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2006-10-13(svn r6767) WebTranslator2 update to 2006-10-13 19:54:10miham
american - 5 fixed by WhiteRabbit (5) brazilian_portuguese - 5 fixed, 8 changed by tucalipe (13) bulgarian - 136 fixed, 12 changed by groupsky (148) dutch - 5 fixed by habell (5) french - 5 fixed by belugas (5) slovak - 5 fixed by lengyel (5)
2006-10-13(svn r6766) -Codechange: Move _openttd_revision[] into the functions that ↵Darkvater
use it instead of global
2006-10-13(svn r6765) - Fix: Don't add up running cost of articulated engine parts.peter1138
2006-10-12(svn r6764) -Fix (r6758): Wrong height difference calculated because invalid ↵Darkvater
drag-type was passed to the function. Thanks peter1138.
2006-10-12(svn r6761) WebTranslator2 update to 2006-10-12 18:11:37miham
catalan - 5 fixed, 15 changed by arnaullv (20) hungarian - 5 fixed by miham (5)
2006-10-12(svn r6760) -Codechange: Do a case insensitive sort of train engine names ↵Darkvater
and just normally check a boolean; no special magic needed
2006-10-12(svn r6759) -Codechange: Remove the brainheaded usage of STR_JUST_STRING to ↵Darkvater
pass a StringID
2006-10-12(svn r6758) -Feature: Add a measurement tool that will show dimensions and ↵Darkvater
height differences of various draggable tools (inspiration, concept and double checking by MeusH).
2006-10-12(svn r6757) -Fix (r6754): Remove double function declerations from ↵Darkvater
functions.h..Gaah local copy mess....
2006-10-12(svn r6756) - Fix: When resolving vehicle groups, only fall back to the ↵peter1138
default group if the group chosen is undefined, not if it returns a bad result. This fixes some issues with UKRS.
2006-10-12(svn r6755) - Fix: Pass the newly created vehicle when checking for ↵peter1138
articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
2006-10-12(svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. ↵Darkvater
With networking disabled hardcode _networking/_network_available to zero and let the compiler handle all optimizations.
2006-10-12(svn r6753) -Codechange: Move some function declerations from functions.h ↵Darkvater
into network.h and let NetworkDisconnect handle all shutdown related operations.
2006-10-12(svn r6752) -Codechange: Move command functions from messy functions.h into ↵Darkvater
command.h
2006-10-12(svn r6751) -Fix: Add option to enable/disable network support. Default is onDarkvater
2006-10-12(svn r6750) -Codechange: Juggle around some header includes as they're only ↵Darkvater
used when networking is enabled.
2006-10-12(svn r6749) WebTranslator2 update to 2006-10-12 15:46:08miham
brazilian_portuguese - 15 fixed by tucalipe (15) bulgarian - 2 changed by groupsky (2) catalan - 2 changed by arnaullv (2) finnish - 22 changed by kerba (22) german - 7 fixed by Neonox (7) slovak - 9 fixed by lengyel (9)
2006-10-12(svn r6748) -Codechange: Use already existing function to count active players.Darkvater
2006-10-12(svn r6747) -Revert wrongly committed english strings.Darkvater
2006-10-12(svn r6746) -Codechange: Remove the need for double strings in "checkmarked" ↵Darkvater
items. While here have a little go at the MenuWndProc() function for a little cleanup.
2006-10-12(svn r6745) -Codechange: Have the dropdown menus fall fully inside the top ↵Darkvater
toolbar. So normally they will start at the left side of the parent button except when they would stick out, then align with the top toolbar's right side. This also means the extra parameter 'x' is not needed, it is deducted from the widget position.
2006-10-12(svn r6744) -Fix: Determine the length of the main toolbar dropdown list basedDarkvater
on the length of the strings in that list.
2006-10-12(svn r6743) -Fix (r6462): When determining string length for ↵Darkvater
GetStringBoundingBox SETX and SETXY parameters were wrongly accounted for. The identifier itself was taken not the amount.
2006-10-12(svn r6742) - Newsounds: Add support for importing sounds from previously ↵peter1138
loaded GRF files.
2006-10-11(svn r6741) - Codechange: Simplify and unify resolving of station groups, ↵peter1138
and use the first available cargo type instead of only the default.
2006-10-11(svn r6740) -Fix: if a rail is not available, don't show toolbar even with ↵Darkvater
hotkey 'A'
2006-10-11(svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. ↵Darkvater
The search would loop around the edges causing some troubles. Also make sure that the land after farm removal is not barren but 2/3rd grass. Better suited.
2006-10-11(svn r6738) - Fix (r2441): Only apply the virtual transfer profit if the ↵peter1138
order is a transfer order, rather than to any unload order. This fixes an issue where the AI doesn't know that a route is unprofitable.
2006-10-11(svn r6737) - Codechange: Sort train engines by their NewGRF specified list ↵peter1138
position instead of plain EngineID. This brings us back the custom order that was lost when generalized sorting was introduced.
2006-10-11(svn r6736) - Add a function to get the list position of an engine ID, for ↵peter1138
use with sorting. This is basically a reversed version of GetRailVehAtPosition()
2006-10-11(svn r6735) - Codestyle: Just some tidying up...peter1138
2006-10-11(svn r6734) WebTranslator2 update to 2006-10-11 19:25:04miham
catalan - 12 changed by arnaullv (12) estonian - 13 fixed by vermon (13) finnish - 179 fixed, 13 changed by kerba (192)
2006-10-11(svn r6733) WebTranslator2 update to 2006-10-11 11:15:30miham
catalan - 17 changed by arnaullv (17) galician - 11 fixed, 7 changed by Condex (18) greek - 1 deleted, 1 changed by gonik (2) polish - 1 changed by meush (1) turkish - 6 fixed by jnmbk (6)
2006-10-11(svn r6730) Fix: Make Build HQ and Relocate HQ buttons of Player window ↵belugas
behave as normal placement buttons, and not as push buttons.
2006-10-10(svn r6729) -Fix r6707: [build aircraft window] solved a crash when using a ↵bjarni
grf set with a buildable helicopter with a lower EngineID than the first buildable plane Also removed a lot of const cast as they mess up the code and didn't help much
2006-10-10(svn r6728) -Fix r6651: solved issue where moving rail vehicles in a depot ↵bjarni
could read from a NULL pointer
2006-10-10(svn r6727) -Fix r6619: don't disable inexistant widgetglx
2006-10-10(svn r6726) -Codechange: [vehicle build window] cleaned up the name sorter ↵bjarni
(mainly by peter1138) Now both names are checked against the cache (instead of just one of them) and we got rid of some global vars
2006-10-10(svn r6725) -Fix r6624: fixed some translated strings to apply to the added ↵bjarni
{STRING} in english.txt
2006-10-10(svn r6724) -Fix r6723: respect alphabetical orderglx
2006-10-10(svn r6723) -Fix r6722: forgot openttd.vcprojglx
2006-10-10(svn r6722) -Codechange: [aircraft build window] moved aircraft build window ↵bjarni
to a file of it's own Also made some changes to it so it should be easier to unify all the build vehicle windows
2006-10-10(svn r6721) -Codechange: some comments, aligning, types and variable ↵Darkvater
localization.
2006-10-10(svn r6720) WebTranslator2 update to 2006-10-10 14:18:03miham
american - 9 fixed by WhiteRabbit (9) catalan - 3 changed by arnaullv (3) danish - 2 fixed, 67 changed by ThomasA (69) dutch - 1 fixed by habell (1) estonian - 27 fixed by t2t2 (27) galician - 11 fixed by Condex (11) spanish - 8 fixed, 2 changed by eusebio (10)
2006-10-10(svn r6719) -Code cleanup: [depot window] removed line that assigned 0 to a ↵bjarni
var, that's already 0
2006-10-10(svn r6718) -Codechange: added function to get the line height for a vehicle ↵bjarni
type -Fix r6513: [depot window] fixed incorrect line height for large ships -Fix r6513: [depot window] fixed incorrect resizing of the sell button
2006-10-10(svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to ↵Darkvater
use it from there.
2006-10-10(svn r6716) -Code cleanup: [aircraft/train build windows] fixed a spelling ↵bjarni
mistake in the widget names (the game itself is unaffected by this)
2006-10-10(svn r6715) -Fix r6714: roadvehicle and ship building windows are now also ↵bjarni
marked dirty when getting a WE_INVALIDATE_DATA event This will make the windows mark dirty again when a new vehicle is available or one is removed from the list (again)
2006-10-10(svn r6714) -Codechange: replaced a direct manipulation of windows with ↵bjarni
InvalidateWindowData() in rail_cmd.c Moved the actual modification of railtype to WE_INVALIDATE_DATA in the train depot handler -Codechange: added SetWindowDirty() to WE_INVALIDATE_DATA as it made no sense to update the list without making the window dirty