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2021-07-17Update: Translations from eintstranslators
2021-07-17Fix 75b6051b: removing items from the ini could leave the group in a bad stat...Patric Stout
2021-07-17Feature: Persistant rotation of numbered auto/netsave after restart (#9397)Loïc Guilloux
2021-07-16Change: [Win32] Set the console codepage to UTF-8glx22
2021-07-16Fix 433f74e: GetString() requires a language packglx22
2021-07-16Update: Translations from eintstranslators
2021-07-16Doc: explain in a bit more detail how we implemented STUNPatric Stout
2021-07-16Feature: allow the use of STUN to connect client and server togetherPatric Stout
2021-07-16Codechange: allow Connect() to bind to a local addressPatric Stout
2021-07-15Update: Translations from eintstranslators
2021-07-14Add: inform clients what game-script a server is running (#9441)Patric Stout
2021-07-14Update: Translations from eintstranslators
2021-07-13Update: Translations from eintstranslators
2021-07-12Update: Translations from eintstranslators
2021-07-11Feature: parse the console settings the same way as config settingsRubidium
2021-07-11Fix: "Search LAN games" used the socket after it was closed (#9437)Patric Stout
2021-07-11Remove: includes to network/core/config.h from headers when only three cpp fi...Rubidium
2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
2021-07-11Update: Translations from eintstranslators
2021-07-11Feature: join servers based on their invite codePatric Stout
2021-07-11Change: groundwork to allow ServerAddress to use invite codesPatric Stout
2021-07-11Codechange: track servers with a ServerAddress instead of a NetworkAddressPatric Stout
2021-07-11Feature: raise the maximum NewGRF limit to 255Patric Stout
2021-07-11Fix a4987233: NewGRFs could no longer be loaded from the NewGRF folder.Patric Stout
2021-07-11Remove: arbitrary limit on number of statically loaded NewGRFs (#9431)rubidium42
2021-07-11Fix: ensure no more than the allowed number of NewGRFs are loaded from the co...Rubidium
2021-07-10Feature: allow setting (game) coordinator and content server connection strin...Rubidium
2021-07-10Codechange: use the C++ std::getenv over the POSIX/C getenvRubidium
2021-07-10Update: Translations from eintstranslators
2021-07-10Cleanup: remove unused optional ctor parameter for NetworkGameListPatric Stout
2021-07-10Remove: unused UDP protocol partsPatric Stout
2021-07-10Remove: old server listing via Master ServerPatric Stout
2021-07-10Remove: old server announcement to Master ServerPatric Stout
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-07-10Codechange: track version of network servers to prune once out-of-datePatric Stout
2021-07-10Codechange: use UpdateNetworkGameWindow() over manually marking window dirtyPatric Stout
2021-07-10Doc: explain the binary structure of scripts custom data (#9425)Loïc Guilloux
2021-07-10Doc: Add appstore links to README (#9426)Tyler Trahan
2021-07-10Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ...Loïc Guilloux
2021-07-10Remove: logically dead code in graph UIRubidium
2021-07-10Remove: logically dead code from font cacheRubidium
2021-07-10Fix 11ab3c4: [NewGRF] Overflow when determining cargo mask for string code 9A 1ERubidium
2021-07-09Codechange: use the name string in SaveLoad for the name of the Setting as wellRubidium
2021-07-09Codechange: access the name of a setting via an accessor functionRubidium
2021-07-09Codechange: name a few unnamed settings as to not to have to check for that b...Rubidium
2021-07-09Add #9188: netsave now keeps multiple version around, similar to autosave (#9...Stephan
2021-07-09Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macroglx22
2021-07-09Codechange: Remove FOR_EACH_SET_TRACKglx22
2021-07-09Codechange: Remove FOR_EACH_SET_CARGO_IDglx22