Age | Commit message (Collapse) | Author |
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that was introduced in r11492.
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responsive. Patch by Sirkoz.
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Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
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should.
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too late ;)
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to render some part of the window before the savegame conversion was done.
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files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
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brazilian_portuguese - 5 fixed by tucalipe (5)
catalan - 5 fixed by arnaullv (5)
czech - 5 fixed by Hadez (5)
danish - 6 fixed, 3 changed by MiR (9)
dutch - 5 fixed by habell (5)
french - 5 fixed by glx (5)
italian - 2 fixed by lorenzodv (2)
japanese - 5 fixed by ickoonite (5)
korean - 58 fixed by leejaeuk5 (58)
slovak - 5 fixed, 86 changed by lengyel (91)
slovenian - 5 fixed by Necrolyte (5)
spanish - 5 fixed by eusebio (5)
swedish - 5 fixed by daishan (5)
turkish - 5 fixed by jnmbk (5)
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-Codechange: Replace the rest of the math macros with functions
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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player GUI
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the remaining to fit with the naming style
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remaining to fit with the naming style
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to increase readability
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remaining to fit with the naming style
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style
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This fixes also FS#1450
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-Codechange: Rename the BIGMUL functions to the fitting naming style
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max speed when it is standing still waiting for the vehicle in from of it.
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unneeded define
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with the coding style
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to show all the types industry available.
-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
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numbers by enum(-a) values
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used smallmap currently used type
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ViewportHighlightMode
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modified (M) version
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msys/mingw
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compilation failures.
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problematic autoroad placement in some cases
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noticeable with autoroad)
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same manner as others do.
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could case an assertion error. Patch by divide.
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current state and the state in the nearby future of OpenTTD.
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option
-Change: Enable one way roads like the remove via a toolbar icon
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rail building all react the same on CTRL as autorail.
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chance was really a 32769 in 65536 chance.
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directly use to change their behaviour, during network games as this can cause desyncs.
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stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
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trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
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