Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-08 | (svn r3156) -Fix: removed some cases where autoreplace windows were redrawn ↵ | bjarni | |
when nothing was changed due to the FOR_ALL_VEHICLES(), redrawing those windows are slow | |||
2005-11-07 | (svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ↵ | bjarni | |
long trains -Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump | |||
2005-11-07 | (svn r3154) - Fix: Last value of an array is lengthof-1; let's keep this at ↵ | Darkvater | |
a typo, shall we :P | |||
2005-11-07 | (svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario ↵ | Darkvater | |
editor (MeusH-ish) | |||
2005-11-07 | (svn r3152) - NewGRF: [ 1340189 ] Action 7/9 new value : is it TTDPatch or ↵ | peter1138 | |
OpenTTD? (belugas) | |||
2005-11-07 | (svn r3151) - Fix: showing the highscore might crash the game with an ↵ | Darkvater | |
invalid string message in the case when a highscore file was used before certain strings were added. - Codechange: protect _endgame_perf_titles from out-of-bounds access. | |||
2005-11-07 | (svn r3150) Unify some code duplication in HandleLocomotiveSmokeCloud() | peter1138 | |
2005-11-06 | (svn r3148) -NewGRF, Feature: Add support for cargo refitting specification ↵ | peter1138 | |
by cargo classes. | |||
2005-11-06 | (svn r3147) Fix crash when building dual-head rail vehicles... | peter1138 | |
2005-11-06 | (svn r3146) Avoid use of variable size declared arrays when allocating ↵ | peter1138 | |
articulated rail vehicles. | |||
2005-11-06 | (svn r3145) Fix two off-by-one errors in building articulated rail vehicles. | peter1138 | |
2005-11-06 | (svn r3144) -Fix: a new train is now made if the front unit is an engine and ↵ | bjarni | |
the former front engine is moved away (Meush) | |||
2005-11-05 | (svn r3143) -Codechange: greatly increased speed when allocating vehicles | bjarni | |
This increases the speed greatly when allocating more than one at a time (planes, artic engines, cloning...) and when adding another block of vehicles to the vehicle pool (adding 512 vehicles each time) | |||
2005-11-05 | (svn r3142) Remove a now invalid case fall-through and use helper function ↵ | peter1138 | |
instead of map access. | |||
2005-11-05 | (svn r3141) Replace incorrect railtype bitmask in CmdRailTrackHelper with ↵ | peter1138 | |
appropriate GB() | |||
2005-11-05 | (svn r3140) Building/removing a waypoint could leave old PBS reservations ↵ | peter1138 | |
behind. This ensures they are cleared. | |||
2005-11-05 | (svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is ↵ | peter1138 | |
used, for example, by coal tenders. | |||
2005-11-05 | (svn r3138) -Fix: [clone vehicles] fixed assert when it was possible to ↵ | bjarni | |
allocate some vehicles to clone a train, but not for all cars Now it gives "too many vehicles" error message instead To make this work, AllocateVehicles() needed to be moved to vehicle.c (from aircraft_cmd.c) and made non-static | |||
2005-11-04 | (svn r3137) -Fix: [autoreplace] fixed assert that was triggerable when a ↵ | bjarni | |
vehicle entered a depot even though the goto depot was canceled this assert could be reached by clicking on the goto depot button to cancel goto depot from the orders and the vehicle still entered the depot. The flags in that case would not be "normal" anymore. An additional check is added to prevent this | |||
2005-11-04 | (svn r3136) -Fix: [autoreplace] all cargo in engines that consists of more ↵ | bjarni | |
than one vehicle will try to move cargo from all vehicles currently this applies to planes and multiheaded train engines (no more lost airmail) added GetNextEnginePart() that returns the next vehicle in an engine nomatter what type it is when more types of multivehicle engines are added, they will have to be added here too or autoreplace will not remove all cargo | |||
2005-11-04 | (svn r3135) Use symbolic names in the tables, which hold the information ↵ | tron | |
about accepted goods of industry tiles, instead of magic numbers | |||
2005-11-04 | (svn r3134) Forgot to commit one file in r3133 | tron | |
2005-11-04 | (svn r3133) - static, const | tron | |
- remove long unused stuff and bogus comments - complement struct typedefs - remove read-only (_demo_mode) and unused (_fix_mouse_at) global variables | |||
2005-11-04 | (svn r3132) -NewGRF: support positioning of rail vehicle visual effects. | peter1138 | |
2005-11-04 | (svn r3131) Enable panning of audio relative to screen position. | peter1138 | |
2005-11-04 | (svn r3130) Calculate shorter wagon lengths more precisely in train depot ↵ | peter1138 | |
window. This affects wagon position, the scroll bar, and the train length counter. No trial and error is required to get the correct length now. | |||
2005-11-03 | (svn r3129) -Fix: [autoreplace] fixed bug that made the player pay twice for ↵ | bjarni | |
autoreplacing and could end up with negative money this is not the same bug as in rev 3128, which means you actually paid 3 times. Now it pays correctly | |||
2005-11-03 | (svn r3128) -Fix: [autoreplace] fixed bug that made the player pay twice for ↵ | bjarni | |
autoreplacing and could end up with negative money | |||
2005-11-03 | (svn r3127) -Fix: [autoreplace] fixed a condition where a vehicle could fail ↵ | bjarni | |
to stop when autoreplacing this would result in the construction of a new vehicle while the old one just continued added an assert to make sure it's always stopped before trying to sell the old vehicle | |||
2005-11-03 | (svn r3126) Autoreplace: Only the first vehicle in a chain should be marked ↵ | peter1138 | |
as entering a depot, so call moved out of DoVehicleTrigger loop. | |||
2005-11-03 | (svn r3125) Symbolic names for skiping sprites and the end of the sprite list | tron | |
2005-11-03 | (svn r3124) Alter train loading/unloading time to use the actual length of ↵ | peter1138 | |
the train instead of the number of wagons. The actual length is cached in the first vehicle of the train. | |||
2005-11-02 | (svn r3123) eh, don't press enter after typing text, previous patch wasn't ↵ | Darkvater | |
finished. Now strgen really behaves correctly. Thanks again glx | |||
2005-11-02 | (svn r3122) - Fix (regression): recent change to strgen which 'fixed' all ↵ | Darkvater | |
strings with wrong plural forms. Thanks for glx for pointing this out (after I changed his original patch which was correct..whohoo braindeadness; here I come) | |||
2005-11-02 | (svn r3121) [Translations] Moved turkish.txt from unfinished to stable | miham | |
2005-11-02 | (svn r3120) Update the turkish translation, about 2000 strings. | tron | |
Many thanks to jnmbk for his effort! | |||
2005-11-02 | (svn r3119) Don't pretend to be the Windows version of TTD all the time. ↵ | tron | |
When being asked answer according to _use_dos_palette. (Suggestion by Belugas) | |||
2005-11-02 | (svn r3118) Name 3 palette modifiers properly (belugas) | tron | |
2005-11-01 | (svn r3117) [Translations] Updated french | miham | |
2005-11-01 | (svn r3116) -Fix: [autoreplace] fixed issue where autorenewing/autoreplacing ↵ | bjarni | |
a plane could lock up an airport this will not fix already locked up airports this bug was introduced in rev 3111 | |||
2005-11-01 | (svn r3115) Fix typos, remove untranslated strings, use the correct charset | tron | |
2005-11-01 | (svn r3114) Close two gaps in the sprite array when loading openttd.grf. ↵ | tron | |
That's seven more free sprite slots, yay! | |||
2005-10-31 | (svn r3113) -Fix: The Makefile had 64bit code which was obsolete, not to say ↵ | truelight | |
wrong. This removes all the 64bit stuff from the Makefile. Everything should work just fine. Also removed the warning on amd64, 64bit OpenTTD is stable. Tnx to dst for commenting and testing on this subject. | |||
2005-10-31 | (svn r3112) -Feature: [autoreplace] profit counters are now remembered too ↵ | bjarni | |
(request by Darkvater) | |||
2005-10-31 | (svn r3111) -Fix: [autoreplace] [ 1341783 ] Assertion failure in vehicle.c ↵ | bjarni | |
line 378 running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks() This avoids selling the vehicle the loop currently works with (and continues to work with afterwards) | |||
2005-10-31 | (svn r3110) Replace another 256 with TOTAL_NUM_ENGINES. | peter1138 | |
2005-10-31 | (svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES | peter1138 | |
2005-10-31 | (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by ↵ | tron | |
adding/using some sprite enums | |||
2005-10-30 | (svn r3107) -NewGRF: Move train y-position offset adjustment to remove code ↵ | peter1138 | |
duplication, and make it apply only to vehicles with a custom image. | |||
2005-10-30 | (svn r3106) -Autoreplace feature: Continue to show old vehicles in replace ↵ | peter1138 | |
window after all player's vehicles of that type have been replaced. This allows the replacement to be removed. These vehicles are shown in grey instead of the player's colour. |