Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-28 | (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now ↵ | dominik | |
also scrolls exactly in tile direction if e.g. up and left are pressed | |||
2005-01-28 | (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf ↵ | dominik | |
file doesn't exist | |||
2005-01-27 | (svn r1701) Style police ^^ | tron | |
2005-01-27 | (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles ↵ | bjarni | |
that are not available yet (Hackykid) | |||
2005-01-27 | (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right ↵ | bjarni | |
after landing if it needs to be replaced - Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar | |||
2005-01-27 | (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest ↵ | bjarni | |
hangar if they are set to autoreplace and don't have any airport with a hangar in schedule | |||
2005-01-27 | (svn r1697) Remove superflous special case for the VOID border tiles in ↵ | tron | |
FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out | |||
2005-01-27 | (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where ↵ | tron | |
it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works. | |||
2005-01-27 | (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with ↵ | Celestar | |
the new acceleration. Sorry | |||
2005-01-27 | (svn r1694) -Fix: Forgot to remove a DEBUG statement :( | celestar | |
2005-01-27 | (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to | Celestar | |
expand railroad stations beyond maximum spread | |||
2005-01-26 | (svn r1691) -Fix: oops, forgot to bump the company-info-version | truelight | |
2005-01-26 | (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace ↵ | bjarni | |
to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft | |||
2005-01-26 | (svn r1689) -Fix: big typo in network_udp.c, the company-password flag ↵ | truelight | |
didn't work | |||
2005-01-26 | (svn r1687) - Feature: [autoreplace] server now checks for ↵ | bjarni | |
plane<->helicopter replacement and reject replacement if needed | |||
2005-01-26 | (svn r1686) Fix (Work around?) crash when generating tropical maps | tron | |
2005-01-26 | (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as ↵ | dominik | |
helicopters, as introduced in r1682 | |||
2005-01-26 | (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in ↵ | bjarni | |
replace GUI and helicopters only show helicopters | |||
2005-01-26 | (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently ↵ | tron | |
works, but on non-square maps the wrong tiles would get marked as MP_VOID | |||
2005-01-26 | (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly ↵ | dominik | |
recognized | |||
2005-01-26 | (svn r1681) -Feature: New realistic acceleration. | celestar | |
This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off | |||
2005-01-26 | (svn r1680) Feature: Replace train GUI now remembers the railtype selected ↵ | bjarni | |
in the dropdown menu | |||
2005-01-26 | (svn r1679) Fix: dropdown menus now returns the index of the string that was ↵ | bjarni | |
clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;) | |||
2005-01-26 | (svn r1678) Added cheat option for setting production of raw-material ↵ | miham | |
product industries in game | |||
2005-01-26 | (svn r1677) Forgot to change the save/load size for 3 variables | tron | |
2005-01-25 | (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and ↵ | tron | |
adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames! | |||
2005-01-25 | (svn r1675) Ignore scenario files | tron | |
2005-01-25 | (svn r1674) - Fix: Signs are now displayed in the correct color at all zoom ↵ | dominik | |
levels | |||
2005-01-25 | (svn r1673) - Codechange: Removed some redundant comments from r1667 | dominik | |
Saving the player color for signs will work right after the savegame bump | |||
2005-01-25 | (svn r1672) Simplify dependency tracking and actually implement it for C++ ↵ | tron | |
files, too. Note: Do "make clean" to get rid of the old dependency files | |||
2005-01-25 | (svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an ↵ | tron | |
optimization flag | |||
2005-01-25 | (svn r1670) Garbage collect some variables, because they are only used once ↵ | tron | |
and hide magic, like containing -o where a filename must be the next parameter | |||
2005-01-25 | (svn r1669) Rename all ttd_XXX to just XXX, because we already know who we ↵ | tron | |
are (; | |||
2005-01-25 | (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo | darkvater | |
2005-01-25 | (svn r1667) - Feature: Signs are now shown in the color of the player who ↵ | dominik | |
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again) | |||
2005-01-25 | (svn r1666) Move some MorphOS compile flags to a place where they actually ↵ | tron | |
belong | |||
2005-01-25 | (svn r1665) Remove VERBOSE flag, because it was only partially implemented | tron | |
Add "info" target instead, which prints out some relevant variables used in the Makefile | |||
2005-01-25 | (svn r1664) Makefile: removed the forced 0.3.6 version tag | bjarni | |
2005-01-25 | (svn r1662) -Fix: Unpause Linkgames scenario per default | darkvater | |
2005-01-25 | (svn r1661) Makefile: added scenario to make install | bjarni | |
2005-01-24 | (svn r1660) Added scenarios to Mandrakelinux specs file | dominik | |
2005-01-24 | (svn r1659) Makefile: added scenario to mac and MorphOS release scripts | bjarni | |
2005-01-24 | (svn r1658) -Update readme and windows installer for 0.3.6 | darkvater | |
-Fix up VS6 and add new default icon for OpenTTD | |||
2005-01-24 | (svn r1657) changelog update | bjarni | |
2005-01-24 | (svn r1656) Sorry, this is of course the 2004 version of Linkgame Islands | dominik | |
2005-01-24 | (svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure: | dominik | |
- Linkgame Islands (by sign_de) - Mountain Pass (by Korenn) - Volcano City (aka The Big City, by lucaspiller) | |||
2005-01-24 | (svn r1654) updated changelog and known-bugs for 0.3.6 | dominik | |
2005-01-24 | (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid | darkvater | |
-Removed executable bits on png files in media dir (svn pd svn:executable <file>) | |||
2005-01-24 | (svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles ↵ | bjarni | |
enters/leaves a depot (Hackykid) fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid) | |||
2005-01-24 | (svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing | dominik | |