Age | Commit message (Collapse) | Author |
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global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)
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strings more explicit
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when cloning refitted trains (chrishuebsch)
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suggestions
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language on basis of the current locale
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replaced it by a member of RailtypeInfo
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1341 missing strings
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-This allows a player to clone an excisting vehicle of his own
-[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
-Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
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few places, also make use of GB and SB nearby
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Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first).
Added const and extern.
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rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.
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with this file and wanted to get rid of this first
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now rendered properly again
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disproportionately often
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change as parameter, not one beyond the last entry to change
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- it appeared to cause problems and strgen don't need a GUI
- renamed ottd to openttd in the app menu (Tobin)
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-> '\0'
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farm tile is adjacent
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to know about
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from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
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servers on OSX included sdl.h even when WITH_SDL was not defined (oops)
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