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2005-01-30(svn r1728) - Fix: now a player can only build a road vehicle in depots he ↵bjarni
owns (hacked client protection)
2005-01-30(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is setbjarni
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2005-01-30(svn r1726) Move an assert() because it could not catch all cases of ↵tron
incorrect input where it was placed
2005-01-29(svn r1725) - Fix: now trains can only be built in depots and you have to ↵bjarni
own the depot too (hacked client protection)
2005-01-29(svn r1724) Set maximum number of industries and towns to 250 eachtron
2005-01-29(svn r1723) Save the map size in tiles, not number of bitstron
2005-01-29(svn r1722) -Feature: Bigger maps - anyone?tron
2005-01-29(svn r1721) -Feature: It is now possible to build multiple road stations (up ↵celestar
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29(svn r1720) - Fix: signed/unsigned warnings. Tile which is ↵darkvater
incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff
2005-01-29(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS ↵darkvater
files as well as beautify it a little - Fix: corrected newlinetype of tile.c
2005-01-29(svn r1718) Use the enum TileType as parameter/return type for ↵tron
[GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29(svn r1717) -Fix: some compilation problems for braindead VS6 and added ↵darkvater
missing files to project (thx bociusz)
2005-01-29(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving ↵tron
the map
2005-01-29(svn r1715) Move [GS]etMapExtraBits to tile.[ch]tron
2005-01-29(svn r1714) Add missing includetron
2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-29(svn r1712) - Fix: a hacked client can no longer send other players trains ↵bjarni
to a depot - Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced Now all 4 types of vehicles goes to a depot if they needs to be replaced
2005-01-29(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)bjarni
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging) Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
2005-01-29(svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the ↵bjarni
time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )
2005-01-28(svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot ↵bjarni
if they need to be replaced
2005-01-28(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where ↵bjarni
a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
2005-01-28(svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot ↵bjarni
if they needs to be replaced
2005-01-28(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()tron
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
2005-01-28(svn r1705) Sign owner variable is a byte, not int32 of coursedominik
2005-01-28(svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed ↵dominik
correctly in the hangar window
2005-01-28(svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵dominik
also scrolls exactly in tile direction if e.g. up and left are pressed
2005-01-28(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf ↵dominik
file doesn't exist
2005-01-27(svn r1701) Style police ^^tron
2005-01-27(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles ↵bjarni
that are not available yet (Hackykid)
2005-01-27(svn r1699) - Feature [autoreplace] a plane will now go to the hangar right ↵bjarni
after landing if it needs to be replaced - Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar
2005-01-27(svn r1698) - Feature [autoreplace] helicopters will now go to the nearest ↵bjarni
hangar if they are set to autoreplace and don't have any airport with a hangar in schedule
2005-01-27(svn r1697) Remove superflous special case for the VOID border tiles in ↵tron
FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out
2005-01-27(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where ↵tron
it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27(svn r1695) -Fix: I broke maximum speed sorting for anything but trains with ↵Celestar
the new acceleration. Sorry
2005-01-27(svn r1694) -Fix: Forgot to remove a DEBUG statement :(celestar
2005-01-27(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying toCelestar
expand railroad stations beyond maximum spread
2005-01-26(svn r1691) -Fix: oops, forgot to bump the company-info-versiontruelight
2005-01-26(svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace ↵bjarni
to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
2005-01-26(svn r1689) -Fix: big typo in network_udp.c, the company-password flag ↵truelight
didn't work
2005-01-26(svn r1687) - Feature: [autoreplace] server now checks for ↵bjarni
plane<->helicopter replacement and reject replacement if needed
2005-01-26(svn r1686) Fix (Work around?) crash when generating tropical mapstron
2005-01-26(svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as ↵dominik
helicopters, as introduced in r1682
2005-01-26(svn r1684) - Fix: [autoreplace] made sure that planes only show planes in ↵bjarni
replace GUI and helicopters only show helicopters
2005-01-26(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently ↵tron
works, but on non-square maps the wrong tiles would get marked as MP_VOID
2005-01-26(svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly ↵dominik
recognized
2005-01-26(svn r1681) -Feature: New realistic acceleration.celestar
This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off
2005-01-26(svn r1680) Feature: Replace train GUI now remembers the railtype selected ↵bjarni
in the dropdown menu
2005-01-26(svn r1679) Fix: dropdown menus now returns the index of the string that was ↵bjarni
clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;)
2005-01-26(svn r1678) Added cheat option for setting production of raw-material ↵miham
product industries in game
2005-01-26(svn r1677) Forgot to change the save/load size for 3 variablestron