Age | Commit message (Expand) | Author |
2005-02-04 | (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) | truelight |
2005-02-04 | (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to... | truelight |
2005-02-04 | (svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last | truelight |
2005-02-04 | (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it | truelight |
2005-02-04 | (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) | truelight |
2005-02-04 | (svn r1782) Remove line which should've been removed in r1779 and caused map ... | tron |
2005-02-03 | (svn r1781) Fix static declaration after non-static declaration of same symbol | tron |
2005-02-03 | (svn r1780) Don't clear LIBS and LDFLAGS | tron |
2005-02-03 | (svn r1779) Make the map generation code slightly more readable | tron |
2005-02-03 | (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game whi... | matthijs |
2005-02-03 | (svn r1777) Fix map generation for tropical and arctic landscape on larger/sm... | tron |
2005-02-03 | (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations | truelight |
2005-02-02 | (svn r1775) -Fix: The NPF patch setting was not synced in network. | truelight |
2005-02-02 | (svn r1774) -Fix: fixed an other possible crash related to previous commit | truelight |
2005-02-02 | (svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no indus... | truelight |
2005-02-02 | (svn r1772) -Fix: [ 1114100 ] Dedicated server boots again | truelight |
2005-02-02 | (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating | truelight |
2005-02-02 | (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id | truelight |
2005-02-02 | (svn r1769) Don't compute the same value twice, remove one function call | tron |
2005-02-02 | (svn r1768) -Codechange: Store town index in _map2 of town tiles | celestar |
2005-02-01 | (svn r1767) fixed mixed declarations and code in last commit (oops) | bjarni |
2005-02-01 | (svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the nex... | bjarni |
2005-02-01 | (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero | truelight |
2005-02-01 | (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno... | truelight |
2005-02-01 | (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (M... | truelight |
2005-02-01 | (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need | truelight |
2005-02-01 | (svn r1761) Don't set CC and CXX | tron |
2005-02-01 | (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a di... | celestar |
2005-02-01 | (svn r1759) Daily/Weekly/Monthly langfile updates | miham |
2005-02-01 | (svn r1758) Replace `` with $(shell), because the latter is only evaluated on... | tron |
2005-01-31 | (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles | tron |
2005-01-31 | (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex | tron |
2005-01-31 | (svn r1755) Trim trailing whitespace | tron |
2005-01-31 | (svn r1754) - Fix: you can once again load newgrf files with lots of sprites.... | darkvater |
2005-01-31 | (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it i... | darkvater |
2005-01-31 | (svn r1752) - Fix: MSVC acting up once again, as well as project file updates... | darkvater |
2005-01-31 | (svn r1751) - Feature: New PathFinder (NPF). | matthijs |
2005-01-31 | (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each v... | darkvater |
2005-01-31 | (svn r1749) Move the functions which calculate distances to map.[ch] and give... | tron |
2005-01-31 | (svn r1748) Enforce map size limits | tron |
2005-01-31 | (svn r1747) - Fix: [network] ottd should compile when networking is disabled. | darkvater |
2005-01-30 | (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) | darkvater |
2005-01-30 | (svn r1745) Use -fno-inline when DEBUGing | tron |
2005-01-30 | (svn r1744) DEBUG and PROFILE can be used at the same time. | tron |
2005-01-30 | (svn r1743) -Fix: Multistop: Added some debug output and made sure that orpha... | celestar |
2005-01-30 | (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problem... | bjarni |
2005-01-30 | (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehi... | bjarni |
2005-01-30 | (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDP... | celestar |
2005-01-30 | (svn r1739) - Fix: type checking when selling vehicles (TrueLight) | darkvater |
2005-01-30 | (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause b... | celestar |