Age | Commit message (Collapse) | Author |
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-(re)set _rename_[id/what] to -1 to catch invalid calls (main_gui.c)
-Only invalidate widget of pause/ff instead of whole window (main_gui.c)
-Remove numbering from WE_ and WC_ as it's not needed, also remove
non-existing windowclasses (window.h, openttd.h)
-Give names to some of the enums (window.h)
-In UninitWindowSystem not only free malloc'd widgets, but also reset the z-array (window.c)
-Some coding style, comments, etc.
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american - 2 fixed by WhiteRabbit (2)
french - 2 fixed by glx (2)
portuguese - 2 fixed by izhirahider (2)
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unneeded signal removal code in ClearTileTrack as it is done in CmdRemoveSingleRail too, which is called for every removed trackbit.
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tunnels and bridges.
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directmusic.txt
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Unicode characters (DDream).
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so work around
this and thank MS for such a crappy, shitty crap compiler.
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bulgarian - 7 fixed, 2 changed by kokobongo (9)
catalan - 5 changed by arnaullv (5)
estonian - 2 fixed, 7 changed by kristjans (9)
italian - 2 fixed by sidew (2)
polish - 3 fixed, 3 changed by meush (6)
russian - 2 fixed by Smoky555 (2)
spanish - 41 fixed by eusebio (41)
swedish - 13 fixed, 81 changed by ChrillDeVille (94)
turkish - 4 fixed, 2 changed by jnmbk (6)
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-Change: make readme.txt UTF-8 instead of ISO 8859-15.
-Change: some indenting, aligning and other small textual changes.
-Add: some comments about port forwarding and NewGRF over the net..
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with bigger spread-out than _patches.station_spread value (Celestar)
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be used.
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acceleration.
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- use existing struct Rect instead of declaring new StationRect
- use inline functions instead of macros
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Also removed all the Makefile code regarding this flag since it's no longer needed
Removed documentation about special limitations regarding running the game on OSX 10.2
OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
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as the flag name changed, but didn't change in the readme
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Road Construction toolbar in the scenario editor, as there is another Lanscaping GUI in the scenario editor and launching that one could confuse users.
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rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
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reverted?) automatic railtype conversion when building track on existing rail.
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GRF for a game could result in duplicate GRFs in that list, which can cause a segmentation fault while loading the GRFs.
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MeusH to make use of the Unicode characters where needed.
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the str pointer for
control characters is at the next character, so take value and THEN increase
pointer, not the other way around. This bug could result in incorrect bb's computed
for strings.
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7571. Re-revert it. Sorry.
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r4911)
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bulgarian - 7 fixed, 55 changed by kokobongo (62)
catalan - 2 changed by arnaullv (2)
estonian - 26 fixed by kristjans (26)
lithuanian - 10 fixed by Plyta (10)
norwegian - 53 fixed by oletk (53)
slovak - 2 fixed by lengyel (2)
turkish - 3 fixed by jnmbk (3)
ukrainian - 28 fixed by znikoz (28)
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rail/road combinations (including signals)
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(C99), work around
this (tokai)
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-Change: messages about failures is cocoa should be debug level 0 and show what went wrong. " failed with message X" isn't really descriptive.
-Change: remove unneeded level 1 debug messages for entering some cocoa functions.
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going to be transfered to the new client, is saved on the server and not while waiting for the 'map download slot' as that will add commands for already passed frames in the command queue of the new client.
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debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
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functionalize
check_length, don't print copyright message for grfinfo (it is shown in newgrf
window), have action 0x0B print out the messages with severity 0.
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subsidies with that town as source/destination, resulting in an assertion when displaying the Subsidies Window.
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functionality for CreateWindow when starting a program from the console or from the GUI. Because of this starting OpenTTD from the desktop wouldn't maximize the window, even if the config file said so. So work around this...
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respect to autorenew settings. This is only a temporary fix, as the definite fix needs to move the autorenew settings to a per-company settings window.
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but the ClientID (index in _network_client_info). Therefore it was not possible to create a new company if 8 or more clients were connected. Thanks to FlashFF for noticing this bug.
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'current' order is selected in the Order GUI and one has instructed the train to go to the depot, via the button in the Train View GUI, changed the depot order by switching from 'service at depot' to 'stop at depot' and vice versa.
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before starting to load other vehicles.
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By adding CUSTOM_FONTCONFIG flag to the Makefile (not Makefile.config) to overwrite default locations of this library
This allows static linking
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loops, the console command "screenshot no_con" did not had time to actually repaint the screen without the console before the screenshot. Forcing a redraw before it ensure that the feature acts as required. (to be ported to 0.5.0)
(thanks glx)
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2. Thanks to Ben_Robbins_ for providing the test case.
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(to be ported to 0.5)
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american - 3 fixed by WhiteRabbit (3)
hungarian - 4 fixed by miham (4)
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american - 1 fixed by WhiteRabbit (1)
bulgarian - 1 changed by kokobongo (1)
catalan - 2 fixed, 3 changed by arnaullv (5)
dutch - 3 fixed by habell (3)
french - 2 fixed by glx (2)
german - 2 fixed by Neonox (2)
italian - 3 fixed by sidew (3)
portuguese - 2 fixed by izhirahider (2)
russian - 2 fixed by Smoky555 (2)
slovak - 1 fixed by lengyel (1)
turkish - 3 fixed by jnmbk (3)
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network game.
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not telling that helpers.cpp should be compiled as C++ for x64.
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description of a GRF that is shown in TTDPatch without overflowing, does not overflow in OpenTTD.
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