Age | Commit message (Collapse) | Author |
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(and undocumented side effects in TTDP in corner cases).
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remove a newindustries aware grf
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after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf.
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invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it.
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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NewIndustries. Patch by Belugas.
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aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway.
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zoomed out. Patch by SmatZ.
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More interesting is: who plays without them ;)
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specific NewGRF a lot easier.
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sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
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that is going to put into it when NewIndustries are finally activated. For now it just removes a warning and doesn't really fix anything.
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to clip too much at screen/viewport borders. Patch by frosch.
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frosch.
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depots when converting it from elrail -> normal rail. Patch by smatz.
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projects/openttd_vs80.vcproj, plus a fix in source.list
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the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking.
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acceptance :) So don't need to get cargo name out of it (glx)
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of 0xFF allows it
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the size of the industry.
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do not have NewGRF industries that actually need the random bits.
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that _current_player is 4 bytes instead of 1 byte, causing the random debug output to be useless.
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virtually impossible to debug 32bpp games under MSVC (http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=257606). Patch by boekabart.
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ID would be needed. Fix by Belugas.
-Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
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triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
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action 1 to be defined. Patch by frosch.
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Mercurial/HG instead of norev000 (when using a Mercurial/HG clone that is).
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x/y/z-extent 0. Some NewGRFs need them. Patch by frosch.
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to registers 0x100 to 0x10F.
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when the NewGRF asked for it.
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callbacks 29 and 35
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