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2005-04-20(svn r2216) [Translations] Updated to 2005-04-21 (67 strs / 6 langs)miham
2005-04-20(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. ↵Darkvater
This is sufficient until the real window is designed & coded.
2005-04-19(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵Darkvater
full-desert; dragging the tool while pressing ctrl, will remove the desert area.
2005-04-18(svn r2213) -Fix/Feature/Codechange: [ Multistop ] Changed the algo so that ↵celestar
it uses NPF. This fixes the problem of RVs attempting to go to unreachable stops [ 1161610 ], and should greatly reduce the wrong stop problem. Cleaned parts of the code
2005-04-17(svn r2212) [Translations] Updated to 2005-04-17 (139 strs / 3 langs)miham
2005-04-16(svn r2211) - Fix(ish): When eternally looping in 2090 don't go increasing ↵Darkvater
the inflation anymore because it will just rise to insanely high values beyond all imagination.
2005-04-16(svn r2210) - Fix: When a road-station is deleted, also delete the assigned ↵Darkvater
slots of all vehicles headed to that station. This fixes an assertion, thanks go to Tron for finding the cause.
2005-04-16(svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was ↵Darkvater
supposed to be some ugly hack for chatting (gonewacko)
2005-04-16(svn r2208) - Fix: [ 1174237 ] Max loan always in euros, use _opt_ptr ↵Darkvater
instead of _opt (glx)
2005-04-16(svn r2207) - Update readme.txt about some windows compilation and ↵Darkvater
troubleshooting running openttd without a soundcard.
2005-04-15(svn r2206) - Regression Fix: slight typo of res2 into res, this also fixes ↵Darkvater
recent bug "[ 1183396 ] Train can't find depot, it gives money in Multiplayer"
2005-04-15(svn r2205) - Fixup of revision 2200, not twice CMD_REMOVE_LONG_ROAD :p. ↵Darkvater
Thanks TrueLight.
2005-04-15(svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will ↵matthijs
search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though.
2005-04-15(svn r2203) [Translations] Updated to 2005-04-15 (25 strs / 5 langs)miham
2005-04-15(svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would ↵matthijs
choose a random direction. It will now try to get as close as possible.
2005-04-14(svn r2201) - Fix: Crash in scenario-editor with terraforming out-of-map bounds.Darkvater
2005-04-14(svn r2200) - Fix [ 1179892 ] click & drag removal of road assertion fail. ↵Darkvater
Add CMD_REMOVE_LONG_ROAD to the 'notest' section as it might have difficulties with town ratings, etc. Read the comment for more info (mgasterix)
2005-04-14(svn r2199) [Translations] Updated to 2005-04-14 (188 strs / 13 langs)miham
2005-04-14(svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself ↵bjarni
MacOSX porter as well as coder
2005-04-14(svn r2197) -fix [Makefile]: SDL_CONFIG from makefile.config is now not ↵bjarni
always overwritten -fix [OSX]: fixed issue where OSX could not compile the java MIDI app if SHOW_WARNINGS was on (introduced in r1917) -fix [OSX]: the midi class file is now also deleted with make clear
2005-04-14(svn r2196) -Change: updated the Makefile, now it works for crossplatform ↵TrueLight
compiling (and distcc compiling via Makefile.config). Wiki is coming up soon! Big tnx to Bjarni and Lucaspiller.
2005-04-14(svn r2195) Add CmdFailed() as the One True Way(tm) to check if a command ↵tron
failed.
2005-04-14(svn r2194) [Translations] Updated to 2005-04-14 (12 strs / 5 langs)miham
2005-04-13(svn r2193) - SVN: Set ignore on the last couple of annoying filesDarkvater
2005-04-13(svn r2192) - Add greater control to the 'message options' window. Now you ↵Darkvater
can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. - I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type. - Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-04-13(svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard)truelight
2005-04-13(svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the ↵darkvater
root-directory anymore; win32 only (mgasterix)
2005-04-12(svn r2189) Introduce and use IsCompatibleTrainStationTile()tron
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
2005-04-12(svn r2188) Revert r2185, because trains always accerlated (Requested by ↵tron
Celestar)
2005-04-12(svn r2187) Implement a slightly better workaround than r1588 did. (Joint ↵tron
effort with Celestar)
2005-04-12(svn r2186) [Translations] Refreshed translations (20 strs/3 langs)miham
2005-04-11(svn r2185) -Fix: Made sure that the realistic acceleration does not freeze ↵celestar
trains anymore
2005-04-11(svn r2184) - CodeChange: remove the copy of ClearSlot(), which is now also ↵Darkvater
called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago
2005-04-11(svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they ↵matthijs
caused preliminary rounding...
2005-04-11(svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d ↵matthijs
npf<level> to enable debugging printouts from npf. - Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline.
2005-04-11(svn r2181) - Add: DistanceTrack() to calculate the distance over optimally ↵matthijs
laid out tracks. - Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic(). - Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic. - Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions.
2005-04-11(svn r2180) -Fix: Deceleration code now only takes into account rail station ↵celestar
tiles for computing the remaining distance
2005-04-11(svn r2179) - Fix: [ 1121437, 1114228 ] Vehicles not entering depots for ↵matthijs
auto servicing.
2005-04-10(svn r2178) Postprevcommitaddendum: add debug.h if you use DEBUG()Darkvater
2005-04-10(svn r2177) - Fix: Fix a slot desync with setting the invalid slot to the ↵Darkvater
correct value
2005-04-10(svn r2176) Revise CheckOprhanedSlot():tron
- Don't assert the vehicle type, as it can be anything - Don't touch the slot information of the vehicle, because it's possible that it is not a road vehicle anymore and even if it is, it has nothing to to with that slot - Trim the debug printout, because the information about the vehicle is arbitrary (Joint effort with Darkvater)
2005-04-10(svn r2175) [Translations] Updated translations (11 strs/3 langs)miham
2005-04-09(svn r2174) [Translations] Updated translations (7 strs/2 langs)miham
2005-04-09(svn r2173) -Fix: [ 1179380 ] Rail now builds on reserved land. Cause by the ↵celestar
problem that CMD_ERROR is just the highest bit of the return value, but CMD_CLEAR_LANDSCAPE returns a negative value for owned land. So the highest bit is set as well. Note to self: Finish Command Patch
2005-04-09(svn r2172) [Translations] Translations from the last two days (37 strs/11 ↵miham
langs)
2005-04-09(svn r2171) [Translations] Manually fixed string-order in english.txt ↵miham
(someone fscked it up!)
2005-04-08(svn r2170) -fix: [1179457] the industry list can now no longer scroll down ↵bjarni
then the end of the list is reached (Hackykid)
2005-04-08(svn r2169) -Fix: Doing the slot clearing also for crashed road vehicles ↵celestar
(c.f. previous commit)
2005-04-08(svn r2168) - Fix: Various stages of invisible trains, and wrong ↵Darkvater
v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p
2005-04-08(svn r2167) -fix: [autoreplace] trains now get the default cargo type if ↵bjarni
the engine replaced from did not have cargo capacity (instead of refitting to passengers)