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2021-04-20Codechange: split ParseConnectionString into two functionsPatric Stout
One also looks for a company, the other doesn't. There were more uses of the latter than the first, leaving very weird code all over the place.
2021-04-20Remove: "language" field from server/clientPatric Stout
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it.
2021-04-20Remove: "map_name" from server announcements / listingPatric Stout
The idea back in the days was nice, but it never resulted in anything useful. Most servers either read "(loaded game)" or "Random Map", neither being useful. It was meant for heightmaps, so you could find a server that was using a specific one .. but there are many things wrong with that idea. Mostly, servers tend to save and load savegames from time to time, after which the original heightmap used was lost. All in all, removing map_name all together is just better.
2021-04-19Update: Translations from eintstranslators
chinese (simplified): 52 changes by clzls
2021-04-18Update: Translations from eintstranslators
swedish: 3 changes by DonaldDuck313 spanish: 39 changes by MontyMontana
2021-04-17Fix: Do not unlock railtypes when enabling wagons with GameScriptdP
2021-04-17Fix #6322: [Script] Try to let the script die when no memory can be ↵Rubidium
allocated instead of crashing the whole game
2021-04-17Change: [Script] Let Script_FatalError use std::string instead of const char *Rubidium
2021-04-17Fix #9042: Make multiplayer server list height auto-fill window.Peter Nelson
#9042 did not fix all combinations of scaling options. This additional change makes the server list automatically fill available height.
2021-04-17Fix: Inconsistent button sizing on AI/GS setting window depending on scale ↵PeterN
settings. (#9044)
2021-04-17Fix: Corrupted savegame could cause heap corruption by writing outside link ↵Milek7
graph edge matrix. (#9046)
2021-04-17Fix: Corrupted savegame could crash the game by providing invalid gamelog ↵Milek7
enums. (#9045)
2021-04-17Change: Improve layout and spacing of vehicle group widgets. (#9041)PeterN
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added. Group list size tweaks to match normal row size (at least with normal gui and text size.) Removed reduction of 2 rows in the group list <- main culprit of odd sizing. Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead. Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.)
2021-04-17Fix #7513: recursive array/class/table release caused stack overflowRubidium
2021-04-17Fix #7513: recursive garbage collection caused stack overflowRubidium
2021-04-17Update: Translations from eintstranslators
chinese (simplified): 3 changes by clzls spanish: 1 change by MontyMontana polish: 6 changes by Milek7
2021-04-16Feature: Show previous chat history when the chat message box is openPeter Nelson
2021-04-16Codechange: Use std::deque for chat history instead of fixed arrayPeter Nelson
2021-04-16Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ↵Peter Nelson
Font zoom. The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen. Instead, specify the minimum size by number of text lines and (summed total) padding.
2021-04-16Update: Translations from eintstranslators
korean: 6 changes by telk5093 portuguese (brazilian): 2 changes by Greavez
2021-04-15Update: Translations from eintstranslators
hungarian: 5 changes by nemesbala catalan: 2 changes by J0anJosep tamil: 3 changes by Saran-S-Menon
2021-04-14Update: Translations from eintstranslators
romanian: 57 changes by kneekoo russian: 3 changes by Ln-Wolf spanish: 3 changes by MontyMontana portuguese: 7 changes by azulcosta
2021-04-13Fix: Add virtual destructor to link graph Path.Milek7
Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-12Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend.Michael Lutz
2021-04-12Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to ↵Rubidium
be potentially not set
2021-04-12Fix: [Video] fast forward boolean states not initialised, potentially ↵Rubidium
causing unstoppable fast forward
2021-04-12Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to ↵Rubidium
be potentially not set
2021-04-12Change: add some hints about the getaddrinfo warning to the troubleshooting ↵Rubidium
part of the documentation
2021-04-12Change: warn the user about the resolving of an address being extra very slowRubidium
2021-04-12Fix: split the UDP blocking of sockets to only the socket involved, and when ↵Rubidium
another thread is busy do not attempt to process the packets of that socket
2021-04-12Change: move some things only relevant to UDP from network.cpp to ↵Rubidium
network_udp.cpp
2021-04-12Fix #8874: show a warning when a NewGRF scan is requested multiple times ↵rubidium42
from the console (#9022)
2021-04-12Update: Translations from eintstranslators
norwegian (bokmal): 2 changes by Anolitt english (us): 2 changes by 2TallTyler korean: 3 changes by telk5093 german: 2 changes by danidoedel romanian: 35 changes by kneekoo finnish: 2 changes by hpiirai spanish: 4 changes by MontyMontana french: 3 changes by glx22 portuguese: 4 changes by azulcosta
2021-04-11Update: Translations from eintstranslators
korean: 23 changes by telk5093 romanian: 1 change by kneekoo russian: 1 change by Ln-Wolf french: 1 change by glx22
2021-04-11Fix: clang-cl build (#9018)Wim Leflere
Remove macro redefinitions Add final and fallthrough attributes for clang-cl
2021-04-11Fix: Invalidate cached vehicle colourmaps when changing liveries setting. ↵PeterN
(#9006)
2021-04-11Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007)Michael Lutz
2021-04-11Change: reworked how the Game Option display options are drawnPatric Stout
"Hardware acceleration" was not aligned with its checkbox. So instead of drawing the labels left and the options right, now draw settings one by one with a spacer between label and option to get the right spacing. Also, use SetPIP instead of repeating a SetPadding for all but last element.
2021-04-11Feature: allow a toggle to enable/disable vsyncPatric Stout
Vsync should be off by default, as for most players it will be better to play without vsync. Exception exist, mainly people who play in fullscreen mode.
2021-04-11Fix #9015: Don't set free space value if not requested. (#9016)PeterN
2021-04-11Fix #9008: Validate starting year given on the command line. (#9014)rubidium42
An invalid starting year causes all sorts of weird behaviour and crashes in map generation. Now just set the appropriate setting via IConsoleSetSetting so the validation and, if needed, clamping is performed on the starting year value.
2021-04-11Cleanup: Fix comment for only one form (#9012)TELK
2021-04-11Fix #8981: Don't attempt to re-reserve path if already entering/entered depot.Peter Nelson
2021-04-10Fix: Adjust scrolling interval of credits to account for text line heightPeter Nelson
2021-04-10Fix: Data races on cursor state in OpenGL backendsJonathan G Rennison
2021-04-10Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursorJonathan G Rennison
See also: #8870 See also: #8977
2021-04-10Fix d4c3d01d: add plural form 14 to strgen. (#8999)frosch
2021-04-10Update: Translations from eintstranslators
2021-04-10Add: new plural form for Romanian translation (#8936)Nicolae Crefelean
2021-04-10Update: Translations from eintstranslators
korean: 1 change by telk5093 spanish: 1 change by MontyMontana