Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
the same 'basic' visibilty as 'signal side'.
|
|
|
|
|
|
|
|
|
|
window, and give it the same 'basic' visibility as 'in-game tree placement'.
|
|
|
|
slovak: 13 changes by FuryPapaya
catalan: 7 changes by J0anJosep
french: 1 change by arikover
|
|
|
|
The zoom level suggestion is based on the DPI scaling set in Windows.
We use 150% scaling as the threshold for 2X zoom and 300% scaling
as the threshold for 4X zoom.
|
|
Use the same Windows XP target as for 64-bit. Current MSVC version will
not produce a binary that works on anything earlier anyway.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
determining window sizes.
|
|
On a display, especially with small fonts or low pixel sizes, sans-serif
fonts are usually easier to read than serif fonts.
|
|
|
|
|
|
font scaling
|
|
|
|
|
|
|
|
|
|
mouse up.
|
|
|
|
|
|
|
|
|
|
It wasn't displayed anyway as it was never copied to the bundle.
|
|
|
|
|
|
|
|
|
|
This allows the drawing backend code to be independent
of any event or command handling.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We never change the real screen resolution on OSX. As such, offering a list
of resolutions is pointless. Instead of that, offer the user a list of
commonly used window sizes up to the current screen size.
|
|
|