Age | Commit message (Collapse) | Author |
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part to be consistent with saveload process
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single point on bridges. Based on a patch by SmatZ.
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on a dedicated server. Patch by dihedral.
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unneeded include from openttd.h.
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for it to be registered and usable
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it turned around at a corner and then would enter a drive through station at the next tile.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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wagon in some cases
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deleted when removing crashed train
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slightly on different platforms.
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warning about uninitialized variable
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usage of 32bpp-anim animation buffer during giant screenshots.
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move the debugdumpcommand stuff out of the network 'area').
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depot
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-Codechange: shuffle params a bit, sort params in save_params_array in the same order as the table above
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TTDP-compatible by allowing specifiing more sprites than needed.
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and expenses
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continuously while train waiting in station.
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medecine as indstries themselves regarding the resolver's object
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behaviour
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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some type safety.
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function's name
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doing industry callback.
Some variables used were linked to invalid industry.
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command can be executed.
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with an adjacent station in the same axis crashed.
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of a global variable. Patch by Noldo (FS#1114).
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structs to a place where they are only included a few times.
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Stellingwerf (FS#1613).
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its index
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(it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
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