Age | Commit message (Collapse) | Author |
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prevented OSX from opening a window to run the game in (sdl.h was not included anymore)
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inconsistencies while trying to locate bug 1244167
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soon as the airport is removed
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Also check the return value of CreateThread()
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Instead of trying to start a single driver and bailing out if that fails, try to initialise one by one and use the first one which succeeds.
This should fix problems on machines with no sound card, where -s null had to be specified manually.
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GetPlayer(_local_player)->avail_railtypes - this removes the need for updating this code if we add more railtypes and it also allows the menu to show maglev when monorail is not available
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- Merge the .c and .cpp part into one file
- Properly deinitialize at the end
- Remove "experimental" status
- Miscellaneous smaller changes
-Fix: Volume control works now
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all, if network support ist disabled
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some #ifdefs and #includes for the Windows build
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error() needs to print (Tobin made this, while I fixed some issued in it)
- As a bonus, we now have an objective C file (os/macosx/macos.m) to use the functions Apple made to interact with OS stuff
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numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
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#includes) and fix some warnings
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directories, oh my...
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files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
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bits
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unless you know what you're doing!
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