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2007-12-15(svn r11639) -Codechange: simplify EnsureNoVehicleOnGroundsmatz
2007-12-15(svn r11638) -Codechange: use faster check in SignalVehicleCheck for ↵smatz
tunnel/bridge
2007-12-15(svn r11637) -Fix: mark viewports dirty when removing visible vehicle chainsmatz
2007-12-15(svn r11636) -Fix: it was possible to build/remove road/tram in ↵smatz
tunnel/bridge when there was vehicle in it
2007-12-15(svn r11635) -Codechange: Give a more informative debug message when ↵belugas
encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
2007-12-15(svn r11634) -Fix: update signals when deleting crashed train on a bridge, ↵smatz
update even when train is rotated
2007-12-14(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into ↵smatz
GetVehicleTunnelBridge
2007-12-14(svn r11632) -Fix [FS#1541]: vehicles were still followed when sold.rubidium
2007-12-14(svn r11631) -Fix (r11585, r11626): remove MSVC warningsglx
2007-12-13(svn r11630) -Fix [FS#1544] (r11556): the chat GUI got broken.rubidium
2007-12-13(svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor.rubidium
2007-12-13(svn r11628) -Update: WebTranslator2 update to 2007-12-13 09:47:23miham
american - 30 fixed by WhiteRabbit (30) brazilian_portuguese - 22 fixed by fukumori (9), tucalipe (13) bulgarian - 8 fixed by thetitan (8) catalan - 22 fixed by arnaullv (22) croatian - 17 fixed by knovak (17) czech - 22 fixed by Hadez (22) danish - 1 fixed, 4 changed by Bjarni (5) dutch - 22 fixed by habell (22) estonian - 10 fixed by kristjans (10) french - 7 fixed, 2 changed by glx (9) italian - 7 fixed, 2 changed by lorenzodv (9) japanese - 23 fixed by ickoonite (23) korean - 33 fixed, 7 changed by leejaeuk5 (40) norwegian_nynorsk - 9 fixed by pollux (9) romanian - 13 fixed, 3 changed by CrystyB (16) slovak - 22 fixed by lengyel (22) slovenian - 22 fixed by Necrolyte (22) swedish - 10 fixed by daishan (10) turkish - 20 fixed by jnmbk (20) ukrainian - 22 fixed by mad (22)
2007-12-13(svn r11627) -Fix [FS#1532] (r11145): poping from text reference stack must ↵glx
be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order.
2007-12-12(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer ↵skidd13
saves
2007-12-12(svn r11625) -Codechange: add CO_* enum at some places, add includes of ↵smatz
order.h too
2007-12-12(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll ↵belugas
directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
2007-12-11(svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two ↵smatz
crossings next to each other
2007-12-11(svn r11622) -Codechange: support the unicode version of the 'control' ↵rubidium
characters.
2007-12-11(svn r11621) -Fix [FS#1525]: there were still some cases where one could not ↵rubidium
build a tram track, but the tram could become blocked.
2007-12-11(svn r11620) -Change: Some are going, some are coming, some we do not know ↵belugas
exactly. Little update on the OpenTTD Team
2007-12-11(svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train ↵smatz
is entering
2007-12-11(svn r11618) -Fix: buoys are just waypoints, so don't allow ↵glx
load/unload/transfert for them
2007-12-11(svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in ↵belugas
scenario more.(Bilbo)
2007-12-10(svn r11616) -Fix [FS#1526]: sometimes large values could go off the chart.rubidium
2007-12-10(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over ↵glx
a house)
2007-12-09(svn r11614) -Fix: The about dialog scrolling was connected to the mouse ↵skidd13
instead of the internal ticks
2007-12-09(svn r11612) -Change: update some documentation.rubidium
2007-12-09(svn r11611) -Codechange: it is now possible to use a define to enable ↵glx
asserts and show them in crash.log for MSVC release builds
2007-12-09(svn r11610) -Cleanup (r8572): remove orphan commentglx
2007-12-09(svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to ↵rubidium
build some industries in the scenario editor.
2007-12-09(svn r11608) -Fix: do not trigger industries, but only the industry's tiles.rubidium
2007-12-09(svn r11607) -Codechange: Enumify the industry widgetsskidd13
-Feature: Enable doubleclick in the found new industries window to build an industries
2007-12-09(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the ↵rubidium
extra checking and such anymore.
2007-12-09(svn r11605) -Fix [FS#1482, FS#1523]: wrong count of Kirby trains when a ↵rubidium
ship was build.
2007-12-08(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile ↵smatz
got flooded, causing glitches
2007-12-08(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realisticsmatz
2007-12-08(svn r11602) -Change: [OSX] changed default PPC SDK to 10.4 (from 10.3) when ↵bjarni
building universal binaries 10.5 support needs this and it will not break 10.3 support
2007-12-08(svn r11601) -Codechange: more strict break conditions for _userstring, ↵smatz
assert when it overflows anyway (eg. code change without proper check change)
2007-12-08(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now ↵glx
done in *allocT functions.
2007-12-08(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵bjarni
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw.
2007-12-08(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not ↵rubidium
'enumerate' all options in a drop down menu.
2007-12-08(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with ↵rubidium
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-12-08(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵belugas
its now useless counterpart function
2007-12-08(svn r11595) -Codechange: add a new member to Window struct, based on its ↵belugas
function counterpart HandleButtonClick.
2007-12-08(svn r11594) -Fix: don't allow changing network only patches settings from ↵glx
console when not in network game
2007-12-08(svn r11593) -Cleanup: remove some forgotten pieces of evidence of a mischiefbelugas
2007-12-08(svn r11592) -Codechange: Use the Window member RaiseButtons and remove the ↵belugas
now useless RaiseWindowButtons function
2007-12-08(svn r11591) -Codechange: remove now unused widget accessors.belugas
2007-12-07(svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrongglx
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.