Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-21 | (svn r1895) - Fix: add assert for charwidth getter just in case | Darkvater | |
2005-02-21 | (svn r1894) - Codechange: cleaned up the console a bit, wholly unified ↵ | Darkvater | |
handling of text with that of editboxes - Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth(). | |||
2005-02-20 | (svn r1893) If -i was specified respect it | tron | |
2005-02-20 | (svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks ↵ | celestar | |
can now be altered | |||
2005-02-20 | (svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again | celestar | |
2005-02-19 | (svn r1890) Begin to clean up the edit box: Remove one global variable and ↵ | tron | |
split the combined edit/original buffer into two | |||
2005-02-18 | (svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and ↵ | celestar | |
difficulty, 'Load game' starts game with user-selected values. | |||
2005-02-18 | (svn r1888) The landscape template sprites are ordinary sprites, treating ↵ | tron | |
them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855 | |||
2005-02-18 | (svn r1887) Stylistic change of ConExec() | tron | |
2005-02-18 | (svn r1886) Correctly process the last line of a script, even if it's not ↵ | tron | |
newline terminated. Also print an error message if something goes wrong while reading from the script file | |||
2005-02-18 | (svn r1885) Fix typo in r1884 | tron | |
2005-02-18 | (svn r1884) Change palette detection algorithm: Use the DOS palette if there ↵ | tron | |
are no Windows .grfs but at least one DOS .grf | |||
2005-02-17 | (svn r1883) -Fix: [1109400] Better test if a string actually contains any ↵ | tron | |
console command | |||
2005-02-17 | (svn r1882) Add a basic check if a non-existent sprite gets accessed. | tron | |
Now ottd bails out with an error message instead of segfaulting. This is far from perfect, some checks after loading a savegame should be added. | |||
2005-02-17 | (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit | celestar | |
2005-02-17 | (svn r1880) [Codechange] Added isocodes to langfiles and support code to ↵ | miham | |
strgen (Lauri Nurmi) | |||
2005-02-17 | (svn r1879) Revise name handling, no functional changes | tron | |
2005-02-15 | (svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is ↵ | darkvater | |
really unneeded from windows builds. And put back 'treat warnings as errors' flag. | |||
2005-02-14 | (svn r1877) Forgot to remove two now unused variables | tron | |
2005-02-14 | (svn r1876) Make placement of oil rigs and refineries map size agnostic | tron | |
2005-02-14 | (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names ↵ | tron | |
for functions and miscellaneous improvements | |||
2005-02-14 | (svn r1874) Fix bug introduced in r1839 which placed snow covered trees ↵ | tron | |
below the snow line ([1121680]) | |||
2005-02-13 | (svn r1873) Ignore SIGPIPE | tron | |
2005-02-13 | (svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ | celestar | |
2005-02-13 | (svn r1871) Daily langfile updates #2. | miham | |
2005-02-13 | (svn r1870) Added new language: lithuanian | miham | |
2005-02-13 | (svn r1869) Fix some bugs in the bulldozer movement implementation. | tron | |
Now they move in a sane pattern. | |||
2005-02-13 | (svn r1868) Improve readability of the bulldozer movement code | tron | |
2005-02-13 | (svn r1867) Include tables/sprites.h only in files which need it | tron | |
2005-02-13 | (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently ↵ | celestar | |
just an error() is called, some more graceful handling should be implemented later. | |||
2005-02-13 | (svn r1865) Fix some warnings | tron | |
2005-02-13 | (svn r1864) Automatic langfile updates | miham | |
2005-02-12 | (svn r1863) Give the effect vehicle type enums more descriptive names and ↵ | tron | |
use the enum as parameter type for CreateEffectVehicle*() -Fix: [1116619] Generate the correct smoke type for diesel trains | |||
2005-02-12 | (svn r1862) - Settings: No longer treat warnings as errors for VS.Net ↵ | darkvater | |
project files...just until spritecache is fixed up :) | |||
2005-02-11 | (svn r1861) Constify Get(Non)Sprite() | tron | |
2005-02-11 | (svn r1860) The sprite header endianness issue was solved in r1855 | tron | |
2005-02-11 | (svn r1859) Miscellaneous style changes | tron | |
2005-02-11 | (svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not ↵ | tron | |
its caller | |||
2005-02-11 | (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent ↵ | tron | |
but should be easier to read and maintain. | |||
2005-02-10 | (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing ↵ | tron | |
spritecache.c | |||
2005-02-10 | (svn r1855) Handle endianness of sprite headers when loading a sprite, not ↵ | tron | |
everytime when accessing it | |||
2005-02-10 | (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites ↵ | tron | |
(returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) | |||
2005-02-10 | (svn r1853) Move spritecache function declarations into a header of their ↵ | tron | |
own and use SpriteID as parameter type where appropriate | |||
2005-02-08 | (svn r1852) Start cleaning up sprite handling: | tron | |
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite. - Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon) | |||
2005-02-08 | (svn r1851) - Language: added Frisian translation (no strings have been ↵ | bjarni | |
translated yet) | |||
2005-02-08 | (svn r1850) Change the last consumers of str_buffr so they use local static ↵ | tron | |
buffers now and remove the global array str_buffr. | |||
2005-02-08 | (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused ↵ | tron | |
enum values | |||
2005-02-08 | (svn r1848) Remove the obscure feature of initialising the edit box with the ↵ | tron | |
contents of str_buffr - it was unused anyway. Remove it from the chat box too, which inherited it via copy&paste. | |||
2005-02-08 | (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of ↵ | tron | |
some now obsolete preprocessor magic | |||
2005-02-07 | (svn r1846) - Fix: VS6 project file (bociusz) | darkvater | |
- Fix: VS6 fkcing borkdness should be abolished |