Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-28 | (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵ | Darkvater | |
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened. | |||
2005-10-27 | (svn r3093) -Fix: [autoreplace] fixed issue where the money limit message ↵ | bjarni | |
showed up in some cases when no replace was needed | |||
2005-10-26 | (svn r3090) Remove long dead pieces of code | tron | |
2005-10-25 | (svn r3089) Fix possible issue with out-of-bounds array access in replace ↵ | peter1138 | |
vehicle gui, and add brief commenting. | |||
2005-10-25 | (svn r3088) -Fix: [OSX] fixed issue where OSX could not dynamic link to ↵ | bjarni | |
quicktime [ 1334917 ] | |||
2005-10-25 | (svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical ↵ | tron | |
numbers to sort out wagons | |||
2005-10-24 | (svn r3082) made ChangeVehicleViewWindow() more readable (added in last commit) | bjarni | |
2005-10-24 | (svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace | bjarni | |
this is a complete rewrite, that makes use of existing commands like build and sell this means that multiheaded train engines are replaced correctly | |||
2005-10-24 | (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE | tron | |
2005-10-23 | (svn r3079) Determine the type of the "first arrival" message for road ↵ | tron | |
vehicles using the cargo type and not a magic engine number | |||
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron | |
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-21 | (svn r3076) s/OSX/OS X/ | tron | |
and Unix is spelled "Unix", not "Linux" | |||
2005-10-21 | (svn r3075) -PBS: Keep track reservation state while building and removing a ↵ | peter1138 | |
waypoint. | |||
2005-10-20 | (svn r3074) -NewGrf: Fix stupid typo in weight setting. | peter1138 | |
2005-10-20 | (svn r3073) int/byte -> EngineID/PlayerID/VehicleID | tron | |
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE | |||
2005-10-20 | (svn r3072) CMD_RENAME_STATION isn't interested in the tile coordinates, so ↵ | tron | |
don't pass them | |||
2005-10-20 | (svn r3071) -NewGRF: Add support for rail vehicle weight greater than 255 tons. | peter1138 | |
2005-10-19 | (svn r3070) - it doesn't matter where the '.' is found for the IP, if it is ↵ | Darkvater | |
found, it is not a normal index when unbanning clients ('\0' should of course be NULL); thx Tron | |||
2005-10-19 | (svn r3069) - CodeChange: now that we have the '|' char, use that as a ↵ | Darkvater | |
seperator instead of '\' as was originally intention | |||
2005-10-19 | (svn r3068) - Feature: make it possible to create a screenshot from the ↵ | Darkvater | |
console that is both big and has no console, or any combination of. | |||
2005-10-19 | (svn r3067) - Feature: allow unbanning players based on banlist-id (as well ↵ | Darkvater | |
as IP). - Feature: 'status' and 'clients' now show the IP of the players | |||
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron | |
2005-10-19 | (svn r3065) -Codechange/Add: Modified the bridge drawing code so that the ↵ | celestar | |
basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts. | |||
2005-10-19 | (svn r3064) Replace some numbers by sprite names | tron | |
2005-10-19 | (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also ↵ | celestar | |
removed two arrays that are not referred to | |||
2005-10-18 | (svn r3062) - Add visual representation of possible text-colours instead of ↵ | Darkvater | |
dubious and confusing textfile | |||
2005-10-18 | (svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to ↵ | Darkvater | |
satisfy the needs of the absolute strict (eg. root directory is C:\ not C:) | |||
2005-10-18 | (svn r3060) [Translations] Updating translations to 2005-10-18 {@805} (2 ↵ | miham | |
langs changed) | |||
2005-10-18 | (svn r3059) Use bitfields to encode railtype and climates of engines instead ↵ | tron | |
of manual shifting/anding | |||
2005-10-18 | (svn r3058) The default AI may not build dual headed trains under certain ↵ | tron | |
circumstances. Simplify this check by testing the rail vehicle info flags instead of passing a global variable around. Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch. | |||
2005-10-17 | (svn r3057) - (Post)Fix: fix backslash occurence in all cases, also when ↵ | Darkvater | |
going to root directory through 'parent directory', and of course don't show parent dir in root. | |||
2005-10-17 | (svn r3056) - Fix: Problem on Win98 and lower when if you go to the root ↵ | Darkvater | |
directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files | |||
2005-10-17 | (svn r3055) Give the savegame/scenarion sort order flags symbolic names | tron | |
2005-10-17 | (svn r3054) Remove the unsused function GetNumRailtypes() | tron | |
2005-10-16 | (svn r3053) -Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB) | truelight | |
2005-10-16 | (svn r3052) Fix last commit *grml* | tron | |
2005-10-16 | (svn r3051) Remove the unused function RemoteSubsidyAdd() | tron | |
2005-10-16 | (svn r3050) Augment the rail vehicle table with symbolic names for dual-head ↵ | tron | |
engines and wagons | |||
2005-10-16 | (svn r3049) Replace byte/int/uint by RailType where appropriate | tron | |
2005-10-16 | (svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate | tron | |
2005-10-15 | (svn r3047) The parameters for the railtype check got flipped in the train ↵ | tron | |
build window (this caused no visible problem so far, therefore no Fix tag) | |||
2005-10-15 | (svn r3046) Replace some numbers with sprite names and fix a typo in the ↵ | tron | |
sprite list | |||
2005-10-15 | (svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group ↵ | peter1138 | |
to a vehicle. | |||
2005-10-14 | (svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets. | peter1138 | |
2005-10-14 | (svn r3040) Don't deduce the cursor sprites when building rails from magic ↵ | tron | |
numbers, but fetch them from the central rail info array. | |||
2005-10-14 | (svn r3039) Revert accidently commited changes from last commit | tron | |
2005-10-14 | (svn r3038) Reorder the loading of standard graphics files to reflect a bit ↵ | tron | |
where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos. | |||
2005-10-13 | (svn r3037) Don't deduce the sprites for tunnels and level crossings from ↵ | tron | |
magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails | |||
2005-10-13 | (svn r3036) Use IsCompatibleRail() to check the rail type of level crossings ↵ | tron | |
(not a fix, because the old == method works so far) |