Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-22 | (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." | dominik | |
2004-12-22 | (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵ | darkvater | |
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows") | |||
2004-12-22 | (svn r1213) -Feature: Stickified vehicle lists | darkvater | |
2004-12-22 | (svn r1212) -Feature: sticky windows all build-toolbars | darkvater | |
2004-12-21 | (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵ | darkvater | |
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized | |||
2004-12-21 | (svn r1210) Daily langfile updates (automatic) | miham | |
2004-12-21 | (svn r1209) -Fix: fix compiler warning (sorry) | truelight | |
2004-12-21 | (svn r1208) -Fix: the owner-check introduced in r1203 now also works ↵ | truelight | |
correctly for bridges (the middle-parts don't have any owner) | |||
2004-12-21 | (svn r1207) -Fix: Compiler warning due to the modified catchment areas | celestar | |
2004-12-21 | (svn r1206) Fix: Polished build docks window a bit. | dominik | |
2004-12-21 | (svn r1205) Fix: Made the network window a bit wider, so that other ↵ | dominik | |
languages don't have overlapping strings | |||
2004-12-21 | (svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly) | truelight | |
2004-12-21 | (svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a | truelight | |
possible route. This also makes sure signals don't show red because there is a train on the track of an other owner. | |||
2004-12-21 | (svn r1202) -Fix: removed unused variable | truelight | |
2004-12-21 | (svn r1201) -Fix: I forgot to add a * in r1183 ;) | truelight | |
2004-12-21 | (svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the | truelight | |
road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off. | |||
2004-12-21 | (svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when ↵ | truelight | |
a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :)) | |||
2004-12-21 | (svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other | truelight | |
companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner) | |||
2004-12-21 | (svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from ↵ | truelight | |
WE_KEYPRESS. Now you can change your player-name in the GUI again :) | |||
2004-12-21 | (svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now. | truelight | |
2004-12-21 | (svn r1195) Daily langfile updates (automatic) | miham | |
2004-12-20 | (svn r1194) Feature: You can now add and remove servers from the server ↵ | dominik | |
list. Those will be remembered until you delete them by pressing the Delete key. | |||
2004-12-20 | (svn r1189) Fix vehicle list update glitch when moving waggons in depots | tron | |
2004-12-20 | (svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a ↵ | truelight | |
dedicated server till enter was pressed. CTRL+D after a random key still does hang the dedicated server till enter is pressed. | |||
2004-12-20 | (svn r1187) -Fix: [Network] You can no longer join as spectator a game with no | truelight | |
companies (a lot of code can simply not handle it) | |||
2004-12-20 | (svn r1186) -Fix: [Network] You can now join a company on a server where a ↵ | truelight | |
company went bankrupt, without joining the wrong company (or even failing to do so) | |||
2004-12-20 | (svn r1185) -Fix: [Network] Send to team now results in correct company on ↵ | truelight | |
the sender | |||
2004-12-20 | (svn r1184) -Fix: [Network] %p as chat message no longer gives funny result ↵ | truelight | |
(tnx to GeniusDex (that makes 10 ;))) | |||
2004-12-20 | (svn r1183) -Fix: Newsmessage-validation-pointer was never reset, causing ↵ | truelight | |
some nasty crashes (tnx to GeniusDex for the clear backtrace) | |||
2004-12-20 | (svn r1182) -Fix: Makefile had a small glitch, making it impossible to ↵ | truelight | |
compile the game (Oskar_) | |||
2004-12-20 | (svn r1181) Daily langfile updates (automatic) | miham | |
2004-12-19 | (svn r1180) Makefile: fixed dependancies so the flag -j can be used. It ↵ | bjarni | |
makes the compilation process into more than one job which makes it able to benefit from multiple CPUs. Using -j without setting a limit of jobs (like -j2) is not a great idea (thanks to ln-- for reporting the need for this one) | |||
2004-12-19 | (svn r1179) Fix: Tooltips for vehicle list sorting | dominik | |
This has gotta be the greatest kick for Moriarty! | |||
2004-12-19 | (svn r1178) Fix: Error message for building canals on slopes is correct | dominik | |
2004-12-19 | (svn r1177) Enable non-stop flag for waypoints | tron | |
2004-12-19 | (svn r1176) -Fix: [Network] PlayerBasedMenu's caused crashes when a company ↵ | truelight | |
went bankrupt | |||
2004-12-19 | (svn r1175) -Fix: [ 1086375 ] Backup-order-list was not closed with an ↵ | truelight | |
OT_NOTHING, resulting in order-lists mixing together (maybe tnx to Darkvater, not sure though..) | |||
2004-12-19 | (svn r1174) -Fix: [Network] All strings can now be translated (no more ↵ | truelight | |
hardcoded strings) | |||
2004-12-19 | (svn r1173) -Fix: [Network] Console input in dedicated server for windows ↵ | truelight | |
was not working (Hackykid) | |||
2004-12-19 | (svn r1172) -Fix: [Network] Pressing CTRL+C in dedicated server now closed ↵ | truelight | |
the server | |||
2004-12-19 | (svn r1171) Fix: Console hotkey works again on keyboards where this key is a ↵ | dominik | |
deadkey. | |||
2004-12-19 | (svn r1170) Fix: news_gui.c should compile everywhere without warnings now. | dominik | |
2004-12-19 | (svn r1169) -Fix: [Network] [ 1087591 ] When you want to be a spectator, you ↵ | truelight | |
now stay a spectator even if someone else joins. | |||
2004-12-19 | (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const' | truelight | |
and 'void' where needed, prefixed all functions, typedefs and global vars with 'Network' and organized all externals nicely. | |||
2004-12-19 | (svn r1167) Feature: Added the possibility to add validation functions to ↵ | dominik | |
NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. | |||
2004-12-19 | (svn r1166) Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly ↵ | dominik | |
exploding any more | |||
2004-12-19 | (svn r1165) Fix: [ 1085255 ] Docks now have a button to display the ↵ | dominik | |
catchment area | |||
2004-12-19 | (svn r1164) Redid fix from revision 1163 to work with all patch settings | dominik | |
2004-12-18 | (svn r1163) Fix: [ 1087403 ] Crashed trains aren't reported to have too few ↵ | dominik | |
orders any more | |||
2004-12-18 | (svn r1162) The server list can now be automatically filled from the config ↵ | dominik | |
file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup. |