Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-21 | (svn r10241) -Codechange: CopyToBuffer now produces a buffer that is ↵ | truelight | |
unreadable from outside the blitter, so the blitter can store anything he likes -Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots -Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects -Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly) | |||
2007-06-21 | (svn r10240) -Update: WebTranslator2 update to 2007-06-21 08:03:49 | miham | |
american - 30 fixed, 1 changed by WhiteRabbit (31) bulgarian - 1 fixed by thetitan (1) dutch - 1 fixed by habell (1) estonian - 25 fixed by kristjans (25) french - 1 fixed by glx (1) german - 15 fixed by Neonox (15) hungarian - 24 fixed by miham (24) italian - 1 fixed by lorenzodv (1) japanese - 25 fixed by ickoonite (25) korean - 1 fixed by darkttd (1) slovenian - 1 fixed by Necrolyte (1) | |||
2007-06-20 | (svn r10239) -Fix (r10236): The pin button didn't move when resizing the ↵ | maedhros | |
timetable gui. | |||
2007-06-20 | (svn r10238) -Fix (r10236): Resizing the timetable window caused it to think ↵ | maedhros | |
it could only show one line at a time. | |||
2007-06-20 | (svn r10237) -Fix (r10236): It helps if you use svn add with new files... | maedhros | |
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-20 | (svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is ↵ | truelight | |
transparency and therefor should never be repainted (spotted by Rubidium) | |||
2007-06-20 | (svn r10234) -Fix r10233: make peter1138 happy | truelight | |
2007-06-20 | (svn r10233) -Fix: 8bpp-optimized encoder fucked up if 255+ pixels in a row ↵ | truelight | |
were non-transparent (tnx boekabart) | |||
2007-06-20 | (svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 ↵ | belugas | |
entries. Only 11. It never hurt before, but it would have... | |||
2007-06-20 | (svn r10231) -Cleanup: MSVC project files | glx | |
2007-06-19 | (svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always ↵ | rubidium | |
have to remove the canal before terraforming, instead of "just" removing the canal. | |||
2007-06-19 | (svn r10229) -Cleanup: removed duplicate include (dihedral) | glx | |
2007-06-19 | (svn r10228) -Fix [FS#894]: why MSVC must always bitch about stuff? | rubidium | |
2007-06-19 | (svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does ↵ | truelight | |
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites) | |||
2007-06-19 | (svn r10226) -Codechange: Add support for newindustry tiles drawing. | belugas | |
Heavily based on Maedhros's newhouses implementation | |||
2007-06-19 | (svn r10225) -Codechange: move common Colour routines for 32bpp to the base ↵ | truelight | |
class (and nick it colour, not color) | |||
2007-06-19 | (svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly ↵ | rubidium | |
when a town builds road over tram bits. | |||
2007-06-19 | (svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared | glx | |
2007-06-19 | (svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as ↵ | peter1138 | |
collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz) | |||
2007-06-19 | (svn r10221) -Fix: the one way sprites weren't drawn in the correct order, ↵ | rubidium | |
so they could remove the tramtrack in some cases. | |||
2007-06-19 | (svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends | truelight | |
2007-06-19 | (svn r10219) -Fix [FS#882,FS#890]: land under foundations was terraform when ↵ | rubidium | |
it shouldn't be terraformed. | |||
2007-06-19 | (svn r10218) -Fix r10216: more compile errors | glx | |
2007-06-19 | (svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa ↵ | truelight | |
driver (tnx glx) | |||
2007-06-19 | (svn r10216) -Fix: palette animation always redid all palette entries, where ↵ | truelight | |
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation | |||
2007-06-19 | (svn r10215) -Fix r10214: forgot 2 cases of the same mistake | truelight | |
2007-06-19 | (svn r10214) -Fix: off-by-one in draw-rect-color-remapping (peter1138) | truelight | |
2007-06-19 | (svn r10212) -Fix [FS#723]: money overflow bugs in many locations. | rubidium | |
2007-06-18 | (svn r10211) -Feature: [NewGRF] Add support for action 0F | glx | |
2007-06-18 | (svn r10210) -Codechange: make all money related variables 64 bits, so ↵ | rubidium | |
overflowing them should become a little harder. | |||
2007-06-18 | (svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the ↵ | rubidium | |
previous commit | |||
2007-06-18 | (svn r10208) -Codechange: replace int32 with Money where appropriate. | rubidium | |
2007-06-18 | (svn r10207) -Codechange: remove the redundant player_money in favour of the ↵ | rubidium | |
money64, which is now renamed to player_money. | |||
2007-06-18 | (svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer | truelight | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10204) -Fix: copy docs/32bpp.txt at 'make bundle' | truelight | |
2007-06-18 | (svn r10203) -Codechange: more moving things to blitter-layer: DrawLine | truelight | |
2007-06-18 | (svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with ↵ | peter1138 | |
Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go. | |||
2007-06-18 | (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). | rubidium | |
2007-06-18 | (svn r10199) -Fix [FS#884, YAPF]: 'target_seen' flag that is set prematurely ↵ | KUDr | |
in some cases (1 tile long cached segment followed by target station) stops on assert (immeR) | |||
2007-06-18 | (svn r10198) -Fix (r10194): did not search all search paths. | rubidium | |
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-18 | (svn r10196) -Update: WebTranslator2 update to 2007-06-18 10:15:44 | miham | |
japanese - 2 fixed by ickoonite (2) slovenian - 3 fixed by Necrolyte (3) | |||
2007-06-17 | (svn r10194) -Codechange: prefer the current working directory above the ↵ | rubidium | |
user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory. | |||
2007-06-17 | (svn r10193) -Fix r10190: somehow an other partly-patch was applied too | truelight | |
2007-06-17 | (svn r10192) -Fix r10190: forgot to change the includes of win32 and cocoa ↵ | truelight | |
video-driver | |||
2007-06-17 | (svn r10191) -Backport (r9148 from NoAI): detecting of CPU type (32 vs 64 bits). | rubidium | |
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10189) -Add: added a safety check in MSVC project generate script to ↵ | truelight | |
make sure we do not use filenames with the same name in different directories, as MSVC is plain stupid and can't handle that (go wine to Billy or something if you want it fixed properly) |