Age | Commit message (Collapse) | Author |
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finnish - 3 changes by jpx_
german - 1 changes by BRFBlake
italian - 8 changes by lorenzodv
romanian - 2 changes by tonny
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industry chain window.
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industry chain window.
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IndustryCargoesWindow::OnClick.
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actually movable; e.g. HQ and owned land are pretty movable.
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halftile foundations if the railtype uses overlays.
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classes and Airport classes
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slightly more generic
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possible values so AIs can detect a temporaral refusal from an industry to accept some cargo type
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GRFFilePropsBase
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chain window.
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industry temporarily refues to accept some cargo
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romanian - 126 changes by tonny
russian - 2 changes by Lone_Wolf
serbian - 5 changes by etran
swedish - 1 changes by Zuu
ukrainian - 9 changes by Fixer
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pixels
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too many vehicles.
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get too many vehicles.
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Order)" orders.
[NoAI] -Change: AIOrder::GetOrderFlags returns AIOrder::AIOF_INVALID for void orders.
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belarusian - 216 changes by KorneySan, Wowanxm
croatian - 5 changes by VoyagerOne
dutch - 5 changes by Yexo
hungarian - 7 changes by IPG
italian - 5 changes by lorenzodv
korean - 5 changes by junho2813
polish - 5 changes by lion
portuguese - 10 changes by SupSuper
romanian - 11 changes by tonny
russian - 9 changes by KorneySan
spanish - 5 changes by Terkhen
swedish - 9 changes by tool
vietnamese - 4 changes by nglekhoi
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non-fundable industries, and disallow for the 'many random industries'.
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window to a method.
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changing base graphics, so the cursor does not glitch if it becomes bigger.
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belarusian - 672 changes by KorneySan, Wowanxm
croatian - 2 changes by VoyagerOne
finnish - 5 changes by jpx_
french - 5 changes by glx
german - 4 changes by dihedral
greek - 2 changes by fumantsu
hungarian - 10 changes by IPG
irish - 4 changes by tem
marathi - 44 changes by amitst
romanian - 77 changes by kkmic, tonny
russian - 6 changes by KorneySan
swedish - 17 changes by Zuu
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one layout.
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was still for openttd(d/w).grf instead of openttd.grf
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(SirkoZ)
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is set to invalid
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airport layouts than the default "Layout x"
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about an airport in the build gui
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airports
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movement if the airport is rotated
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AirportMovingData of the current position
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station struct and use it to rotate hangar tiles
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