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2008-02-09(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player ↵smatz
property to allow further fixes
2008-02-09(svn r12093) -Fix: do not set station owner for buoys when merging companysmatz
2008-02-09(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not ↵belugas
get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it. And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
2008-02-09(svn r12091) -Codechange : remove all production level magic numbers and ↵belugas
replace them by enums
2008-02-09(svn r12090) -Codechange : removed a magic number and code style application ↵belugas
on enum ExpensesType
2008-02-09(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projectsbelugas
2008-02-08(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south ↵smatz
map borders
2008-02-08(svn r12087) -Fix: MSVC warningsglx
2008-02-08(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries ↵glx
when mapping newgrf entities to 'real' entities
2008-02-08(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them ↵frosch
to reverse on junction tiles. (spotted by SmatZ)
2008-02-08(svn r12084) -Fix: 'Early retirement'-properties are signed.frosch
2008-02-07(svn r12083) -Cleanup: Adding some more files in MSVC projectsbelugas
2008-02-07(svn r12082) -Cleanup: MSVC projects do not care about the directory of the ↵belugas
file while sorting. Only the "Absolute" name matters
2008-02-07(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.hbelugas
It is more descriptive name and it will not upset the generate script anymore
2008-02-07(svn r12080) -Fix: update waypoint signs when changing languageglx
2008-02-07(svn r12079) -Fix: Use search paths when opening console scripts.peter1138
2008-02-07(svn r12078) -Cleanup: Add missing headers on project filesbelugas
2008-02-07(svn r12077) -Cleanup: Remove files not used anymore from project filesbelugas
2008-02-07(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new nameglx
2008-02-06(svn r12075) -Codechange: Remove explicit numbering on command enum, and ↵peter1138
remove blanks from command list where old commands have been removed.
2008-02-06(svn r12074) -Cleanup: use C++ variable scope and declaration in ↵smatz
DrawTile_Trees()
2008-02-06(svn r12073) -Codechange: stop drawing trees a bit earlier when they are ↵smatz
invisible
2008-02-06(svn r12072) -Fix: Make docks at sea flood neighboured tiles.frosch
2008-02-06(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and ↵frosch
shipdepots.
2008-02-06(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵frosch
needed. Removed.
2008-02-06(svn r12069) -Feature[newGRF]: Specify the purchase, rail and road ↵belugas
description of a bridge.
2008-02-06(svn r12068) -Fix(r12067): forgot a returnbelugas
2008-02-05(svn r12067) -Cleanup: Codestyle on loading object referencespeter1138
2008-02-05(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpecbelugas
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec -Codechange: Rationalize the use of Bridge type pointer
2008-02-05(svn r12065) -Codechange : removed a now useless declaration ( orig_bridge )belugas
2008-02-05(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, ↵belugas
and put bridge spec in table/bridge_land.h, where it should be.
2008-02-05(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in ↵smatz
BuildTownHouse()
2008-02-04(svn r12062) -Fix: possible deadlock when there are no houses available to ↵smatz
build at given tile -Fix: houses with zero probability could be built
2008-02-04(svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymoresmatz
2008-02-04(svn r12060) -Fix: do not clear tiles when the town won't be able to build ↵smatz
any buildings anyway -Fix: allow building 2x2 building on slopes if not explicitly forbidden -Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04(svn r12059) -Fix (r12041): industries prop 24 is a wordglx
2008-02-04(svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.frosch
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ) -Codechange: Split NPFFollowTrack() in smaller parts.
2008-02-04(svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg ↵smatz
turns are forbidden
2008-02-04(svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole.frosch
2008-02-04(svn r12055) -Fix: another way to fix AI trying to build road through depotssmatz
2008-02-04(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...peter1138
2008-02-03(svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded ↵maedhros
at the right time, but all the other global variables were now loaded too early. ;)
2008-02-03(svn r12050) -Fix: random_func broke for desync debug.rubidium
2008-02-03(svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong ↵smatz
byte count
2008-02-03(svn r12048) -Cleanup: Move some strings in the original bridge array, ↵belugas
adjust documentation a bit.
2008-02-03(svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2belugas
2008-02-02(svn r12044) -Fix [FS#1741]: crash when centering on a vehicle (aircraft) ↵rubidium
that is outside of the map.
2008-02-02(svn r12043) -Fix [FS#1736]: allow building transmitters and lighthouses on ↵smatz
tree tiles
2008-02-02(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵peter1138
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
2008-02-02(svn r12041) -Codechange: Add the loader and the property for action 00 ↵belugas
industries, prop 24, nearby station name. No assignation yet, no real work either.