Age | Commit message (Collapse) | Author |
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existing functions.
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brazilian_portuguese - 18 fixed by fukumori (18)
bulgarian - 17 fixed by thetitan (17)
catalan - 11 fixed by arnaullv (11)
dutch - 19 fixed by habell (19)
french - 11 fixed by glx (11)
hungarian - 5 fixed by miham (5)
icelandic - 24 fixed, 2 changed by scrooge (26)
italian - 11 fixed, 1 changed by lorenzodv (12)
korean - 17 fixed, 3 changed by leejaeuk5 (20)
slovak - 18 fixed by lengyel (18)
slovenian - 19 fixed by Necrolyte (19)
swedish - 33 fixed by daishan (33)
turkish - 18 fixed by jnmbk (18)
ukrainian - 17 fixed by mad (17)
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user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead.
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(then) unneeded casts.
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remove an unused variable.
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use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
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town
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existings enums and helper functions.
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existing functions.
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won't be used in the future
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descriptive
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and do not 'define' VARDEF for files that do not have them anymore.
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(especially because newgrf_station.h includes a lot of stuff).
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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(much) better chance of actually getting something useful out of OSX stacktraces.
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just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
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by default
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industry view window. The window is now shown the correct size so the resize button is also removed.
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openttd.h) to engine_type.h.
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waypoint.h (and openttd.h) to waypoint_type.h.
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DrawPixelInfo.
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openttd.h) to order_type.h.
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openttd.h) to group_type.h.
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openttd.h) to station_type.h.
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files.
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have both files in it's treelist.
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actual drawing of them.
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display for industries)
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chain of vehicles with the same ID' (thx DaleStan)
-Fix (r12452): wrong loading of random action 2 type 84 for non vehicle (though it shouldn't happen, but who knows ;))
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unnecessary rgb to bgr swapping.
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of for-loops
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