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2006-11-17(svn r7187) -CodeChange: [win32] Limit success of ToUnicode/ToAscii to only ↵Darkvater
one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)
2006-11-17(svn r7185) -Codechange: Make strgen validate strings for UTF-8 ↵peter1138
well-formed-ness-ness
2006-11-17(svn r7184) -Codechange: Convert Catalan name generator to UTF-8peter1138
2006-11-16(svn r7183) -Feature (cont): Convert all language from ISO8859-15 to UTF-8peter1138
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-16(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the ↵Darkvater
patch setting instead of always sending to teammate if the patch is on even if you do not have any allies. So with setting off you always send to 'all players', with setting on you send to teammates if you have any, otherwise to all players.
2006-11-16(svn r7178) -Fix: forgotten pointer dereferences (Bjarni, Bjarni, Bjarni, ...)KUDr
2006-11-16(svn r7176) -Fix: remove button was not always disabled when it should have ↵glx
been (rail/road build toolbar)
2006-11-16(svn r7175) -Fix: remove English (i.e. untranslated) strings from the ↵rubidium
Ukrainian language file.
2006-11-16(svn r7174) -CodeChange: CheckStationSpreadOut() now uses MergePoint() for ↵KUDr
bounding rectangle calculation.
2006-11-16(svn r7173) -Codechange (r6824): Allow the user to change the ↵Darkvater
chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically.
2006-11-16(svn r7172) -Fix [r6931]: The console showed '?' characters instead of ↵Darkvater
colours. Now strip all colours for the console. It's a bit magicky (magic numbers) but UTF8 fixes that soon.
2006-11-16(svn r7171) WebTranslator2 update to 2006-11-16 18:14:50miham
bulgarian - 2 fixed, 3 deleted, 2 changed by kokobongo (7) dutch - 2 fixed by habell (2) italian - 2 fixed by sidew (2) slovak - 1 fixed by lengyel (1)
2006-11-16(svn r7170) -Fix: [sdl] Non-working console toggle for some keyboard ↵Darkvater
layouts. Do not OR the backquote character but set it. Happened on Linux with Hungarian keyboard for example.
2006-11-16(svn r7169) -Fix: [FS#388] Station sign (and base station coordinates) ↵KUDr
didn't move along with station when station moved by walking. (HMage)
2006-11-16(svn r7167) -Fix: [FS#367] Crash: engine.h:194: RailVehInfo: Assertion ↵KUDr
(reported by skidd13)
2006-11-16(svn r7166) -Fix: [FS#402] MiniMap was misplacing vehicles sometimes (HMage)KUDr
2006-11-16(svn r7164) -Fix: [YAPF] assert when look-ahead polynomial result ↵KUDr
(red-signal penalty) is negative. Such penalty is now added as positive penalty for the appropriate green signal. (DannyA)
2006-11-16(svn r7163) -Codechange: Disable compilation of additional yapf code.Darkvater
2006-11-15(svn r7162) -CodeChange: disabled compilation of unused code (Darkvater)KUDr
2006-11-15(svn r7161) -Codechange: Update currency exchange rates... yes I'm bored ;pDarkvater
2006-11-15(svn r7160) -Feature [SF 1243657, 1171147]: Slovak/Brazil currency patch ↵Darkvater
(gpsoft, klanticus)
2006-11-15(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under ↵Darkvater
high CPU load, handle mouse input right away instead of waiting for GameLoop. (KUDr)
2006-11-15(svn r7156) -Codechange: Remove obsolete variable, localize global variable, ↵Darkvater
use GB and change logic of the win32: TAB speeds up, but ALT+TAB doesn't code.
2006-11-15(svn r7155) WebTranslator2 update to 2006-11-15 20:44:45miham
ukrainian - 6 fixed, 2 changed by znikoz (8)
2006-11-15(svn r7154) [Translations] Added new language: serbianmiham
2006-11-15(svn r7153) -Fix [FS#279]: Some keyboard events possibly lost under high CPU ↵Darkvater
load, handle keyboard input in place instead of global variables magic. (KUDr)
2006-11-15(svn r7152) -Feature (FS#396): allow towns to be built on top of trees in ↵rubidium
the scenario editor.
2006-11-14(svn r7149) WebTranslator2 update to 2006-11-14 18:26:05miham
estonian - 1 fixed by vermon (1) portuguese - 22 fixed by izhirahider (22) turkish - 2 fixed, 8 changed by jnmbk (10)
2006-11-14(svn r7147) -CodeChange: Don't use references if they can refer to NULL (Tron)KUDr
2006-11-14(svn r7146) -CodeChange: ST_CONST macro removed as it is no longer needed (Tron)KUDr
2006-11-14(svn r7145) Remove extra semicolonstron
2006-11-14(svn r7144) -Cleanup r7102: remove ↵glx
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files
2006-11-14(svn r7143) -CodeChange: remove redondancy in saveload dialogsglx
2006-11-14(svn r7142) -Fix: disable clone button in vehicle view for not owned ↵glx
vehicles (was already done for trains)
2006-11-13(svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having ↵bjarni
some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game -Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close
2006-11-13(svn r7137) -Codechange: [win32] Use windows function in main loop to check ↵Darkvater
if we have pressed ALT (for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
2006-11-12(svn r7134) - Fix (r7133) Still can't build oil refinery in the desert ↵KUDr
climate (this time i tested it)
2006-11-12(svn r7133) - Fix: Can't build oil refinery in other climates than temperate.KUDr
2006-11-11(svn r7131) -Fix (r7126) which fixes (r2817) the activating of a function ↵Darkvater
call that was 1. never executed before that and even if it would, it 2. could never be executed because if it did OpenTTD would crash
2006-11-11(svn r7130) -Codechange: Handle the positioning of windows through the ↵Darkvater
desc->left/top settings with some special values (WDP_) instead of checking window-class. This also fixes FS#172 now that we can position windows arbitrarily and are not restricted to window-classes.
2006-11-11(svn r7129) -Codechange: Get rid of a global variable that only sets a ↵Darkvater
window's number.
2006-11-10(svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc ↵Darkvater
positioning WDP_AUTO = -1)
2006-11-10(svn r7127) -Codechange [FS#149]: Improve the usability of the ↵Darkvater
signal-dragger, do not bail out at (certain) errors, just silently ignore them.
2006-11-10(svn r7126) -Synchronize the engine-renew settings of a player when joining ↵Darkvater
a multiplayer game.
2006-11-10(svn r7125) -Fix: Several errors/glitches related to multiplayer and ↵Darkvater
bankrupcy, mainly such a thing happening to a server, and non updated company-information. Also fixes FS#393.
2006-11-10(svn r7124) -Fix (r37xx): sizeof(bool) = 4 for (certain) OSX do not assume ↵Darkvater
it is 1. This would break the saving of certain values to the config. Thanks PandaMojo ford ebugging.
2006-11-09(svn r7121) -Fix(r1): Tell the town that this player has built a statue only ↵belugas
if it really did happened
2006-11-09(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a ↵Darkvater
random size. So to get a size you need it between 1 and 3 and therefore there is no one-on-one correspondence between widget-numbers and town-size. Based on a patch by Maedhros
2006-11-08(svn r7116) WebTranslator2 update to 2006-11-08 19:31:08miham
ukrainian - 7 fixed, 18 changed by znikoz (25)