Age | Commit message (Collapse) | Author |
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encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
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update even when train is rotated
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GetVehicleTunnelBridge
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american - 30 fixed by WhiteRabbit (30)
brazilian_portuguese - 22 fixed by fukumori (9), tucalipe (13)
bulgarian - 8 fixed by thetitan (8)
catalan - 22 fixed by arnaullv (22)
croatian - 17 fixed by knovak (17)
czech - 22 fixed by Hadez (22)
danish - 1 fixed, 4 changed by Bjarni (5)
dutch - 22 fixed by habell (22)
estonian - 10 fixed by kristjans (10)
french - 7 fixed, 2 changed by glx (9)
italian - 7 fixed, 2 changed by lorenzodv (9)
japanese - 23 fixed by ickoonite (23)
korean - 33 fixed, 7 changed by leejaeuk5 (40)
norwegian_nynorsk - 9 fixed by pollux (9)
romanian - 13 fixed, 3 changed by CrystyB (16)
slovak - 22 fixed by lengyel (22)
slovenian - 22 fixed by Necrolyte (22)
swedish - 10 fixed by daishan (10)
turkish - 20 fixed by jnmbk (20)
ukrainian - 22 fixed by mad (22)
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be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order.
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saves
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order.h too
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directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
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crossings next to each other
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characters.
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build a tram track, but the tram could become blocked.
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exactly. Little update on the OpenTTD Team
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is entering
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load/unload/transfert for them
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scenario more.(Bilbo)
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a house)
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instead of the internal ticks
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asserts and show them in crash.log for MSVC release builds
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build some industries in the scenario editor.
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-Feature: Enable doubleclick in the found new industries window to build an industries
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extra checking and such anymore.
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ship was build.
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got flooded, causing glitches
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building universal binaries
10.5 support needs this and it will not break 10.3 support
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assert when it overflows anyway (eg. code change without proper check change)
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done in *allocT functions.
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instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
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'enumerate' all options in a drop down menu.
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(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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its now useless counterpart function
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function counterpart HandleButtonClick.
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console when not in network game
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now useless RaiseWindowButtons function
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returned to water, even when it should've been canals.
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should be const.
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cleanup there
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