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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-07-20
Codechange: Make OverflowSafeInt constexpr
Charles Pigott
2021-07-20
Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt
Charles Pigott
2021-07-20
Codechange: Use GCC/clang builtins for overflow safety when supported
Charles Pigott
2021-07-20
Fix: OverflowSafeInt could underflow
Charles Pigott
2021-07-20
Fix: OverflowSafeInt negation not handling INT64_MIN
Charles Pigott
2021-07-19
Fix 57734fd: Don't enable rename button for network clients in build vehicle ...
Loïc Guilloux
2021-07-19
Update: Translations from eints
translators
2021-07-19
Fix: [Fluidsynth] Crash when debug output enabled (#9446)
Charles Pigott
2021-07-18
Update: Translations from eints
translators
2021-07-18
Feature: [Game Coordinator] Send NewGRF names to the client
Rubidium
2021-07-18
Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
rubidium42
2021-07-18
Fix c921f6d: [Network] Documentation of Game Info packet was not updated
rubidium42
2021-07-18
Remove: the concept of UnknownGRFs
rubidium42
2021-07-17
Update: Translations from eints
translators
2021-07-17
Fix 75b6051b: removing items from the ini could leave the group in a bad stat...
Patric Stout
2021-07-17
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
Loïc Guilloux
2021-07-16
Change: [Win32] Set the console codepage to UTF-8
glx22
2021-07-16
Fix 433f74e: GetString() requires a language pack
glx22
2021-07-16
Update: Translations from eints
translators
2021-07-16
Doc: explain in a bit more detail how we implemented STUN
Patric Stout
2021-07-16
Feature: allow the use of STUN to connect client and server together
Patric Stout
2021-07-16
Codechange: allow Connect() to bind to a local address
Patric Stout
2021-07-15
Update: Translations from eints
translators
2021-07-14
Add: inform clients what game-script a server is running (#9441)
Patric Stout
2021-07-14
Update: Translations from eints
translators
2021-07-13
Update: Translations from eints
translators
2021-07-12
Update: Translations from eints
translators
2021-07-11
Feature: parse the console settings the same way as config settings
Rubidium
2021-07-11
Fix: "Search LAN games" used the socket after it was closed (#9437)
Patric Stout
2021-07-11
Remove: includes to network/core/config.h from headers when only three cpp fi...
Rubidium
2021-07-11
Add: allow setting your server visibility to "invite-only" (#9434)
Patric Stout
2021-07-11
Update: Translations from eints
translators
2021-07-11
Feature: join servers based on their invite code
Patric Stout
2021-07-11
Change: groundwork to allow ServerAddress to use invite codes
Patric Stout
2021-07-11
Codechange: track servers with a ServerAddress instead of a NetworkAddress
Patric Stout
2021-07-11
Feature: raise the maximum NewGRF limit to 255
Patric Stout
2021-07-11
Fix a4987233: NewGRFs could no longer be loaded from the NewGRF folder.
Patric Stout
2021-07-11
Remove: arbitrary limit on number of statically loaded NewGRFs (#9431)
rubidium42
2021-07-11
Fix: ensure no more than the allowed number of NewGRFs are loaded from the co...
Rubidium
2021-07-10
Feature: allow setting (game) coordinator and content server connection strin...
Rubidium
2021-07-10
Codechange: use the C++ std::getenv over the POSIX/C getenv
Rubidium
2021-07-10
Update: Translations from eints
translators
2021-07-10
Cleanup: remove unused optional ctor parameter for NetworkGameList
Patric Stout
2021-07-10
Remove: unused UDP protocol parts
Patric Stout
2021-07-10
Remove: old server listing via Master Server
Patric Stout
2021-07-10
Remove: old server announcement to Master Server
Patric Stout
2021-07-10
Add: use Game Coordinator to get latest public server listing
Patric Stout
2021-07-10
Add: use Game Coordinator to annouce public servers
Patric Stout
2021-07-10
Codechange: track version of network servers to prune once out-of-date
Patric Stout
2021-07-10
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
Patric Stout
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