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2020-01-22Fix #7952: don't try to access destroyed QueryStringsglx
2020-01-19Codechange: [AzurePipelines] remove commit-checkerglx
2020-01-19Add: [Actions] commit-checker workflowglx
2020-01-18Fix #7927: Incorrect resolution shown in "Huge screenshot" query window. (#7949)JMcKiern
2020-01-15Add: [Doxygen] Add the current version of documentation in header (#7940)Patric Stout
While at it, renamed the project names to reflect how we currently refer to them.
2020-01-15Fix: [SDL2] Correct name of the video driver in debug logxdavidwu
SDL_GetVideoDriver(0) returns name of first video driver included in the library, not the driver currently used. SDL_GetCurrentVideoDriver() does what we want here.
2020-01-15Feature: GS method to control engine availability for a specific company (#7791)Pavel Stupnikov
* Feature: GS method to allow company to use an engine before its introduction date * Feature: GS method to retire an engine early for a specific company
2020-01-14Update: Translations from eintstranslators
finnish: 8 changes by ln italian: 25 changes by AlphaJack
2020-01-13Update: Translations from eintstranslators
finnish: 54 changes by ln
2020-01-12Feature: Auto-restart loads the original resources againBerbe
If the game was started loading a savegame or scenario, auto-restart will load a new random map. This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game. This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloaded
2020-01-12Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver.glx
2020-01-12Codechange: Use cached town name for town list window filteringJonathan G Rennison
2020-01-12Codechange: Use cached town, station, industry names for list window sortingJonathan G Rennison
This is to avoid needing to expensively regenerate name strings on every comparison when sorting by name in the town/station/industry list windows.
2020-01-12Codechange: Cache resolved town, station and industry name stringsJonathan G Rennison
2020-01-12Change: Only resort industry directory window on production change if necessaryJonathan G Rennison
2020-01-12Change: Only resort town directory window on population change if necessaryJonathan G Rennison
2020-01-12Update: Translations from eintstranslators
russian: 14 changes by Lone_Wolf
2020-01-12Fix #7925: Reset temporary saveload data at the start of loading a savegame ↵frosch
instead of at the end. Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-12Fix: Silence all notes when stopping song in fluidsynthMilek7
2020-01-12Add: [DorpsGek] announce new tags on IRC (#7931)Patric Stout
2020-01-12Fix: correct checking of fluid_settings_setnum return codeMilek7
2020-01-12Fix: avoid using string pointer after scope endMilek7
2020-01-12Feature: Improved logic of sharing industry production between 3 or more ↵dP
stations
2020-01-11Update: Translations from eintstranslators
finnish: 19 changes by ln dutch: 17 changes by JanWillem danish: 109 changes by nielsmh spanish (mexican): 1 change by Absay korean: 1 change by telk5093
2020-01-10Update: Translations from eintstranslators
finnish: 3 changes by ln spanish (mexican): 7 changes by Absay
2020-01-09Codechange: Use const instead of magic number for vehicle profit thresholdSamu
2020-01-08Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfiedJonathan G Rennison
MCF Dijkstra iterations are executed for all source nodes in a round-robin order. Source nodes typically require different numbers of MCF Dijkstra iterations to satisfy all of their demand. This change is to avoid performing MCF Dijkstra iterations on source nodes which have already been fully satisfied.
2020-01-08Update: Translations from eintstranslators
russian: 2 changes by Lone_Wolf
2020-01-07Update: Translations from eintstranslators
finnish: 1 change by hpiirai
2020-01-07Cleanup: Unused music GUI stringsNiels Martin Hansen
2020-01-07Change: Show volume sliders with wedges instead of boxy sliderNiels Martin Hansen
2020-01-07Add: Filled polygon drawing functionNiels Martin Hansen
2020-01-07Fix e04ca90: squirrel export script got forgottenSamuXarick
2020-01-07Fix 196d5868: Always apply filter on town directory rebuildglx
2020-01-07Codechange: Remove std::function from Pool iteration wrapperJonathan G Rennison
Add a separate template wrapper for filtered iteration
2020-01-07Fix: Non-deterministic name sorting in industry directory windowJonathan G Rennison
In the case where multiple industries have the same name, sorting in the industry directory window is non-deterministic. This results in the order changing on each re-sort, and is noticeable when the industries have different production or transported values.
2020-01-06Cleanup: Remove unused parameterSamu
2020-01-06Fix #7908, b524f1a: "Show the NewGRF name in the build vehicle window" is ↵stormcone
missing the "On/Off" display.
2020-01-06Update: Translations from eintstranslators
finnish: 4 changes by hpiirai english (us): 20 changes by Supercheese french: 7 changes by glx korean: 7 changes by telk5093
2020-01-05Fix e558aa8: Compiler warning about unused value (and move some variable ↵Charles Pigott
declarations to where they're used)
2020-01-05Fix #7899, 196d5868: don't trigger filter changes more than expectedglx
2020-01-05Add: Highlight item under mouse in file browserNiels Martin Hansen
2020-01-05Doc: Missing member descriptionNiels Martin Hansen
2020-01-05Change: In the industry directory window an industry will be greyed out if ↵stormcone
it temporarily does not accept the cargo selected by the acceptance cargo filter.
2020-01-05Change: Move the filtered cargo to the first place in the industry directory ↵stormcone
window's cargo lists
2020-01-05Feature: Industry directory cargo filteringstormcone
2020-01-05Fix #6667: Also recalculate bridge costs for 'spectated' AI companiesCharles Pigott
2020-01-05Fix: When loading old timetabled saves, also reset cached timetable durationCharles Pigott
2020-01-05Fix #7587: Crash when loading saves with waypoints with invalid locationsCharles Pigott
2020-01-05Fix: Assertion failure when post road-works cleanup removes all road piecesJonathan G Rennison