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2007-10-09(svn r11235) -Update: WebTranslator2 update to 2007-10-09 19:28:02miham
croatian - 1 fixed by tperic (1) dutch - 3 fixed by habell (3) hungarian - 1 fixed by miham (1) italian - 1 fixed by lorenzodv (1)
2007-10-09(svn r11234) -Fix [FS#1312]: the explosion vehicles were placed too far to ↵rubidium
the south.
2007-10-09(svn r11233) -Fix [FS#1303]: handle some wrong written station NewGRFs a ↵rubidium
little more gracefully than segfaulting.
2007-10-09(svn r11232) -Fix (r10495): industry tile override works like house ↵glx
override, so handle it in the same way
2007-10-08(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This ↵rubidium
results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
2007-10-08(svn r11230) -Fix [FS#1228]: one could construct trains out of crashed ↵rubidium
wagons and engines. Based on a patch by SmatZ.
2007-10-08(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵rubidium
depot, which would still yield money.
2007-10-08(svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so ↵rubidium
we can properly support newindustries.
2007-10-08(svn r11227) -Update: WebTranslator2 update to 2007-10-08 20:45:04miham
afrikaans - 3 fixed, 236 changed by TrueTenacity (239) croatian - 5 fixed by knovak (5) italian - 1 changed by lorenzodv (1) slovak - 2 fixed by lengyel (2) spanish - 2 fixed by eusebio (2)
2007-10-07(svn r11226) -Update: WebTranslator2 update to 2007-10-07 19:56:41miham
afrikaans - 48 fixed, 160 changed by TrueTenacity (208) american - 5 fixed by WhiteRabbit (5) brazilian_portuguese - 5 fixed by tucalipe (5) bulgarian - 1 fixed by thetitan (1) catalan - 5 fixed by arnaullv (5) czech - 3 fixed, 1 changed by Hadez (4) dutch - 3 fixed by habell (3) estonian - 3 fixed, 23 changed by kristjans (26) french - 5 fixed by glx (5) hungarian - 4 fixed by miham (4) italian - 5 fixed by lorenzodv (5) slovak - 3 fixed by lengyel (3) slovenian - 5 fixed by Necrolyte (5) spanish - 3 fixed by eusebio (3) swedish - 6 fixed, 12 changed by ChrillDeVille (18) ukrainian - 3 fixed by mad (3)
2007-10-07(svn r11225) -Fix: if a sprite shares the bounding box of another sprite, ↵rubidium
the offset is unsigned instead of signed.
2007-10-07(svn r11224) -Fix: GRM for cargos has registration entries for both cargo ↵rubidium
IDs and cargo bitmasks, not only cargo IDs.
2007-10-07(svn r11223) -Fix[FS#1306]: Rename and refactor adequately a function that ↵belugas
actually returns void and set bits (smatz).
2007-10-06(svn r11220) -Fix r11217: not all gmakes allow "" in ifeq (go figure)truelight
2007-10-06(svn r11218) -Codechange: remove unused ENABLE_INSTALL in Makefile.in, and ↵glx
add --disable-unicode in configure help
2007-10-06(svn r11217) -Update: the readme as some things weren't quite right anymore.rubidium
2007-10-06(svn r11216) -Codechange: Protect the callback who would access var 45 ↵belugas
against a randomness that could eventually cause desynchs. Instead, use a controlled random value.
2007-10-05(svn r11215) -Codechange: replace magic constants with less magic symbols. ↵rubidium
Patch by skidd13.
2007-10-05(svn r11214) -Fix [FS#1296]: planes can't use heliports so refuse these ordersglx
2007-10-05(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.rubidium
2007-10-05(svn r11212) -Codechange: add support for drawing parts of sprites. Patch by ↵rubidium
frosch.
2007-10-05(svn r11211) -Fix [FS#1302]: NewGRF GUI scrollbar does funny things when ↵rubidium
being resized.
2007-10-05(svn r11210) -Codechange: unify the way that selection sprites are drawn. ↵rubidium
Patch by frosch.
2007-10-05(svn r11209) -Codechange: remove some magic numbers and bit magic with ↵rubidium
appropriate enums and functions. Patch by frosch.
2007-10-05(svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses ↵rubidium
owned land. Patch by frosch.
2007-10-05(svn r11207) -Fix [FS#1301]: don't use smooth_economy for industries using ↵glx
production callbacks as they may have no production for more than a month
2007-10-05(svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. ↵rubidium
Based on patches by frosch and skidd13.
2007-10-05(svn r11205) -Codechange: remove some, now obsolete, checks.rubidium
2007-10-05(svn r11204) -Feature: [NewGRF] Add support for Action 00 for Industries and ↵belugas
IndustryTiles. Thanks to :Csaboka for original concept, specs & help. Dalestan for technical explanations. Pikkabird & Georges for detailled comments on their grf works. The Alpha testers (You know who you are). And finally (but not least) Maedhros (newhouses), peter1138(newgrf) Rubidium and glx (numerous and welcome patches) Remember: it certainly can be buggy. But be sure that behaviour has been tested in TTDP (if you can) before raising a flag.
2007-10-05(svn r11203) -Codechange: Raise the TTDPatch version a little higher, as ↵belugas
some new features will be shortly exploitable
2007-10-05(svn r11202) -Feature: [NewGRF] Add support for var 45 for Industries.belugas
2007-10-04(svn r11201) -Fix [FS#1283]: minor issue with building one way roads one ↵rubidium
tile long. Patch by SmatZ.
2007-10-04(svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way ↵rubidium
roads going to the east.
2007-10-04(svn r11199) -Fix: variable 67 and 68 not working correctly.rubidium
-Refactor: some code so there is less code duplication.
2007-10-04(svn r11198) -Fix: When industry override is not possible because it is ↵belugas
already been overridden, mark the new candidate as not being an override
2007-10-03(svn r11197) -Fix: It is not useful to reset the override of an entity every ↵belugas
time a new grf file is been submitted. Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
2007-10-02(svn r11196) -Fix (r11191): _cur_stage was incorrect for GLS_ACTIVATION stageglx
2007-10-02(svn r11195) -Fix: creation chances for industries during gameplay and ↵rubidium
during map generation were swapped.
2007-10-02(svn r11194) -Fix: industries with not all tiles custom slope checked (but ↵rubidium
at least one) would be build on wrongly sloped tiles.
2007-10-02(svn r11193) -Fix: be more compliant with the specifications of callback #2F ↵rubidium
(and undocumented side effects in TTDP in corner cases).
2007-10-02(svn r11192) -Fix: Little typo with bigger consequences when trying to ↵belugas
remove a newindustries aware grf
2007-10-01(svn r11191) -Fix [FS#1227]: GLS_ACTIVATION stage must be done immediatly ↵glx
after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf.
2007-09-30(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.rubidium
2007-09-30(svn r11189) -Fix: if the location check callback results in something ↵rubidium
invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it.
2007-09-30(svn r11188) -Codechange: rewrite of the town action related code (remove ↵rubidium
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30(svn r11187) -Fix: what holds for houses in r11149 also holds for industries.rubidium
2007-09-30(svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times.rubidium
2007-09-28(svn r11185) -Codechange: prepare some more code for the introduction of ↵rubidium
NewIndustries. Patch by Belugas.
2007-09-28(svn r11184) -Codechange: cleanup the code related to backup orders.rubidium
2007-09-28(svn r11183) -Fix [FS#1249]: airports do not need to care about overflying ↵rubidium
aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway.