Age | Commit message (Collapse) | Author |
|
|
|
simplify the function
|
|
towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
|
|
|
|
cascade -> switch
|
|
|
|
|
|
|
|
mini-map - this should improve readability a bit
|
|
|
|
|
|
is already there
|
|
|
|
|
|
Also add additional dependencies to the project file instead of in the header file itself.
|
|
files.
|
|
foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
|
|
detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid)
|
|
YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
|
|
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
|
|
part of r1990
|
|
|
|
a memory leak
|
|
(sound.[ch])
|
|
|
|
(buildonslopes). This prevents it from building long road lines on foundations unless really necessary.
|
|
happenned in r1993. Pointed out by Tron.
|
|
|
|
installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428.
|
|
infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
|
|
|
|
|
|
some additional info
|
|
file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)
|
|
patch by tmesisbob
|
|
|
|
|
|
that Valgrind didn't catch this, kudos to TrueLight
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
|
|
|
|
F10 is pressed
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
duplication, anyone?)
|