Age | Commit message (Collapse) | Author |
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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and use 8 * cost_multiplier instead.
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TheJosh, GeekToo, Terkhen and others)
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custom drawing/handling input
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traditional_chinese - 3 changes by josesun
finnish - 2 changes by jpx_
greek - 34 changes by fumantsu
hungarian - 3 changes by alyr
polish - 3 changes by silver_777
spanish - 4 changes by Terkhen
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raw-industry-construction of banks. They have never been raw industries.
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and sticky boxes and for window captions
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-1, if the industry is neither buildable nor prospectable.
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(close, sticky, resize buttons and the caption), except when you want to use SetStringParameter for the caption ofcourse. Also remove the requirement for some of the WDF flags; no need to test for both the flag whether a feature is used and whether the feature is in action.
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tunnels/on bridges so when they leave wormhole they're still focussed on the main road stop causing unneededly long queues
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into a seperate function
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widget for the tram toolbar
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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and cost factor and use it consistently for vehicle purchase, running cost, and refit cost.
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dutch - 1 changes by habell
greek - 30 changes by
hungarian - 2 changes by alyr
indonesian - 6 changes by fanioz
polish - 1 changes by silver_777
portuguese - 18 changes by JayCity
russian - 13 changes by Lone_Wolf
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the point that it still fits within the graphics
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SmallVector.
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opened (status bar goes missing for a while etc.)
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making it big font aware in the process
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station/town names.
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station/town names.
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based on the font height
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