Age | Commit message (Collapse) | Author |
|
|
|
|
|
calling the refit capacity callback.
|
|
(mart3p)
|
|
|
|
wagons in depot
also fixed a serious typo in peter1138's comments
|
|
|
|
turned house and road tiles into void tiles to calculate the closest town
|
|
(mistake in previous commit)
|
|
and 2 configurable settings (slope and crossing penalties) for cost calculation
|
|
saved only in network savegames (thanks glx)
|
|
end" is not applied if train didn't pass choice.
It allows pathfinder to plan route through first red two-way signal if the train has no other choice than to pass it.
|
|
trains
|
|
|
|
road
|
|
(thanks Darkvater)
|
|
(mart3p)
|
|
checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.
|
|
|
|
- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
|
|
|
|
|
|
|
|
american - 12 changed by WhiteRabbit (12)
galician - 62 fixed, 10 changed by Condex (72)
italian - 3 changed by sidew (3)
|
|
coded numbers instead of enums to calculate prices
|
|
|
|
|
|
CheckStoppedInHangar()
-Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
|
|
|
|
|
|
doesn't mean it's in the depot. Use the proper test for this
|
|
|
|
depot', don't test if it's a road depot
|
|
only consumer
|
|
This simplifies code that works with more than one vehicle type.
|
|
lose the cargo onboard (useful when adding wagons to a train)
|
|
|
|
into a DiagDirection. Use it for bridge ramps and ship depots
|
|
the readability of the trolly AI
|
|
when calculating the amount of to be transported goods
|
|
|
|
|
|
_new_vehicle_id is enough.
|
|
for frequent debug messages (performance stats)
|
|
it pretty random if the AI could give a new vehicle its orders
|
|
|
|
|
|
(thanks ASM)
|
|
|
|
GENERAL_SPRITE_COLOR) macro parameters (thanks to ASM)
|