYTYPE_TOWN and ↵frosch
AIIndustryType::INDUSTRYTYPE_UNKNOWN for AIRail::BuildNewGRFRailStation(). Note that BuildNewGRFRailStation() now checks the passed industry type for validity.
2010-07-10(svn r20106) -Fix (r5999): Engine and vehicle age were clamped at 0xFFFF, ↵frosch
though there are 32bit available.
2010-07-09(svn r20105) -Revert (r20102) [FS#3938]: resetting DirectMusic completely, ↵rubidium
although working, causes a temporary freeze of OpenTTD. As MCI behaves better than DirectMusic that has become the default music driver; small delay between songs beats wrongly pitched/bad sounding songs
2010-07-09(svn r20104) -Fix: [Win32] The win32 MIDI driver might clip the start of a song.michi_cc
2010-07-09(svn r20103) -Fix [FS#3934]: AITown::GetRating() returned wrong values. ↵frosch
(Morloth)
2010-07-09(svn r20102) -Fix: OpenMSX music sounds odd after certain songs are played. ↵rubidium
Likely because the instruments weren't reset properly