Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-31 | (svn r1747) - Fix: [network] ottd should compile when networking is disabled. | darkvater | |
- Change: change strgen project file to get rid of warning. | |||
2005-01-30 | (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) | darkvater | |
2005-01-30 | (svn r1745) Use -fno-inline when DEBUGing | tron | |
2005-01-30 | (svn r1744) DEBUG and PROFILE can be used at the same time. | tron | |
2005-01-30 | (svn r1743) -Fix: Multistop: Added some debug output and made sure that ↵ | celestar | |
orphaned slots are cleared. | |||
2005-01-30 | (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had ↵ | bjarni | |
problems when building aircrafts | |||
2005-01-30 | (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect ↵ | bjarni | |
GetVehicle() from reading an invalid vehicle index - Fix: added check for v->type in some commands, which expects v to be a specific type Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens | |||
2005-01-30 | (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with ↵ | celestar | |
TTDPatch non-stop handling behaviour | |||
2005-01-30 | (svn r1739) - Fix: type checking when selling vehicles (TrueLight) | darkvater | |
2005-01-30 | (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause ↵ | celestar | |
by selling carriages in a MP game faster than the network can handle. (Truelight) | |||
2005-01-30 | (svn r1737) Add DEBUG category "map" and use it to print the map size when ↵ | tron | |
allocating the map | |||
2005-01-30 | (svn r1736) -Fix: Forgot to remove some unused variables in last commit :( | celestar | |
2005-01-30 | (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops | celestar | |
were deleted, the assertions were just plain wrong at that place. Used a more graceful handling. Todo: What happens if ALL stations in a schedule have no suitable stop? | |||
2005-01-30 | (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled ↵ | darkvater | |
when it was out of focus (dominik) | |||
2005-01-30 | (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove ↵ | darkvater | |
signals again | |||
2005-01-30 | (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) | darkvater | |
2005-01-30 | (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags ↵ | darkvater | |
workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! | |||
2005-01-30 | (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by ↵ | bjarni | |
_current_player (hacked client protection) now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way | |||
2005-01-30 | (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ | darkvater | |
2005-01-30 | (svn r1728) - Fix: now a player can only build a road vehicle in depots he ↵ | bjarni | |
owns (hacked client protection) | |||
2005-01-30 | (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set | bjarni | |
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives | |||
2005-01-30 | (svn r1726) Move an assert() because it could not catch all cases of ↵ | tron | |
incorrect input where it was placed | |||
2005-01-29 | (svn r1725) - Fix: now trains can only be built in depots and you have to ↵ | bjarni | |
own the depot too (hacked client protection) | |||
2005-01-29 | (svn r1724) Set maximum number of industries and towns to 250 each | tron | |
2005-01-29 | (svn r1723) Save the map size in tiles, not number of bits | tron | |
2005-01-29 | (svn r1722) -Feature: Bigger maps - anyone? | tron | |
2005-01-29 | (svn r1721) -Feature: It is now possible to build multiple road stations (up ↵ | celestar | |
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff. | |||
2005-01-29 | (svn r1720) - Fix: signed/unsigned warnings. Tile which is ↵ | darkvater | |
incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff | |||
2005-01-29 | (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS ↵ | darkvater | |
files as well as beautify it a little - Fix: corrected newlinetype of tile.c | |||
2005-01-29 | (svn r1718) Use the enum TileType as parameter/return type for ↵ | tron | |
[GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name. | |||
2005-01-29 | (svn r1717) -Fix: some compilation problems for braindead VS6 and added ↵ | darkvater | |
missing files to project (thx bociusz) | |||
2005-01-29 | (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving ↵ | tron | |
the map | |||
2005-01-29 | (svn r1715) Move [GS]etMapExtraBits to tile.[ch] | tron | |
2005-01-29 | (svn r1714) Add missing include | tron | |
2005-01-29 | (svn r1713) Split off several functions which query/set information about a ↵ | tron | |
single tile from map.h and put them into a seperate file tile.h | |||
2005-01-29 | (svn r1712) - Fix: a hacked client can no longer send other players trains ↵ | bjarni | |
to a depot - Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced Now all 4 types of vehicles goes to a depot if they needs to be replaced | |||
2005-01-29 | (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) | bjarni | |
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging) Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody | |||
2005-01-29 | (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the ↵ | bjarni | |
time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) | |||
2005-01-28 | (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot ↵ | bjarni | |
if they need to be replaced | |||
2005-01-28 | (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where ↵ | bjarni | |
a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() | |||
2005-01-28 | (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot ↵ | bjarni | |
if they needs to be replaced | |||
2005-01-28 | (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() | tron | |
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. | |||
2005-01-28 | (svn r1705) Sign owner variable is a byte, not int32 of course | dominik | |
2005-01-28 | (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed ↵ | dominik | |
correctly in the hangar window | |||
2005-01-28 | (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵ | dominik | |
also scrolls exactly in tile direction if e.g. up and left are pressed | |||
2005-01-28 | (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf ↵ | dominik | |
file doesn't exist | |||
2005-01-27 | (svn r1701) Style police ^^ | tron | |
2005-01-27 | (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles ↵ | bjarni | |
that are not available yet (Hackykid) | |||
2005-01-27 | (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right ↵ | bjarni | |
after landing if it needs to be replaced - Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar | |||
2005-01-27 | (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest ↵ | bjarni | |
hangar if they are set to autoreplace and don't have any airport with a hangar in schedule |