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AgeCommit message (Expand)Author
2021-02-08Fix: [Actions] Use same vcpkg commit for CI on macOS as release buildsOwen Rudge
2021-02-07Update: Specify CMake minimum version in COMPILING.mdglx22
2021-02-07Change: [CMake] Bump minimum version to 3.9glx22
2021-02-07Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)Loïc Guilloux
2021-02-07Fix: [CMake] Restore 'games' as default install bindir (#8629)Loïc Guilloux
2021-02-07Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651)Matt Kimber
2021-02-07Fix: [CMake] our allegro drivers use v4, so skip v5 if found (#8653)Patric Stout
2021-02-06Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)Patric Stout
2021-02-05Codechange: [Actions] Document better why we build our own fluidsynth (#8646)Patric Stout
2021-02-05Fix: [CMake] os/windows/openttd.manifest is not a generated fileglx22
2021-02-05Add: [Actions] Automatically upload releases to Steam (#8644)Patric Stout
2021-02-05Feature: [Actions / CMake] support for generic linux builds (#8641)Patric Stout
2021-02-05Codechange: Apply coding style (#8640)SamuXarick
2021-02-02Update: Translations from eintstranslators
2021-02-02Fix: [CMake] Language files should depend on english.txtglx22
2021-02-01Update: Translations from eintstranslators
2021-01-31Update: Translations from eintstranslators
2021-01-31Fix: [Emscripten] Pin Dockerfile to emsdk:2.0.10 to prevent patch failure (#8...embeddedt
2021-01-31Fix 2db88953: default Network Server List sorter put compatible servers in wr...Patric Stout
2021-01-31Fix: don't walk out of the map when trying to build tunnels (#8600)Tyler Trahan
2021-01-30Codechange: [SDL2] Use MakeDirty() to force a redrawPatric Stout
2021-01-30Codechange: [SDL2] Rework how palette is updatedPatric Stout
2021-01-30Fix: [SDL2] Display why SDL_CreateWindow() failed in case it doesPatric Stout
2021-01-30Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurfacePatric Stout
2021-01-30Codechange: [SDL2] reworked the different surfaces to make it more readablePatric Stout
2021-01-30Codechange: [SDL2] Only prepare "caption" if you are going to us itPatric Stout
2021-01-30Codechange: [SDL2] Minor code cleanup to remove silly variablePatric Stout
2021-01-30Codechange: [SDL2] Only set _cur_palette, never _local_palettePatric Stout
2021-01-30Codechange: [SDL2] Move FindStartupDisplay to its own functionPatric Stout
2021-01-30Codechange: [SDL2] reworked FindResolutions to be more like the restPatric Stout
2021-01-30Codechange: [SDL2] remove include-protectionPatric Stout
2021-01-30Update: Translations from eintstranslators
2021-01-29Update: Translations from eintstranslators
2021-01-29Codechange: [Actions] we no longer need xdg-basedir (#8615)Patric Stout
2021-01-28Feature: [Actions] Create .zip for macOS buildOwen Rudge
2021-01-28Update: Translations from eintstranslators
2021-01-27Update: Translations from eintstranslators
2021-01-26Update: Translations from eintstranslators
2021-01-25Update: Translations from eintstranslators
2021-01-23Update: Translations from eintstranslators
2021-01-22Change: Apply some consistency to singleplayer related commentsglx22
2021-01-22Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'glx22
2021-01-22Fix: Never delete the last existing company in singleplayer modeglx22
2021-01-22Fix: Center text and image in vehicle statusbar verticallydP
2021-01-22Update: Translations from eintstranslators
2021-01-22Doc: Prepare for 1.11.0-beta1 releaseCharles Pigott
2021-01-22Doc: Forwardport changelog & doc changes from 1.10 branchCharles Pigott
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effe...Pavel Stupnikov
2021-01-22Doc: add a png representation of the palette overlaid with indexes (decimal) ...Andy