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2008-02-13(svn r12127) -Codechange: Use a variable instead of calling the same ↵belugas
function a few times. Again. Just a different value.
2008-02-13(svn r12126) -Codechange: Use a variable instead of calling the same ↵belugas
function a few times
2008-02-12(svn r12125) -Codechange: Remove redundant signal lookup table, and document ↵peter1138
why normal electric signals are handled specially.
2008-02-12(svn r12124) -Codechange: Move newgrf-variables that are common to ↵frosch
VarAction2 and Action7/9/D to their own function. -Fix: Add some variables that were missing in one or both cases.
2008-02-12(svn r12123) -Add: generate.vbs script to allow project files generation for ↵glx
users unable to run generate bash script
2008-02-12(svn r12122) -Codechange: Add framework for generic feature callbacks, along ↵peter1138
with some parts for AI use.
2008-02-12(svn r12121) -Fix [FS#1764]: Drop down item indexes are now an int instead ↵peter1138
of a byte (Yexo)
2008-02-12(svn r12120) -Cleanup: const-ify parameters when checking for same ↵peter1138
cargopacket source.
2008-02-12(svn r12119) -Codechange: Rename grfspec_feature to match code style, and ↵peter1138
expose in header for use elsewhere.
2008-02-12(svn r12118) -Codechange: Put the two descriptions of bridges in an array ↵belugas
instead of two single variables, following the transport type it represents
2008-02-12(svn r12117) -Fix (r12115): strgen compilation was brokenglx
2008-02-11(svn r12116) -Fix (r12083): little typos in source.listglx
2008-02-11(svn r12115) -Codechange: move malloc/realloc error messages to separate ↵smatz
file to spare 4-8kB of binary size
2008-02-11(svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpecpeter1138
2008-02-11(svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy ↵belugas
with other Specs in used.
2008-02-11(svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, ↵smatz
so it cannot have an invalid tile index
2008-02-11(svn r12108) -Fix [FS#1753]: X/Y axis swap for station tiles in ↵peter1138
GetNearbyTile() was wrong way around.
2008-02-11(svn r12107) -Codechange: Add and use the typedef BridgeTypebelugas
2008-02-11(svn r12106) -Fix(r12105): Kill warnings and raise an error when the ↵belugas
transport type is not supported
2008-02-11(svn r12105) -Codechange: Use TransportType instead of guessing what kind of ↵belugas
bridge we are preparing to build
2008-02-10(svn r12104) -Fix (r12103): remember loading indicators transparency ↵smatz
settings and make in switchable by Ctrl+9
2008-02-10(svn r12103) -Feature(tte): separate catenary transparency settings from ↵smatz
building transparency settings
2008-02-10(svn r12102) -Feature: Allow locking individual transparency settings so ↵maedhros
they will not be changed by pressing 'x'. (Roujin)
2008-02-10(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to ↵smatz
substract one to be on water border tiles
2008-02-10(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails ↵smatz
for buoys at map borders
2008-02-10(svn r12099) -Documentation: add new RailGroundType to landscape.htmlsmatz
2008-02-10(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, ↵smatz
not on height of the lowest part of the tile
2008-02-10(svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames.glx
2008-02-09(svn r12096) -Fix: remove leftover property when loading older savegamessmatz
2008-02-09(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through ↵smatz
road stops, ship depots and buoys too. Update owners of water and road.
2008-02-09(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player ↵smatz
property to allow further fixes
2008-02-09(svn r12093) -Fix: do not set station owner for buoys when merging companysmatz
2008-02-09(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not ↵belugas
get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it. And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
2008-02-09(svn r12091) -Codechange : remove all production level magic numbers and ↵belugas
replace them by enums
2008-02-09(svn r12090) -Codechange : removed a magic number and code style application ↵belugas
on enum ExpensesType
2008-02-09(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projectsbelugas
2008-02-08(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south ↵smatz
map borders
2008-02-08(svn r12087) -Fix: MSVC warningsglx
2008-02-08(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries ↵glx
when mapping newgrf entities to 'real' entities
2008-02-08(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them ↵frosch
to reverse on junction tiles. (spotted by SmatZ)
2008-02-08(svn r12084) -Fix: 'Early retirement'-properties are signed.frosch
2008-02-07(svn r12083) -Cleanup: Adding some more files in MSVC projectsbelugas
2008-02-07(svn r12082) -Cleanup: MSVC projects do not care about the directory of the ↵belugas
file while sorting. Only the "Absolute" name matters
2008-02-07(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.hbelugas
It is more descriptive name and it will not upset the generate script anymore
2008-02-07(svn r12080) -Fix: update waypoint signs when changing languageglx
2008-02-07(svn r12079) -Fix: Use search paths when opening console scripts.peter1138
2008-02-07(svn r12078) -Cleanup: Add missing headers on project filesbelugas
2008-02-07(svn r12077) -Cleanup: Remove files not used anymore from project filesbelugas
2008-02-07(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new nameglx
2008-02-06(svn r12075) -Codechange: Remove explicit numbering on command enum, and ↵peter1138
remove blanks from command list where old commands have been removed.