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2007-09-09(svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-animtruelight
2007-09-09(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵truelight
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
2007-09-09(svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using ↵truelight
0..255 makes it much faster (frosch) -Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
2007-09-09(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the ↵rubidium
goto-depot button did not make it possible to stop the vehicle at that depot.
2007-09-09(svn r11070) -Fix [FS#1217]: due to making an Action2 variable work ↵rubidium
properly, the NewGRF called other code too that wasn't prepared for non-train vehicles.
2007-09-09(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.rubidium
2007-09-09(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the ↵rubidium
Vehicle::first pointer correctly set.
2007-09-09(svn r11067) -Codechange: also make it possible to use the advanced vehicle ↵rubidium
list for other players. Patch by SmatZ.
2007-09-09(svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman.rubidium
2007-09-09(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting ↵rubidium
subsystem. Patch by Progman.
2007-09-08(svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew ↵rubidium
the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown.
2007-09-08(svn r11063) -Codechange: make it possible for people to view the loading ↵rubidium
indicators of everyone. Patch by SmatZ.
2007-09-08(svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00miham
croatian - 1 changed by knovak (1) estonian - 4 fixed, 3 changed by kristjans (7) french - 2 changed by glx (2) hungarian - 4 fixed by miham (4) japanese - 4 fixed by ickoonite (4) norwegian_nynorsk - 14 fixed by pollux (14) slovak - 4 fixed by lengyel (4) slovenian - 4 fixed by Necrolyte (4) spanish - 4 fixed by eusebio (4) turkish - 27 fixed by jnmbk (27) ukrainian - 2 fixed by mad (2)
2007-09-08(svn r11061) -Fix [FS#1086]: [win32] some keys were handled twiceglx
2007-09-08(svn r11060) -Codechange: replace some magic numbers with the right ↵rubidium
enumified constants.
2007-09-08(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions ↵rubidium
of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
2007-09-08(svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.belugas
After double checking with ttdpatch, behaviour is now more alike (Eddi)
2007-09-07(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite ↵rubidium
loop due to not yet properly set next and previous pointers.
2007-09-07(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked ↵rubidium
dirty properly, causing glitches for non-local players. Patch by SmatZ.
2007-09-07(svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due ↵rubidium
to a bounding box that was too small. Patch by frosch.
2007-09-07(svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of ↵rubidium
catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
2007-09-07(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.rubidium
2007-09-07(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service orderglx
2007-09-06(svn r11050) -Codechange: Use the translated gfx, not the original one.belugas
2007-09-05(svn r11049) -Codechange: unify a large part of the vehicle details window. ↵rubidium
Based on a patch by nycom.
2007-09-05(svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a ↵rubidium
train would corrupt the vehicle counts for the groups.
2007-09-05(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle ↵rubidium
length on articulated vehicle construction.
2007-09-05(svn r11046) -Codechange: added function to get the next movable ↵bjarni
(non-articulated, non-read end of dualheaded engine) vehicle in a train
2007-09-05(svn r11045) -Codechange: added a function to tell if a vehicle is the rear ↵bjarni
part of a dualheaded train engine
2007-09-05(svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all ↵bjarni
cases, not just the one mentioned in the bug report Certain dualheaded/articulated consists could still trigger this issue
2007-09-04(svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently ↵bjarni
with multiple multi-headed engines
2007-09-04(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong ↵rubidium
heights (height of nothern corner instead of height of lowest corner). Patch by frosch.
2007-09-04(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice ↵rubidium
instead of the owner and the founder. Patch by frosch.
2007-09-04(svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could ↵rubidium
remotely trigger an assertion.
2007-09-02(svn r11039) -Fix [FS#1191]: underflow that caused overflows in the ↵rubidium
performance rating calculation.
2007-09-02(svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19miham
brazilian_portuguese - 4 fixed by tucalipe (4) bulgarian - 1 fixed by thetitan (1) catalan - 4 fixed by arnaullv (4) croatian - 6 fixed, 563 changed by knovak (569) czech - 4 fixed by Hadez (4) dutch - 4 fixed by habell (4) french - 4 fixed, 5 changed by Skiper (3), glx (6) italian - 4 fixed, 2 changed by lorenzodv (6) korean - 14 fixed, 22 changed by leejaeuk5 (36)
2007-09-01(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. ↵rubidium
Based on a patch by SmatZ.
2007-09-01(svn r11032) -Codechange: unmagicify some table sizes and removal of some ↵rubidium
unnecessary variables. Patch by frosch.
2007-09-01(svn r11031) -Codechange: reduce the amount of duplication of bit counting ↵rubidium
functions. Based on patches by skidd13, SmatZ and Belugas.
2007-09-01(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a ↵rubidium
station should get goods was not done properly.
2007-08-31(svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttdglx
2007-08-31(svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of ↵rubidium
the player you are cheating to.
2007-08-31(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.rubidium
2007-08-31(svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes.rubidium
2007-08-31(svn r11025) -Fix: safeguard StrEmpty from calls with NULL.rubidium
2007-08-31(svn r11024) -Fix [FS#1173]: give a more correct error when building some ↵rubidium
things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
2007-08-31(svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on ↵rubidium
Big Endian machines.
2007-08-31(svn r11022) -Fix: the canal border determination did not take oil rigs into ↵rubidium
consideration.
2007-08-31(svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not ↵rubidium
belong to a "valid" tile, like the money cheat/giving money.
2007-08-31(svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too ↵rubidium
much money or rather: when casting the amount of money to an int32 becomes negative.