Age | Commit message (Collapse) | Author |
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should only decrease production would always increase it when more than 60% was transported.
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station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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cleaner way.
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the window when using rmb scrolling. Thanks ln- for pointing this out and providing a fix.
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network_gui.cpp
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to be zero. Better readability of DrawWindowWidgets(), too
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network_gui.cpp
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industries.
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smaller than 640x127 (especially the 640 part) when the screen is really too small.
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other features, like adjacent stations or signals.
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fitting to the naming style
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number counter before loading the next sprite instead of after doing so.
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is turned on and zoomed out more than one level.
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others to scroll to that location.
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options that 'work' with the 'Bulldozer' button instead of only a few.
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non-canal water where canals should have been build.
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29/35 failed
-Fix (r11144): disable smooth economy for industries using callbacks 29/35
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that was introduced in r11492.
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responsive. Patch by Sirkoz.
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Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
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should.
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too late ;)
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to render some part of the window before the savegame conversion was done.
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files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
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brazilian_portuguese - 5 fixed by tucalipe (5)
catalan - 5 fixed by arnaullv (5)
czech - 5 fixed by Hadez (5)
danish - 6 fixed, 3 changed by MiR (9)
dutch - 5 fixed by habell (5)
french - 5 fixed by glx (5)
italian - 2 fixed by lorenzodv (2)
japanese - 5 fixed by ickoonite (5)
korean - 58 fixed by leejaeuk5 (58)
slovak - 5 fixed, 86 changed by lengyel (91)
slovenian - 5 fixed by Necrolyte (5)
spanish - 5 fixed by eusebio (5)
swedish - 5 fixed by daishan (5)
turkish - 5 fixed by jnmbk (5)
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-Codechange: Replace the rest of the math macros with functions
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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player GUI
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the remaining to fit with the naming style
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remaining to fit with the naming style
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to increase readability
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remaining to fit with the naming style
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style
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This fixes also FS#1450
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-Codechange: Rename the BIGMUL functions to the fitting naming style
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max speed when it is standing still waiting for the vehicle in from of it.
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unneeded define
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