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2007-11-18(svn r11463) -Fix: some OSes seem not to handle allocating 0 bytes in the ↵rubidium
same manner as others do.
2007-11-18(svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station ↵rubidium
could case an assertion error. Patch by divide.
2007-11-18(svn r11460) -Documentation: update some documentation to better match the ↵rubidium
current state and the state in the nearby future of OpenTTD.
2007-11-18(svn r11459) -Fix: (r11457) The selection highlight color hasn't been resetskidd13
2007-11-18(svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵skidd13
option -Change: Enable one way roads like the remove via a toolbar icon
2007-11-18(svn r11456) -Fix [FS#1412] (r10070): Viewport is bound to its top-left cornersmatz
2007-11-18(svn r11455) -Codechange: make autoroad, 'normal' road building and 'normal' ↵rubidium
rail building all react the same on CTRL as autorail.
2007-11-17(svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 ↵rubidium
chance was really a 32769 in 65536 chance.
2007-11-17(svn r11453) -Fix (r11450): unrevert r11239, as we now need itglx
2007-11-17(svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵rubidium
directly use to change their behaviour, during network games as this can cause desyncs.
2007-11-17(svn r11451) -Fix [FS#1287]: very fast aircraft would sometimes abruptly ↵rubidium
stop at the begin of the landing runway, turn a few times and then drive slowly to the end of the runway.
2007-11-17(svn r11450) -Fix [FS#1432](r8886): cargo translation table was loaded too earlyglx
2007-11-17(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now ↵rubidium
trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
2007-11-17(svn r11448) -Add: project files for MSVC 2008 (*_vs90.*)glx
2007-11-17(svn r11447) -Fix(r11433): Wrong offset to the helipad made it look like the ↵belugas
autoroad button
2007-11-17(svn r11446) -Codechange: change the naming of road related code parts to ↵skidd13
something more descriptive -Change: invert the two single roads gui buttons, making it consistent with rails toolbar Based on a patch by Octopussy
2007-11-16(svn r11445) -Codechange: reorder <configuration> in openttd_vs80.vcproj, so ↵glx
there are less diff when it is modified by MSVC
2007-11-16(svn r11444) -Update: WebTranslator2 update to 2007-11-16 08:21:07miham
czech - 1 changed by Hadez (1) estonian - 1 fixed by kristjans (1) french - 10 changed by glx (10) italian - 3 fixed, 1 changed by lorenzodv (4) japanese - 1 fixed by ickoonite (1) slovenian - 1 fixed by Necrolyte (1) swedish - 4 fixed, 4 changed by daishan (8)
2007-11-16(svn r11443) -Fix: [NewGRF] Action 0 <id> is an extended byteglx
2007-11-15(svn r11442) -Feature: make news messages related to the industry ↵rubidium
(production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
2007-11-15(svn r11441) -Fix [FS#1443]: manage list dropdown menu did not "disappear" ↵rubidium
when the all vehicles are removed from the "current" group.
2007-11-15(svn r11440) -Codechange: replace magic numbers with enumified ↵rubidium
WindowHighlightMode constants. Patch by SmatZ.
2007-11-15(svn r11439) -Codechange: replace some magic numbers by a ↵rubidium
ViewportPlaceMethod enumified constant. Patch by SmatZ.
2007-11-15(svn r11438) -Change: do not create shores in canyons. Based on a patch by ↵rubidium
LeviathNL.
2007-11-15(svn r11437) -Change: when sorting stations by cargo sum, only sum the ↵rubidium
cargos that are selected in the filter. Patch by divide.
2007-11-15(svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by ↵rubidium
divide.
2007-11-15(svn r11435) -Codechange: show all players who have shares, not just the ↵rubidium
first two. Patch by SmatZ.
2007-11-15(svn r11434) -Fix: fixed a string in finnish (suggested by ln-)miham
2007-11-15(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of ↵rubidium
the box. -Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5. -Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5. Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
2007-11-15(svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle ↵glx
user-defined bit mask (prop 25) via callback 36
2007-11-13(svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would ↵rubidium
cause a crash...
2007-11-13(svn r11429) -Fix (r11129): some TextID to StringID 'translations' didn't ↵glx
follow our format
2007-11-13(svn r11428) -Fix: wrong string used for candy/sweets units_volumeglx
2007-11-13(svn r11427) -Fix: Forgot to Truncate the string "Many Random Industries" in ↵belugas
the funding industry window. In some languages, it gets drawn outside of the gui.
2007-11-13(svn r11426) -Codechange: Just one boolean inversion instead of twobelugas
2007-11-12(svn r11425) -Fix [FS#1424]: overriden industries were ignored when mapping ↵glx
newgrf industry type to 'real' industry type
2007-11-12(svn r11424) -Fix: an override can be set only onceglx
2007-11-12(svn r11423) -Codechange: store grfid when adding an overrideglx
2007-11-12(svn r11422) -Fix [FS#1430]: properly support genders coming from newgrfs ↵rubidium
instead of crashing.
2007-11-12(svn r11421) -Fix [FS#1431]: do not use a function that asserts when ↵rubidium
wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
2007-11-12(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when ↵rubidium
the news item pops up after the industry has been removed from the map.
2007-11-12(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a ↵rubidium
90 degree turn immediately after a 180 degree turn.
2007-11-12(svn r11418) -Fix (r11416): forgot an instanceglx
2007-11-12(svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was ↵belugas
last seen while been center-followed
2007-11-12(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. ↵belugas
Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
2007-11-11(svn r11415) -Fix [FS#1428]: do not ignore the autorenew settings for new ↵rubidium
games when creating a new game.
2007-11-11(svn r11414) -Fix [FS#1387]: when building a station, even though we already ↵rubidium
'know' it in memory, it should still be unknown in the realm of callbacks.
2007-11-11(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacksglx
2007-11-11(svn r11412) -Fix (r11403): animation was not turned on properly.rubidium
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
2007-11-11(svn r11411) -Codechange: implement random triggers for houses.rubidium