Age | Commit message (Collapse) | Author |
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This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list)
Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
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WindowEvent, which is now a struct
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contained "service in depot" displayed the stopping in depot string
This turned out to be due to OFB_HALT_IN_DEPOT and OFB_SERVICE_IF_NEEDED using the same bit
It appears that it doesn't matter for the code, so I adapted the string selection code to handle this
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czech - 19 fixed, 2 changed by Hadez (21)
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czech - 39 fixed, 7 changed by Hadez (46)
slovak - 18 changed by lengyel (18)
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it's not needed any longer
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italian - 12 changed by sidew (12)
slovak - 8 fixed, 3 changed by lengyel (11)
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GetNewgrfCurrencyIdConverted()
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those used in OTTD.
This will not reorder OTTD's currencies, but will make it so that
currencies affected by a grf will be those aimed by the writer.
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space, why should it be blocked?
It is the wrong test at the wrong place
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italian - 38 fixed by sidew (38)
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brazilian_portuguese - 13 fixed by fukumori (13)
german - 1 changed by Neonox (1)
polish - 4 fixed by meush (4)
portuguese - 22 fixed by supra90 (22)
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Now the num_engines array is updated for the buying player when merging two players
The incorrect caches aren't saved so no savegames will contain incorrect data due to this bug
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american - 26 fixed by WhiteRabbit (26)
catalan - 6 fixed, 2 changed by arnaullv (8)
dutch - 24 fixed by habell (24)
french - 4 fixed, 1 changed by glx (5)
german - 12 fixed, 1 changed by Neonox (13)
hungarian - 4 fixed by miham (4)
polish - 2 fixed by meush (2)
slovak - 16 fixed by lengyel (16)
turkish - 3 fixed by jnmbk (3)
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town authority rating.
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to reconstruct damaged DB
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Thanks to 'Delboy'
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none, your
own, or all companies.
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unfixed by r5798. Now there is proper comment, so it should not happen again.
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function was
still inside the ENABLE_NETWORK define. Thanks nycom.
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autoreplace to ensure that such a failure will not break a game
We should only reach this error() if there is a bug, that would otherwise make the vehicles carry a different type of cargo without telling the user
This also kills the warning added in r6464 (oops)
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SVN can do what is was supposed to do..
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added an error popup in the game if autoreplace fails to refit
Since it's only triggered by conditions bugs can trigger, it works kind of like a non-fatal assert in builds without asserts
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of course...
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height bounding
box of the string. Therefore rename the function to GetStringBoundingRect()
and have it return a BoundingRect type of width/height
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catalan - 21 fixed, 46 changed by arnaullv (67)
french - 20 fixed by glx (20)
german - 13 fixed, 2 changed by Neonox (15)
hungarian - 20 fixed by miham (20)
polish - 20 fixed by meush (20)
portuguese - 2 fixed by izhirahider (2)
slovak - 6 fixed, 8 changed by lengyel (14)
turkish - 20 fixed by jnmbk (20)
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station part. Thanks to Znuff for pointing out.
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removed. (Thanks Rubidium)
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the
company information window has been closed, as the company colour window
is now much larger.
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separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
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replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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suffix
-Codechange : Divide rate of conversion from grf by 1000, to match OTTD internal system
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use and for
online use for player-based settings.
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input buffer
before it was handled by OpenTTD. Thanks to glx for noticing.
-While here, also do really minor coding style, and proper variable names.
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slovak - 2 fixed, 1 changed by lengyel (3)
swedish - 50 fixed by daishan (50)
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catalan - 57 changed by arnaullv (57)
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catalan - 1 fixed, 37 changed by arnaullv (38)
turkish - 1 fixed by jnmbk (1)
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the _m[] bits!
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depot instead of all ships in the depot tile
This bug was visible when a ship left. The window redraw was called, but it still saw the ship since it didn't leave the tile yet and it left a ghost in the depot window
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catalan - 2 fixed, 23 changed by arnaullv (25)
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how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch.
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catalan - 102 fixed, 10 changed by arnaullv (112)
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brazilian_portuguese - 1 fixed by tucalipe (1)
dutch - 7 fixed by habell (7)
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be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
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brazilian_portuguese - 99 fixed by tucalipe (99)
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