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2007-06-16(svn r10170) -Codechange: remove some duplication of code.rubidium
2007-06-16(svn r10169) -Fix [FS#875]: trunk did still tell Windows that it was version ↵rubidium
0.5.0(.0), so now we use a "bogus" version number to tell it's not a real release. The version number that will be shown in-game will not change, only the version number in the file properties.
2007-06-16(svn r10168) -Fix [FS#879]: cannot build airport when an aircraft is flying ↵rubidium
over it.
2007-06-15(svn r10167) -Codechange: Change the flagging system of grf loaded feature ↵belugas
from a bitset to a bool evaluation. Like easier to read and faster to evaluate :)
2007-06-15(svn r10166) -Feature(tte): Add support for antialiased typefaces via ↵peter1138
FreeType. This is configurable for each font size in the configuration settings and requires using the 32bpp blitter and suitable fonts.
2007-06-15(svn r10165) -Fix [FS#874]: crash when trying to get the aircraft movement ↵rubidium
state of an aircraft going to a just deleted airport.
2007-06-15(svn r10164) -Update: WebTranslator2 update to 2007-06-15 07:44:28miham
catalan - 2 fixed by arnaullv (2) dutch - 2 fixed by habell (2) esperanto - 1 fixed by LaPingvino (1) norwegian_bokmal - 24 fixed by oletk (24) turkish - 16 fixed by jnmbk (16)
2007-06-15(svn r10163) -Fix(r8128): Industries had lost their random recoloring. A ↵belugas
test was removed and is now reintroduced in another way.
2007-06-14(svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the ↵rubidium
loan commands a little better readable.
2007-06-14(svn r10157) -Fix: use as indentified for PNGs, the place of the image as it ↵truelight
was in the grf, not the internal SpriteID
2007-06-14(svn r10156) -Fix: PNG loader can now load 8bpp palette images and greyscale ↵truelight
images
2007-06-14(svn r10155) -Fix [FS#601]: Airports didn't flood when there are aircraft on ↵rubidium
the airport.
2007-06-13(svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high ↵rubidium
resolution and a high zoom-out level. Patch by B. N. SmatZ!.
2007-06-13(svn r10153) -Fix [FS#869]: vehicles disappear when crossing certain tiles. ↵rubidium
Fix by B. N. SmatZ!.
2007-06-13(svn r10150) -Fix r10148: show a message to users when using 32bpp blitter ↵truelight
and no libpng available
2007-06-13(svn r10149) -Fix r10143: MSVC warnings... (tnx boekabart and glx)truelight
2007-06-13(svn r10148) -Fix r10143: make --without-png to compile againtruelight
2007-06-13(svn r10147) -Fix: the oldloader did clear some bits for road vehicles that ↵rubidium
shouldn't be cleared in some cases.
2007-06-13(svn r10146) -Codechange: Silence a compiler warningbelugas
-Codechange: Comment style beautifying -Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles
2007-06-13(svn r10145) -Fix: make compiling with networking disabled (again) possible.rubidium
2007-06-13(svn r10144) -Fix r10143: forgot some svn:eol-styletruelight
2007-06-13(svn r10143) -Add: store the filename of the grfs opened and allow easy ↵truelight
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
2007-06-13(svn r10142) -Fix r10132: do something useful with the alpha channel instead ↵truelight
of ignoring it
2007-06-13(svn r10141) -Fix (FS#848, r8973): Set the newgrf bit for realistic plane ↵celestar
speeds (bulb)
2007-06-13(svn r10140) -Fix [FS#867]: an industry could overbuild a bridge.rubidium
2007-06-13(svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is ↵rubidium
at least 1 by 1, so force the resolution to be always at least 1 by 1.
2007-06-13(svn r10138) -Fix: when you got a sufficiently small resolution, there is a ↵rubidium
possibility for a division by zero when a sound is played.
2007-06-13(svn r10137) -Add: console command to get the current game date.rubidium
2007-06-13(svn r10132) -Codechange: split out the last direct video-buffer read access ↵truelight
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
2007-06-13(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to ↵rubidium
reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
2007-06-13(svn r10130) -Fix (r4493): SetCurrentGrfLangID returned the wrong language ↵maedhros
ids for most languages.
2007-06-13(svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile ↵peter1138
== INVALID_TILE to determine if a vehicle should be removed from the has.
2007-06-13(svn r10128) -Fix (r4811): missing printf parameters in newgrf debug messagepeter1138
2007-06-13(svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵belugas
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13(svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when ↵glx
the position hash were
2007-06-12(svn r10125) -Fix [FS#865]: under some circumstances the wagons of a train ↵rubidium
didn't get loaded properly.
2007-06-12(svn r10124) -Fix r10123: fix the OSX video driver properlytruelight
2007-06-12(svn r10123) -Fix r10121: the 8 bpp cocoa video driver works againbjarni
2007-06-12(svn r10122) -Codechange: Add a CountBitsSet function and use it to replace ↵maedhros
some less efficient loops.
2007-06-12(svn r10121) -Codechange: split renderer from rest of code; no longer any ↵truelight
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
2007-06-12(svn r10119) -Update: WebTranslator2 update to 2007-06-12 20:09:56miham
bulgarian - 1 fixed by thetitan (1) estonian - 23 changed by kristjans (23) italian - 2 fixed by lorenzodv (2) korean - 2 fixed by darkttd (2) romanian - 28 fixed, 59 changed by CrystyB (87) swedish - 31 fixed by giddorah (31) ukrainian - 3 fixed by mad (3)
2007-06-12(svn r10117) -Fix [FS#863]: When deleting the vehicles of bankrupt players, ↵maedhros
delete trains as a whole rather than each part individually, as that leads to invalid tests on parts that have already been deleted.
2007-06-12(svn r10116) -Fix [FS#850]: remove invalid characters (for the file system) ↵rubidium
from savegame names. Based on a patch by TheJosh.
2007-06-12(svn r10115) -Codechange: Create accessors to triggers and random bits for ↵belugas
industries. Implementation will follow soon.
2007-06-12(svn r10114) -Fix: Only load newgrf error messages if the language matches ↵maedhros
the current language. Since only one error can be loaded anyway, if the language didn't match you'd get "Undefined string". Also since we're only loading one language there's no need to use AddGRFString any more.
2007-06-12(svn r10113) -Fix (r10092): Missing svn properties and some Id/@file commentspeter1138
2007-06-12(svn r10111) -Codechange: Add new vehicle hash table for collision detection ↵peter1138
and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
2007-06-12(svn r10110) -Fix: Reset NewGRF errors along with all the other NewGRF data ↵maedhros
so that errors get loaded again when pressing "Apply".
2007-06-12(svn r10109) -Fix [FS#838]: some NewGRFs use the same (unused in the ↵rubidium
"current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD).
2007-06-12(svn r10108) -Codechange: implement variable 0x60 (Get industry tile ID at ↵belugas
offset) for industries. It is exposed for for industry tiles who will reuse it too, for variable 0x62.