Age | Commit message (Collapse) | Author |
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sizeof(array) instead
of X * sizeof(array[0])
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possible that when a
parent window is deleted it deletes its child (always) and in turn, through some
code the child initiates the deletion of the parent which, if not guarded
against, deletes the child and so on...
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magic values and defines to an enum and fix coding/documentation style.
-Codechange: make DeleteAnimatedTile a little clearer (pv2b).
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instead of the number of bytes to move when removing the animated state from a tile. This caused desyncs between Little and Big Endian machines. Thanks to pv2b for helping me in locating the bug and to Darkvater for figuring out that the arithmetic returned the number of entries instead of bytes.
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shifted up, and
the current economy numbers were moved to economy[0]. This was done in one
memmove which worked because old_economy was behind cur_economy in the struct.
Do not rely on this functionality...
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ip:port#player", not "-n ip#player:port" as the help text suggests.
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ended on the first two-way red signal due to yapf.rail_firstred_twoway_eol option.
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console.txt, since we don't have that file anymore (this made dmg building fail)
-Cleanup: [OSX] removed the link files since they aren't needed and broken anyway
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from/to release versions.
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as window icon by SDL (to be ported to 0.5).
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from under bridge rail/road (introduced by bridge merge r7573)
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includes the depot
sell-all popup, quit/abandon game. The language files committed in r7619 go with this.
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It gets passed
a parent pointer which will be blocked as long as the popup is open. This
applies to newgrf-apply, heightmap warning, genworld progress.
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- through incompatible rail types
- from under bridge track to the bridge ramp (peter1138)
- same for tunnels (from track on top of tunnel entry to the tunnel)
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window-child that
will block activity for the parent window until the modal popup is dismissed.
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terms. A child
is a window whose parent pointer is non-null. Deleting the parent cascades deleting
the children as well; children first.
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rail tiles, so get the trackbits if it is certain it is a plain rail tile. Noticed by Tron.
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-(re)set _rename_[id/what] to -1 to catch invalid calls (main_gui.c)
-Only invalidate widget of pause/ff instead of whole window (main_gui.c)
-Remove numbering from WE_ and WC_ as it's not needed, also remove
non-existing windowclasses (window.h, openttd.h)
-Give names to some of the enums (window.h)
-In UninitWindowSystem not only free malloc'd widgets, but also reset the z-array (window.c)
-Some coding style, comments, etc.
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american - 2 fixed by WhiteRabbit (2)
french - 2 fixed by glx (2)
portuguese - 2 fixed by izhirahider (2)
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unneeded signal removal code in ClearTileTrack as it is done in CmdRemoveSingleRail too, which is called for every removed trackbit.
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tunnels and bridges.
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directmusic.txt
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Unicode characters (DDream).
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so work around
this and thank MS for such a crappy, shitty crap compiler.
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bulgarian - 7 fixed, 2 changed by kokobongo (9)
catalan - 5 changed by arnaullv (5)
estonian - 2 fixed, 7 changed by kristjans (9)
italian - 2 fixed by sidew (2)
polish - 3 fixed, 3 changed by meush (6)
russian - 2 fixed by Smoky555 (2)
spanish - 41 fixed by eusebio (41)
swedish - 13 fixed, 81 changed by ChrillDeVille (94)
turkish - 4 fixed, 2 changed by jnmbk (6)
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-Change: make readme.txt UTF-8 instead of ISO 8859-15.
-Change: some indenting, aligning and other small textual changes.
-Add: some comments about port forwarding and NewGRF over the net..
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with bigger spread-out than _patches.station_spread value (Celestar)
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be used.
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acceleration.
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- use existing struct Rect instead of declaring new StationRect
- use inline functions instead of macros
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Also removed all the Makefile code regarding this flag since it's no longer needed
Removed documentation about special limitations regarding running the game on OSX 10.2
OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
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as the flag name changed, but didn't change in the readme
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Road Construction toolbar in the scenario editor, as there is another Lanscaping GUI in the scenario editor and launching that one could confuse users.
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rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
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reverted?) automatic railtype conversion when building track on existing rail.
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GRF for a game could result in duplicate GRFs in that list, which can cause a segmentation fault while loading the GRFs.
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MeusH to make use of the Unicode characters where needed.
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the str pointer for
control characters is at the next character, so take value and THEN increase
pointer, not the other way around. This bug could result in incorrect bb's computed
for strings.
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7571. Re-revert it. Sorry.
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r4911)
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bulgarian - 7 fixed, 55 changed by kokobongo (62)
catalan - 2 changed by arnaullv (2)
estonian - 26 fixed by kristjans (26)
lithuanian - 10 fixed by Plyta (10)
norwegian - 53 fixed by oletk (53)
slovak - 2 fixed by lengyel (2)
turkish - 3 fixed by jnmbk (3)
ukrainian - 28 fixed by znikoz (28)
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rail/road combinations (including signals)
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(C99), work around
this (tokai)
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-Change: messages about failures is cocoa should be debug level 0 and show what went wrong. " failed with message X" isn't really descriptive.
-Change: remove unneeded level 1 debug messages for entering some cocoa functions.
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going to be transfered to the new client, is saved on the server and not while waiting for the 'map download slot' as that will add commands for already passed frames in the command queue of the new client.
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