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2006-11-18(svn r7203) -Cleanup: Donnu what Miham was smoking there, but removed it ↵Darkvater
(assert_compile + 3)
2006-11-18(svn r7202) -Codechange: Move _viewports and _active_viewports local to ↵Darkvater
viewport.c and have them called from the appropiate places in window.c
2006-11-18(svn r7201) -Codechange: Use goto's to loop _windows when there is a change ↵Darkvater
you need to start over
2006-11-18(svn r7200) -Codechange: remove unneeded redraw (console.c), coding style, ↵Darkvater
use FindWindowById instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
2006-11-17(svn r7199) -Codechange: [utf8] Make strtolower and str_strip_colours UTF8 ↵Darkvater
aware.
2006-11-17(svn r7198) -Codechange: Implement a circular tile search function.belugas
Just provide the number of tiles per side, a pointer to a test function, the tile to start searching and voila. Fixes [FS#364] by removing a lengthy and suboptimal random search pattern. Thanks Rubidium.
2006-11-17(svn r7196) -Feature: use fontconfig so one can set the font family name in ↵rubidium
openttd.cfg instead of the full path to the font.
2006-11-17(svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option ↵KUDr
'disable electrified railways'. (original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17(svn r7194) -Fix (FS#237): the electric rail type was not set correctly for ↵rubidium
NewGRFs where the engine traction type was set before the track type of the trains.
2006-11-17(svn r7191) -Feature: Add NewGRF support for 32 bit dates, allowing vehicles ↵peter1138
and bridges to be available before 1920.
2006-11-17(svn r7190) -Fix: If the non-player-based _patches setting was changed on ↵KUDr
the server during MP game, the callback function was: 1. Called only on the server but not on its clients. 2. Was called before the setting change occurred (usually with no effect) 3. Received old 'p1' argument value intead of new one It could cause some MP desyncs in the future.
2006-11-17(svn r7187) -CodeChange: [win32] Limit success of ToUnicode/ToAscii to only ↵Darkvater
one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)
2006-11-17(svn r7185) -Codechange: Make strgen validate strings for UTF-8 ↵peter1138
well-formed-ness-ness
2006-11-17(svn r7184) -Codechange: Convert Catalan name generator to UTF-8peter1138
2006-11-16(svn r7183) -Feature (cont): Convert all language from ISO8859-15 to UTF-8peter1138
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-16(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the ↵Darkvater
patch setting instead of always sending to teammate if the patch is on even if you do not have any allies. So with setting off you always send to 'all players', with setting on you send to teammates if you have any, otherwise to all players.
2006-11-16(svn r7178) -Fix: forgotten pointer dereferences (Bjarni, Bjarni, Bjarni, ...)KUDr
2006-11-16(svn r7176) -Fix: remove button was not always disabled when it should have ↵glx
been (rail/road build toolbar)
2006-11-16(svn r7175) -Fix: remove English (i.e. untranslated) strings from the ↵rubidium
Ukrainian language file.
2006-11-16(svn r7174) -CodeChange: CheckStationSpreadOut() now uses MergePoint() for ↵KUDr
bounding rectangle calculation.
2006-11-16(svn r7173) -Codechange (r6824): Allow the user to change the ↵Darkvater
chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically.
2006-11-16(svn r7172) -Fix [r6931]: The console showed '?' characters instead of ↵Darkvater
colours. Now strip all colours for the console. It's a bit magicky (magic numbers) but UTF8 fixes that soon.
2006-11-16(svn r7171) WebTranslator2 update to 2006-11-16 18:14:50miham
bulgarian - 2 fixed, 3 deleted, 2 changed by kokobongo (7) dutch - 2 fixed by habell (2) italian - 2 fixed by sidew (2) slovak - 1 fixed by lengyel (1)
2006-11-16(svn r7170) -Fix: [sdl] Non-working console toggle for some keyboard ↵Darkvater
layouts. Do not OR the backquote character but set it. Happened on Linux with Hungarian keyboard for example.
2006-11-16(svn r7169) -Fix: [FS#388] Station sign (and base station coordinates) ↵KUDr
didn't move along with station when station moved by walking. (HMage)
2006-11-16(svn r7167) -Fix: [FS#367] Crash: engine.h:194: RailVehInfo: Assertion ↵KUDr
(reported by skidd13)
2006-11-16(svn r7166) -Fix: [FS#402] MiniMap was misplacing vehicles sometimes (HMage)KUDr
2006-11-16(svn r7164) -Fix: [YAPF] assert when look-ahead polynomial result ↵KUDr
(red-signal penalty) is negative. Such penalty is now added as positive penalty for the appropriate green signal. (DannyA)
2006-11-16(svn r7163) -Codechange: Disable compilation of additional yapf code.Darkvater
2006-11-15(svn r7162) -CodeChange: disabled compilation of unused code (Darkvater)KUDr
2006-11-15(svn r7161) -Codechange: Update currency exchange rates... yes I'm bored ;pDarkvater
2006-11-15(svn r7160) -Feature [SF 1243657, 1171147]: Slovak/Brazil currency patch ↵Darkvater
(gpsoft, klanticus)
2006-11-15(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under ↵Darkvater
high CPU load, handle mouse input right away instead of waiting for GameLoop. (KUDr)
2006-11-15(svn r7156) -Codechange: Remove obsolete variable, localize global variable, ↵Darkvater
use GB and change logic of the win32: TAB speeds up, but ALT+TAB doesn't code.
2006-11-15(svn r7155) WebTranslator2 update to 2006-11-15 20:44:45miham
ukrainian - 6 fixed, 2 changed by znikoz (8)
2006-11-15(svn r7154) [Translations] Added new language: serbianmiham
2006-11-15(svn r7153) -Fix [FS#279]: Some keyboard events possibly lost under high CPU ↵Darkvater
load, handle keyboard input in place instead of global variables magic. (KUDr)
2006-11-15(svn r7152) -Feature (FS#396): allow towns to be built on top of trees in ↵rubidium
the scenario editor.
2006-11-14(svn r7149) WebTranslator2 update to 2006-11-14 18:26:05miham
estonian - 1 fixed by vermon (1) portuguese - 22 fixed by izhirahider (22) turkish - 2 fixed, 8 changed by jnmbk (10)
2006-11-14(svn r7147) -CodeChange: Don't use references if they can refer to NULL (Tron)KUDr
2006-11-14(svn r7146) -CodeChange: ST_CONST macro removed as it is no longer needed (Tron)KUDr
2006-11-14(svn r7145) Remove extra semicolonstron
2006-11-14(svn r7144) -Cleanup r7102: remove ↵glx
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files
2006-11-14(svn r7143) -CodeChange: remove redondancy in saveload dialogsglx
2006-11-14(svn r7142) -Fix: disable clone button in vehicle view for not owned ↵glx
vehicles (was already done for trains)
2006-11-13(svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having ↵bjarni
some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game -Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close
2006-11-13(svn r7137) -Codechange: [win32] Use windows function in main loop to check ↵Darkvater
if we have pressed ALT (for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
2006-11-12(svn r7134) - Fix (r7133) Still can't build oil refinery in the desert ↵KUDr
climate (this time i tested it)
2006-11-12(svn r7133) - Fix: Can't build oil refinery in other climates than temperate.KUDr