Age | Commit message (Collapse) | Author |
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up the mess when cancelling a download
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better way
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the stack needs to be resetted if another function is called while the AI is running but not suspended.
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good enough.
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invalid tiles.
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names (based on patch by dihedral)
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highlighted during terraforming.
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catalan - 21 fixed by arnaullv (21)
croatian - 25 fixed by knovak (25)
czech - 41 fixed by Hadez (41)
dutch - 20 fixed, 3 changed by habell (23)
finnish - 31 fixed by UltimateSephiroth (21), jpx_ (10)
french - 20 fixed by glx (20)
german - 146 fixed by chu (146)
greek - 46 fixed, 8 changed by doukas (54)
hungarian - 41 fixed, 2 changed by alyr (43)
indonesian - 22 fixed by fanioz (22)
italian - 21 fixed, 1 changed by lorenzodv (22)
korean - 21 fixed, 1 changed by darkttd (19), dlunch (3)
norwegian_bokmal - 2 changed by wollollo (2)
norwegian_nynorsk - 19 fixed, 1 changed by wollollo (20)
romanian - 20 fixed by kkmic (20)
simplified_chinese - 6 fixed by ww9980 (6)
spanish - 21 fixed by Dominus (21)
traditional_chinese - 2 fixed by ww9980 (2)
ukrainian - 76 fixed by mad (76)
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over
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config window.
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a tile at the north edge (bug found by SmatZ).
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in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
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different instance name then their name.
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removed. Also, make the whole check a bit more intelligent.
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next game.
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updating airport_type of oil rigs
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(from very old savegames) failed
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arabic_egypt - 21 fixed by khaloofah (21)
catalan - 52 fixed by arnaullv (52)
dutch - 21 fixed by Excel20 (21)
french - 21 fixed by glx (21)
italian - 1 fixed, 2 changed by lorenzodv (3)
korean - 2 fixed, 12 changed by dlunch (14)
malay - 91 fixed, 1 changed by kev (92)
norwegian_nynorsk - 16 fixed by wollollo (16)
romanian - 21 fixed, 18 changed by kkmic (39)
russian - 123 fixed by Smoky555 (123)
simplified_chinese - 9 fixed by ww9980 (9)
slovak - 30 fixed by James (30)
spanish - 31 fixed by Dominus (30), eusebio (1)
traditional_chinese - 23 fixed by ww9980 (23)
turkish - 9 fixed by Emin (9)
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resolving the hostname or connecting takes long/is timing out.
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game and configure them via the gui.
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0x14D, during Tile Inquiry process
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to save for an AI.
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fixed again in r12948 in a cleaner way
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oldloader.cpp, shuffle the code a bit
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executing the first Ai tick causing random AI crashes.
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not valid anymore
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and connect to game servers.
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so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
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generalisation.
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