Age | Commit message (Collapse) | Author |
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It is wrong anyway, as "TINY" normally is at -1. Just weird code.
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swedish: 2 changes by joeax910
spanish (mexican): 7 changes by absay
slovenian: 2 changes by Yeznick
greek: 60 changes by dionisis84
german: 7 changes by Wuzzy2
dutch: 2 changes by Afoklala
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norwegian (bokmal): 5 changes by buzzCraft, 2 changes by Anolitt
english (us): 7 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
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greek: 28 changes by dionisis84
portuguese: 2 changes by azulcosta
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greek: 17 changes by dionisis84
catalan: 4 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
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swedish: 8 changes by joeax910
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popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
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You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
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(#9502)
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Old servers don't tell the GameScript they are running, so nothing
should be shown.
All values in NetworkGameInfo initialize as 0/empty, except for GS
version. Someone has to be different from the rest, I guess.
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indonesian: 32 changes by dimaspaf14
russian: 2 changes by Ln-Wolf
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If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
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A stale link is not deleted if the link refresher finds a vehicle that still serves it.
This commit excludes vehicles stopped in depot for a very long time from the link refresher,
so that their stale links can be deleted.
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korean: 5 changes by telk5093
dutch: 5 changes by Afoklala
portuguese (brazilian): 3 changes by AKANexus
polish: 5 changes by pAter-exe
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italian: 13 changes by CoderLel
russian: 1 change by Ln-Wolf
french: 2 changes by glx22
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finnish: 3 changes by hpiirai
portuguese: 2 changes by azulcosta
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airports. (#9497)
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finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
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Currently it says "the server" which is a bit ambigious. Be more
specific.
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link update
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catalan: 2 changes by J0anJosep
french: 1 change by glx22
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russian: 1 change by Ln-Wolf
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express cargo
Passengers usually prefer fast paths to short paths.
Average travel times of links are updated in real-time for use in Dijkstra's algorithm,
and newer travel times weigh more, just like capacities.
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This prevents two servers battling for the same invite-code. Now
the last one wins.
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chinese (simplified): 1 change by goodspeed34
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Adds the support to query the linecache without copying the string.
This uses a custom transparent comparator in conjunction with
a query type using a std::string_view.
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chinese (simplified): 82 changes by goodspeed34
french: 2 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 2 changes by Vimerum
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We now use major.minor versioning, so it failed to pick up the
correct information.
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(#9481)
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portuguese: 1 change by azulcosta
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One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
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(#9480)
"For negative a, the value of a >> b is implementation-defined (in most implementations, this performs arithmetic right shift, so that the result remains negative)."
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lobby window (#9467)
Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.
Instead, "Join Game" now just joins the game as spectators.
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Online Players GUI (#9478)
The selector selects the first widget, which by accident was now only
the server visibility.
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