Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-20 | (svn r2033) - Fix: Fix some more desync by saving the town growth frequency ↵ | pasky | |
iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. | |||
2005-03-19 | (svn r2032) -Codechange: A less hackish version of SVN version detection for ↵ | Celestar | |
OS/2 (orudge) | |||
2005-03-19 | (svn r2031) -Fix: Station #256 now gets cargo delivered as well | celestar | |
2005-03-19 | (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs | celestar | |
2005-03-19 | (svn r2029) -Fix: Added files I forgot to svn add the previous commit | celestar | |
2005-03-19 | (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, ↵ | celestar | |
updated readme, initial clipboard support (orudge) | |||
2005-03-19 | (svn r2027) Fixed a typo in the brazilian-portuguese language name | miham | |
2005-03-19 | (svn r2026) Moved brasilian_portuguese to finished languages | miham | |
2005-03-19 | (svn r2025) Daily langfile changes - 05/03/19 | miham | |
2005-03-19 | (svn r2024) -Fix: [autoreplace] reverted all changes involving ↵ | bjarni | |
v->set_for_replacement as they caused desyncs. The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one) | |||
2005-03-19 | (svn r2023) Added brazilian-portuguese translation [yet unfinished] | miham | |
2005-03-18 | (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and ↵ | tron | |
simplify the function | |||
2005-03-17 | (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the ↵ | pasky | |
towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. | |||
2005-03-17 | (svn r2020) Reduce code duplication in the minimap code a bit | tron | |
2005-03-17 | (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if ↵ | tron | |
cascade -> switch | |||
2005-03-15 | (svn r2018) Yet another workaround | tron | |
2005-03-15 | (svn r2017) Explicitly mark SlReadByte as 'inline' | tron | |
2005-03-15 | (svn r2016) Langfile updates | miham | |
2005-03-15 | (svn r2015) Use a struct and an inline function for colour masking on the ↵ | tron | |
mini-map - this should improve readability a bit | |||
2005-03-15 | (svn r2014) Don't manually inline a piece of code | tron | |
2005-03-15 | (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) | tron | |
2005-03-15 | (svn r2012) When making a savegame name, don't append the extension, if it ↵ | tron | |
is already there | |||
2005-03-15 | (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 | darkvater | |
2005-03-15 | (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge) | darkvater | |
2005-03-14 | (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. ↵ | darkvater | |
Also add additional dependencies to the project file instead of in the header file itself. | |||
2005-03-14 | (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project ↵ | darkvater | |
files. | |||
2005-03-14 | (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with ↵ | matthijs | |
foundations. (HackyKid) - Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid) - Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid) | |||
2005-03-13 | (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red ↵ | matthijs | |
detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) | |||
2005-03-13 | (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use ↵ | Darkvater | |
YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. | |||
2005-03-12 | (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings | Darkvater | |
- Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. | |||
2005-03-12 | (svn r2003) Remove some now unused filehandling stuff, this should have been ↵ | tron | |
part of r1990 | |||
2005-03-12 | (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate | tron | |
2005-03-12 | (svn r2001) Resolve a race condition which could lead to dropped a sound and ↵ | tron | |
a memory leak | |||
2005-03-12 | (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend ↵ | tron | |
(sound.[ch]) | |||
2005-03-12 | (svn r1999) r1990 broke savegame deletion, fix that [1161729] | tron | |
2005-03-12 | (svn r1998) Give penalty 100 to the AI for using foundations ↵ | pasky | |
(buildonslopes). This prevents it from building long road lines on foundations unless really necessary. | |||
2005-03-12 | (svn r1997) Fixed errorneous tab expansion on the indentation side which ↵ | pasky | |
happenned in r1993. Pointed out by Tron. | |||
2005-03-11 | (svn r1996) makefile.config -> Makefile.config, that's its name. | pasky | |
2005-03-11 | (svn r1995) Makefile: Use the install tool instead of mkdir+cp for ↵ | pasky | |
installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428. | |||
2005-03-11 | (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an ↵ | pasky | |
infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. | |||
2005-03-11 | (svn r1993) Fixed some devious [lack of] tabs usage. | pasky | |
2005-03-11 | (svn r1992) Show the ./svnup.sh output in $PAGER (less if unset). | pasky | |
2005-03-11 | (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added ↵ | Darkvater | |
some additional info | |||
2005-03-11 | (svn r1990) Reduce the diff between the OS specific files with respect to ↵ | tron | |
file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome) | |||
2005-03-11 | (svn r1989) -Feature: Resizable vehicle view windows; this is based on a ↵ | tron | |
patch by tmesisbob | |||
2005-03-11 | (svn r1988) - Docs: Added graphical representation of tile-data to docs section | Darkvater | |
2005-03-10 | (svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead console | Darkvater | |
2005-03-10 | (svn r1986) - Fix: free _config_file when shutting down openttd. Strange ↵ | Darkvater | |
that Valgrind didn't catch this, kudos to TrueLight - Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it. | |||
2005-03-10 | (svn r1985) Automatic langfile updates | miham | |
2005-03-10 | (svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when ↵ | tron | |
F10 is pressed |