Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-18 | (svn r3942) GetRailType() != GetRailTileType(), fix r3941 | tron | |
2006-03-18 | (svn r3941) Get rid of RAIL_TYPE_SPECIAL | tron | |
2006-03-18 | (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several ↵ | Darkvater | |
missing glyphs for the big font. | |||
2006-03-18 | (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not ↵ | celestar | |
a problem up to now, but it's not The Right Thing (TM) to do either | |||
2006-03-17 | (svn r3933) - [ 1439907 ] Increase client list window width so at least most ↵ | Darkvater | |
languages fit (wikipedian). | |||
2006-03-17 | (svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ ↵ | Darkvater | |
1439921 ] German translation (wikipedian) | |||
2006-03-17 | (svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers ↵ | Darkvater | |
(matthewwalton) | |||
2006-03-17 | (svn r3930) - [Patches] Change the GUI-patch options from indeces to string ↵ | Darkvater | |
representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed | |||
2006-03-17 | (svn r3926) - [Patches]: Switched string for ship and aircraft replacement, ↵ | Darkvater | |
and also forgot to put back the callback function. Thanks Tron | |||
2006-03-17 | (svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :) | Darkvater | |
2006-03-17 | (svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches ↵ | Darkvater | |
chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected | |||
2006-03-17 | (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit) | tron | |
2006-03-17 | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | tron | |
2006-03-17 | (svn r3915) - Savegame version 23: Do not save the autosave interval anymore ↵ | Darkvater | |
with savegames. Some people should be very happe atm ;) | |||
2006-03-17 | (svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special ↵ | Darkvater | |
cases (add flag SLF_CONFIG_NO and empty string as name) | |||
2006-03-17 | (svn r3913) Move declarations to rail_map.h so rail.h is dependent on ↵ | tron | |
rail_map.h and not the other way round | |||
2006-03-17 | (svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; ↵ | tron | |
also add SetSignalType() and use the functions | |||
2006-03-16 | (svn r3911) Add functions to retrieve/set the signal variant ↵ | tron | |
(electric/semaphore) | |||
2006-03-16 | (svn r3909) [multistop] | celestar | |
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations | |||
2006-03-16 | (svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed ↵ | tron | |
out by Celestar) | |||
2006-03-16 | (svn r3907) Replace many bridge related direct map accesses with calls to ↵ | tron | |
shiny new functions and mark some strange constructs with XXX | |||
2006-03-16 | (svn r3906) Before removing a rail/setting the owner of a road to none check ↵ | tron | |
if there's a transport route at all under the bridge | |||
2006-03-16 | (svn r3905) -Fix: When returning the rail type under a bridge, check if ↵ | tron | |
there are rails at all | |||
2006-03-16 | (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and ↵ | tron | |
make the only place which still extracted that info diretly use the wrapper | |||
2006-03-16 | (svn r3903) Fix a copy&pasto in last commit and remove a redundant comment ↵ | tron | |
(the line above already says what's going on) | |||
2006-03-16 | (svn r3902) When drawing a bridge middle part get the bridge axis only once ↵ | tron | |
instead of again and again | |||
2006-03-16 | (svn r3901) Remove the last user of FindEdgesOfBridge() by using functions ↵ | tron | |
with similar functionality | |||
2006-03-16 | (svn r3900) When clearing a bridge determine the bridge direction and tile ↵ | tron | |
offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient | |||
2006-03-16 | (svn r3899) Use wrapper functions to make more clear how deleting stuff ↵ | tron | |
under bridges works; also remove an unnecessary local variable | |||
2006-03-16 | (svn r3898) Add functions to find a bridge end starting at a middle tile | tron | |
2006-03-16 | (svn r3897) - Add some more missing files to VS6 project. Thanks for ↵ | Darkvater | |
bringing it to my attention glx. | |||
2006-03-16 | (svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving ↵ | Darkvater | |
the setting entries. | |||
2006-03-16 | (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵ | Darkvater | |
reservation in savegames and update where used - Also add this capability to settings | |||
2006-03-15 | (svn r3894) -Fix: use "" over in configure | truelight | |
2006-03-15 | (svn r3893) - Fix: Properly set back the owner of a crossing/road-under ↵ | Darkvater | |
bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. | |||
2006-03-15 | (svn r3892) - Add missing file to VS project-file | Darkvater | |
2006-03-15 | (svn r3891) Fix r3885 | tron | |
2006-03-15 | (svn r3890) Simplify deleting a bridge by handling the ramps outside of the ↵ | tron | |
removal loop | |||
2006-03-15 | (svn r3889) Change a part of the bridge drawing code to make it more ↵ | tron | |
comprehensible and add the needed accessors | |||
2006-03-15 | (svn r3888) If you think you've checked everything, check once more. *sigh* ↵ | tron | |
Fix r3887 | |||
2006-03-15 | (svn r3887) Add a function to get the other bridge end when you're at a ↵ | tron | |
bridge ramp | |||
2006-03-15 | (svn r3885) Simplify DoConvertTunnelBridgeRail() a bit | tron | |
2006-03-15 | (svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY | bjarni | |
2006-03-15 | (svn r3882) -Codechange: [OSX] changed the way universal and tripple ↵ | bjarni | |
binaries are build Instead of compiling a binary for each arch and then join them in the end, each .o file is now compiled as a fat file This means that the makefile will not call itself to make a binary for each target and we don't have to make clean between each build it also means that if one file changed, we don't have to recompile all files Another benefit is since it's handled at .o level and though LDFLAGS, no special code is needed if we decide to compile more binaries (like a lot of stuff used to happen at post linking) We also needs much less flags to set up, so it should be even easier to get to work out of the box now The tradeoff in doing so is that now the binary needs at least OSX 10.3.9 to execute To deal with this issue, the JAGUAR flag can be used to compile for older OSes. We will release a binary for old OSes at next release to see if anybody even downloads it (not that many people use OSX 10.2 anymore) GPMI will not work on 10.2 anyway so we will cut support for it some day anyway | |||
2006-03-15 | (svn r3880) - just do a string compare without length restrictions; followup ↵ | Darkvater | |
for r3875 | |||
2006-03-15 | (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle ↵ | tron | |
part | |||
2006-03-14 | (svn r3876) - Fix: We know on a level crossing's town owner of the road (if ↵ | Darkvater | |
any); it is in m2 so properly set it back when the crossing's removed. | |||
2006-03-14 | (svn r3875) - [Patches] Fix up the intro menu so the right values for the ↵ | Darkvater | |
mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame - [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches. | |||
2006-03-14 | (svn r3874) - Codechange: move the extern decleration of _patches_newgame ↵ | Darkvater | |
inside the WE_CREATE event because it is only used there. | |||
2006-03-14 | (svn r3873) -Fix: don't remove Makefile.config if it isn't there in the ↵ | truelight | |
first place -Add: allow --debug=3 to enable DEBUG lvl 3 (--debug results in a lvl 1) |