Age | Commit message (Collapse) | Author |
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comments relating to sprite numbers
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AIs caused a crash
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catalan - 2 changes by arnau
czech - 3 changes by rala
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the first order in the order list and we visit the station of the last entry of the order list.
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simplified_chinese - 5 changes by Gavin
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frisian - 6 changes by Fopper
polish - 5 changes by nouwak
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serbian - 4 changes by etran
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belarusian - 3 changes by KorneySan
croatian - 3 changes by VoyagerOne
dutch - 3 changes by Yexo
finnish - 1 changes by jpx_
italian - 3 changes by lorenzodv
russian - 1 changes by KorneySan
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dutch - 1 changes by Rubidium
english_US - 3 changes by Rubidium
french - 3 changes by glx
german - 3 changes by frosch
spanish - 4 changes by Terkhen
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specific point, data might be freed twice.
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enum values. (Eddi)
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catalan - 2 changes by arnau
finnish - 2 changes by jpx_
norwegian_bokmal - 9 changes by kristoffer_hh
russian - 2 changes by Lone_Wolf
slovenian - 1 changes by ntadej
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MakeScreenshotName.
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industries also affect the effect vehicles created by industries.
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at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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_effect_init_procs and _effect_tick_procs.
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windows if they're clicked when disabled
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simplified_chinese - 1 changes by Gavin
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latch properly
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update the cached SpriteID when the layout changes
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brazilian_portuguese - 1 changes by Tucalipe
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orders for ground vehicles. Aircraft may reach unscheduled terminals when skippnig orders etc.
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binaries created with MinGW-w64. (JGR)
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were swapped
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dutch - 11 changes by Parody
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of windows with viewports but without caption. (only triggerable since r22484)
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main window and thus become inaccessible when resizing the main window.
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dutch - 2 changes by Parody
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certain cyclical tasks.
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