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2010-05-03(svn r19753) -Fix [FS#3740]: try a bit harder to find a suitable font that ↵rubidium
can be loaded, i.e. while searching for a suitable font test whether you can open it and if not search further instead of always returning the first suitable font even when it can't be loaded
2010-05-02(svn r19752) -Update from WebTranslator v3.0:translators
galician - 41 changes by Condex indonesian - 7 changes by adjayanto irish - 29 changes by tem norwegian_bokmal - 47 changes by mantaray norwegian_nynorsk - 49 changes by mantaray russian - 2 changes by Lone_Wolf slovak - 30 changes by keso53
2010-05-02(svn r19751) -Change [FS#3798]: make sure the chat area fits in the default ↵rubidium
window size; if you want it larger, you can always change/override it in the config file.
2010-05-01(svn r19750) -Fix: Var 0x43 is not 'safe' during callbacks 22 and 38 either.frosch
2010-05-01(svn r19749) -Fix: [NewGRF] possible divide-by-zero if a newgrf checked ↵yexo
industry var 42 while the production level was 0
2010-05-01(svn r19748) -Fix (r19743): Callback 22 and 38 are called with ind == NULL.frosch
2010-05-01(svn r19747) -Update from WebTranslator v3.0:translators
galician - 22 changes by Condex irish - 244 changes by tem turkish - 25 changes by niw3 ukrainian - 2 changes by Madvin
2010-05-01(svn r19746) -Fix [FS#3675]: Do not recenter usually centered windows when ↵frosch
resizing main window or changing language, if they have been moved/resized before.
2010-05-01(svn r19745) -Fix: The GUI is controlled by _local_company, not ↵frosch
_current_company.
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.
2010-04-30(svn r19740) -Update from WebTranslator v3.0:translators
traditional_chinese - 16 changes by josesun hungarian - 26 changes by IPG indonesian - 18 changes by prof irish - 640 changes by tem luxembourgish - 1 changes by Phreeze
2010-04-29(svn r19738) -Fix: MSVC 64 bits compile warningsrubidium
2010-04-29(svn r19737) -Update from WebTranslator v3.0:translators
catalan - 2 changes by arnau irish - 424 changes by tem maltese - 105 changes by kelinu, peter88823 polish - 14 changes by xaxa romanian - 28 changes by kkmic vietnamese - 2 changes by nglekhoi
2010-04-28(svn r19736) -Fix [FS#3802]: Spritepicker still failed for 32bpp-anim blitter.frosch
2010-04-28(svn r19735) -Update from WebTranslator v3.0:translators
italian - 3 changes by lorenzodv lithuanian - 6 changes by Devastator luxembourgish - 3 changes by Phreeze brazilian_portuguese - 26 changes by Tucalipe russian - 4 changes by Lone_Wolf slovak - 6 changes by JamesSVK slovenian - 26 changes by ntadej
2010-04-27(svn r19734) -Update from WebTranslator v3.0:translators
traditional_chinese - 10 changes by josesun croatian - 3 changes by UnderwaterHesus, VoyagerOne dutch - 2 changes by habell finnish - 2 changes by jpx_ french - 2 changes by glx german - 2 changes by planetmaker hungarian - 3 changes by IPG indonesian - 1 changes by prof luxembourgish - 41 changes by Phreeze maltese - 76 changes by peter88823 polish - 2 changes by silver_777 russian - 8 changes by Frukt, perk11 serbian - 2 changes by etran spanish - 2 changes by Terkhen
2010-04-27(svn r19733) -Change: Set var 60+x parameters in the inspect window per feature.frosch
2010-04-27(svn r19732) -Fix [FS#3802]: Spritepicker failed for 32bpp blitters due to ↵frosch
pitch measured in pixels rather than bytes.
2010-04-26(svn r19731) -Add: Spritepicker to sprite alignment tool.frosch
2010-04-26(svn r19730) -Update from WebTranslator v3.0:translators
catalan - 12 changes by arnau croatian - 23 changes by VoyagerOne dutch - 26 changes by habell french - 12 changes by glx german - 23 changes by planetmaker italian - 23 changes by lorenzodv russian - 103 changes by Frukt, perk11 serbian - 12 changes by etran swedish - 5 changes by Zuu vietnamese - 6 changes by nglekhoi
2010-04-26(svn r19729) -Fix [FS#3793]: The company value graph crashed the game when ↵terkhen
displaying companies with a huge amount of money.
2010-04-25(svn r19728) -Fix (r19720, r19721): Update regression test due to different ↵terkhen
costs.
2010-04-25(svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts ↵terkhen
caused a crash.
2010-04-25(svn r19726) -Fix [FS#Sacro]: Broken English.peter1138
2010-04-25(svn r19725) -Update from WebTranslator v3.0:translators
catalan - 4 changes by arnau finnish - 23 changes by jpx_ french - 4 changes by glx lithuanian - 11 changes by BlinK_ polish - 3 changes by silver_777 portuguese - 5 changes by JayCity russian - 9 changes by Lone_Wolf, perk11 serbian - 4 changes by etran spanish - 16 changes by Terkhen
2010-04-25(svn r19724) -Fix [FS#3792]: random tree type did not build all sub-tropic ↵rubidium
trees (Krille)
2010-04-25(svn r19723) -Add: a simple sprite alignment helper. It does not store the ↵rubidium
new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
2010-04-25(svn r19722) -Fix: crash when using restart via rcon.rubidium
2010-04-25(svn r19721) -Change: Set the new base costs to better values.terkhen
2010-04-25(svn r19720) -Feature: New base costs for building/clearing canals, ↵terkhen
building/clearing aqueducts and building/clearing locks.
2010-04-25(svn r19719) -Codechange: When building a lock, do not add the cost of ↵terkhen
building canals if they are already built.
2010-04-25(svn r19718) -Fix: The cost of clearing tiles was not taken into account ↵terkhen
when building locks.
2010-04-25(svn r19717) -Fix: The cost of the first bridge type was added when building ↵terkhen
an aqueduct.
2010-04-25(svn r19716) -Documentation: Add comments for lock building and removal ↵terkhen
functions.
2010-04-24(svn r19715) -Codechange: Rename all appareances of shiplift to lock.terkhen
2010-04-24(svn r19714) -Feature: ctrl+click on a vehicle to start/stop itsmatz
2010-04-24(svn r19713) -Fix [NewGRF]: passing some invalid data to industry variable ↵rubidium
67/68 could cause a crash
2010-04-24(svn r19712) -Fix (r19708): if the parent was a town, the parent wasn't shownrubidium
2010-04-24(svn r19711) -Update from WebTranslator v3.0:translators
catalan - 24 changes by arnau french - 9 changes by glx korean - 2 changes by junho2813 maltese - 69 changes by peter88823 polish - 7 changes by xine russian - 1 changes by Lone_Wolf serbian - 7 changes by etran spanish - 7 changes by Terkhen
2010-04-24(svn r19710) -Codechange: deduplicate GUI code for starting/stopping vehiclessmatz
2010-04-24(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled ↵rubidium
callbacks and values of variables
2010-04-24(svn r19708) -Add: NewGRF "debugging" window and data tables; should be a ↵rubidium
useful tool for NewGRF developers to get some insights into the value of some variables
2010-04-24(svn r19707) -Add: helper functions to instantiate/fill ResolverObjectsrubidium
2010-04-24(svn r19706) -Add: support for the (NewGRF) debug boxrubidium
2010-04-24(svn r19705) -Change: reinitialise the windows when changing the ↵rubidium
newgrf_developer_tools setting
2010-04-24(svn r19704) -Codechange: unify the style of GSF enums; now they're plural ↵rubidium
instead of mixed
2010-04-24(svn r19703) -Add: hexadecimal string filterrubidium
2010-04-24(svn r19702) -Add: {HEX} to strgenrubidium
2010-04-23(svn r19701) -Fix [FS#3787]: Check for industry availability more thoroughly ↵frosch
and cancel object placement when selecting not available industries.