summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2004-12-23(svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)truelight
Works fine, beside some minor stuff: - Network is not working yet - Keyboard is not working - No MIDI support - 'A few file selector bugs involving drives'
2004-12-23(svn r1247) -Fix: [ 1090313 ] Shares are now also sold when a company goes ↵truelight
bankrupt
2004-12-23(svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because truelight
company-index was sent, which should have been the client-index
2004-12-23(svn r1244) -Fix: no longer show the current password when 'set company_pw' ↵truelight
is called without parameters (technical not possible, sorry DV)
2004-12-23(svn r1243) -Fix: Scenario road-building toolbar also stickified. Thx for ↵darkvater
the notice teeone
2004-12-23(svn r1242) -Fix: fix some morhpos warnings (tokai)darkvater
2004-12-23(svn r1241) -To get empty password, '*' is not needed in the gui; forgot to ↵darkvater
remove it from the tooltip...it's late already.
2004-12-23(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.darkvater
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-22(svn r1239) -Feature: Added gui option of setting company password. It can ↵darkvater
be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better
2004-12-22(svn r1238) Changelog update with the mac specific stuff since 0.3.4bjarni
2004-12-22(svn r1237) -Fix: Viewports crash when too many viewports are open. Their ↵darkvater
amount was not updated to reflect the updated windows amount (thx lefti)
2004-12-22(svn r1236) MorphOS: added make release like in OSX (tokai)bjarni
MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-22(svn r1235) Daily langfile updates (automatic)miham
2004-12-22(svn r1233) Fixed several currency issues. Now currencies should work ↵dominik
correctly again.
2004-12-22(svn r1232) Plug memory leaktron
2004-12-22(svn r1231) -Fix: missing header file for console_cmds.ctruelight
2004-12-22(svn r1228) -Add: [Network] When a server normally shuts down, it removed ↵truelight
itself from the server-list
2004-12-22(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)truelight
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up
2004-12-22(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only ↵darkvater
status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
2004-12-22(svn r1222) Currency cleanup. Changed some currency symbols according to ↵dominik
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22(svn r1219) -Fix: compilation for windows release build (forgotten VARDEF)darkvater
2004-12-22(svn r1218) Fix: Autosaves go to the correct folder again with ↵dominik
keep_all_autosave enabled
2004-12-22(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."dominik
2004-12-22(svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all ↵darkvater
three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O -Feature: With the sticky windows on and some unfortunate resizing of your game it the 'close' button might go outside of the playing field, making it impossible to close. Added an option to the Options menu that closes all windows, even if they are stickified ("Close ALL windows")
2004-12-22(svn r1213) -Feature: Stickified vehicle listsdarkvater
2004-12-22(svn r1212) -Feature: sticky windows all build-toolbarsdarkvater
2004-12-21(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just ↵darkvater
make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
2004-12-21(svn r1210) Daily langfile updates (automatic)miham
2004-12-21(svn r1209) -Fix: fix compiler warning (sorry)truelight
2004-12-21(svn r1208) -Fix: the owner-check introduced in r1203 now also works ↵truelight
correctly for bridges (the middle-parts don't have any owner)
2004-12-21(svn r1207) -Fix: Compiler warning due to the modified catchment areascelestar
2004-12-21(svn r1206) Fix: Polished build docks window a bit.dominik
2004-12-21(svn r1205) Fix: Made the network window a bit wider, so that other ↵dominik
languages don't have overlapping strings
2004-12-21(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)truelight
2004-12-21(svn r1203) -Fix: the pathfinder no longer sees rail with an other owner as a truelight
possible route. This also makes sure signals don't show red because there is a train on the track of an other owner.
2004-12-21(svn r1202) -Fix: removed unused variabletruelight
2004-12-21(svn r1201) -Fix: I forgot to add a * in r1183 ;)truelight
2004-12-21(svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the truelight
road/rail-crossing, and you let an other train drive towards it, reverse it, the lights no longer go off.
2004-12-21(svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when ↵truelight
a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
2004-12-21(svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other truelight
companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
2004-12-21(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from ↵truelight
WE_KEYPRESS. Now you can change your player-name in the GUI again :)
2004-12-21(svn r1196) -Fix: Preview Vehicle had a small glitch. Fixed now.truelight
2004-12-21(svn r1195) Daily langfile updates (automatic)miham
2004-12-20(svn r1194) Feature: You can now add and remove servers from the server ↵dominik
list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-20(svn r1189) Fix vehicle list update glitch when moving waggons in depotstron
2004-12-20(svn r1188) -Fix: [Network] Fixed that CTRL+<key> could sometimes hang a ↵truelight
dedicated server till enter was pressed. CTRL+D after a random key still does hang the dedicated server till enter is pressed.
2004-12-20(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no truelight
companies (a lot of code can simply not handle it)
2004-12-20(svn r1186) -Fix: [Network] You can now join a company on a server where a ↵truelight
company went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-20(svn r1185) -Fix: [Network] Send to team now results in correct company on ↵truelight
the sender
2004-12-20(svn r1184) -Fix: [Network] %p as chat message no longer gives funny result ↵truelight
(tnx to GeniusDex (that makes 10 ;)))