Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-22 | (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D. | frosch | |
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water. | |||
2008-01-22 | (svn r11946) -Fix: slope detection of bridge ramps. | frosch | |
YAPF failed for steep slopes. Trolly failed for a lot. | |||
2008-01-22 | (svn r11945) -Fix: FileExists() failed for non latin paths (win32) | glx | |
2008-01-22 | (svn r11944) -Fix: allow building drive-through road/tram stops at road/tram ↵ | smatz | |
track that has no owner | |||
2008-01-22 | (svn r11943) -Codechange: add and use a simple structure to support small ↵ | rubidium | |
stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack. | |||
2008-01-22 | (svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action ↵ | peter1138 | |
12. Remove obsolete tables used for index mapping. | |||
2008-01-22 | (svn r11940) -Codechange: Store short filename once per open file instead of ↵ | peter1138 | |
once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either. | |||
2008-01-21 | (svn r11939) -Codechange: some type fixes and very initial steps into ↵ | rubidium | |
supporting NDS by default. Based on work by Dominik. | |||
2008-01-21 | (svn r11938) -Codechange: support loading of canal/river properties (though ↵ | peter1138 | |
still ignored) | |||
2008-01-21 | (svn r11937) -Feature: Allow building bridge heads on more slopes. | frosch | |
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW. | |||
2008-01-21 | (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep ↵ | frosch | |
slopes. | |||
2008-01-21 | (svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for ↵ | bjarni | |
replacement check inverted the check for autorenew Now it triggers when renew setting is on and only if it's on Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though | |||
2008-01-20 | (svn r11934) -Codechange: add persistent random data for river and canal tiles. | peter1138 | |
2008-01-20 | (svn r11933) -Update: WebTranslator2 update to 2008-01-20 18:42:56 | miham | |
brazilian_portuguese - 2 fixed by fukumori (2) catalan - 6 fixed by arnaullv (6) croatian - 4 changed by blozo (4) czech - 6 fixed by Hadez (6) dutch - 2 fixed by habell (2) french - 6 fixed by glx (6) hungarian - 15 fixed by miham (15) italian - 6 fixed by lorenzodv (6) portuguese - 5 fixed, 2 changed by nars (7) russian - 1 changed by HMage (1) spanish - 3 fixed by eusebio (3) | |||
2008-01-20 | (svn r11932) -Codechange: Forgot two occurences of widget enumification | belugas | |
2008-01-20 | (svn r11931) -Codechange: enumify the widgets numbers. Give breathing room ↵ | belugas | |
on the case switches too... | |||
2008-01-20 | (svn r11930) -Codechange: a bit of code style application | belugas | |
2008-01-19 | (svn r11929) -Fix (r9981)[FS#1624]: [autoreplace] fixed a case where a ↵ | bjarni | |
single headed locomotive caused an assert when being replaced to a dualheaded one This triggered if the player had enough money to replace and refit one of them but not enough to refit the last one as well | |||
2008-01-19 | (svn r11928) -Fix (r6393): [autoreplace] autoreplace could refit train ↵ | bjarni | |
engines to the wrong cargo type if the old engine had no cargo capacity and the new one had Now autoreplace will always look at the wagons to figure out what to replace to (as originally intended) | |||
2008-01-19 | (svn r11927) -Fix (r11926): unable to place canals in game | peter1138 | |
2008-01-19 | (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else ↵ | peter1138 | |
rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. | |||
2008-01-19 | (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. | rubidium | |
2008-01-19 | (svn r11924) -Codechange: All dropdowns now use the dropdown widget, so ↵ | peter1138 | |
compatibility code can be removed | |||
2008-01-18 | (svn r11923) -Cleanup: Remove strings removed from english.txt in r11919 | glx | |
2008-01-18 | (svn r11922) -Codechange: use MaybeBarCrossingWithSound() to bar crossing ↵ | smatz | |
with sound | |||
2008-01-18 | (svn r11921) -Cleanup: correct indenting and switch case line spacing. | peter1138 | |
2008-01-18 | (svn r11920) -Fix (r11844): train count was incorrect in network lobby ↵ | glx | |
window (and 'players' command) | |||
2008-01-18 | (svn r11919) -Codechange: Assign numbered parameters to world generator ↵ | peter1138 | |
widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. | |||
2008-01-18 | (svn r11918) -Codechange: Draw engine lists at widget positions instead of ↵ | peter1138 | |
fixed pixel positions | |||
2008-01-18 | (svn r11917) -Fix (r3677): AI was reading wrong tile slope while building ↵ | smatz | |
road bridge | |||
2008-01-18 | (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of ↵ | smatz | |
constants -Fix: refit button widget was not correctly updated | |||
2008-01-18 | (svn r11915) -Codechange: Add a function to draw a sort button's up/down ↵ | peter1138 | |
arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel. | |||
2008-01-18 | (svn r11914) -Documentation: fix some @file statement | glx | |
2008-01-18 | (svn r11913) -Fix (r11871): update signals after company bankrupt and ↵ | smatz | |
disaster too | |||
2008-01-17 | (svn r11912) -Codechange: use dropdown widget for autoreplace, station ↵ | peter1138 | |
builder and (second?) vehicle list windows | |||
2008-01-17 | (svn r11911) -Codechange: use enum for autoreplace window widgets | peter1138 | |
2008-01-17 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵ | smatz | |
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | |||
2008-01-17 | (svn r11909) -Codechange: use dropdown widget for player livery, network ↵ | peter1138 | |
lobby/setup and news settings windows | |||
2008-01-17 | (svn r11908) -Fix: update crossing when merging a company, when building a ↵ | smatz | |
crossing and after loading older savegame | |||
2008-01-17 | (svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many ↵ | peter1138 | |
separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing. | |||
2008-01-17 | (svn r11906) -Fix: fixed a typo in german language (reported by Botcher0) | miham | |
2008-01-17 | (svn r11905) -Codechange: add widget enums for player finances and player ↵ | peter1138 | |
livery windows | |||
2008-01-17 | (svn r11904) -Codechange: use dropdown widget in 3 more windows, build ↵ | peter1138 | |
vehicle, group vehicle list and station list. | |||
2008-01-17 | (svn r11903) -Fix: try to fix MorphOS compilation | smatz | |
2008-01-17 | (svn r11902) -Codechange: use new dropdown widget for game options window | peter1138 | |
2008-01-17 | (svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, ↵ | peter1138 | |
to eventually replace use of two widgets for each dropdown control. | |||
2008-01-17 | (svn r11900) -Fix: set correctly crossing state after train reversal, train ↵ | smatz | |
leaving crossing, train crash Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing | |||
2008-01-17 | (svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically ↵ | frosch | |
a duplicate of ShowReplaceGroupVehicleWindow(). | |||
2008-01-17 | (svn r11898) -Fix: Update neighboured canals + signals when flooding ↵ | frosch | |
non-flat tiles, too. | |||
2008-01-17 | (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. | frosch | |